I am struggling to match up with rush down characters, I can get a smoke cloud combo starter every other match but struggle to land other combo starter as they are slower than my opponents fast frame pokes. Any suggestions?
The reset is a lot easier then I would have imagined. Here is my highest corner combo in my first day of practice:
3d12 NJP 32 32 32 EX smoke bomb(if done correctly you should see 36% on your screen, but the combo is still going) NJP 32 32 32. This is 36% and 36% which leads to a whopping 72% damage combo.
I think I found my new secondary
Also I'm a bit of a noob here I'm not sure what D+1 or NJP means
NJP: Neutral Jump punch, if you're standing still and hold up and press Square or either Triangle.
D+1: Having the character in the crouching position and pressing Square.
4= B/ Circle
They're universal inputs so PS3 and Xbox players can translate gameplay talk.
Some more game terms you might come accross
Reset: There are 2 kinds. Non-escapable kind, and one that leaves the opponent standing at disadvantage allowing the offense another attempt to break your defense. Both of them translate to trying to connect two combos together(reset= The damage scaler), either guaranteed or leaving your opponent with little options which could lead to them eating another combo after just eating one.
Cyrax combo resets are unescapable. Meaning if he lands his reset, You have no choice but to get hit by it.
On the other hand you might run into a kabal or Barakka that knee you as you fall, thus leaving you standing RIGHT infront of them at a disadvantage. This gives them another round of guessing how to break your defense for free until you guess right. If THEY guess right they can end their combo with a knee again to leave you standing. Note: they cut their combo short of damage just to keep this positional advantage which is smart most of the time.
Another more common reset you'll see is Johnny cages nut punch. playes will use that to end their combos to leave you standing as well.
Cyrax atm I believe is the only character with a in-escapable combo reset.
You also might run into terms like JiP (Jump in Punch)
EX (enhanced special, think Street Fighter)
IaF Instant Air fireball