42% 13 hits: Jp, 3,D+1,2, NJP, 3,2, 3,2, Smoke Cloud, j.4, teleport
Hey guys, I haven't seen anything in this thread so far about the following topic, so I figured I'd post.
I know a lot of you are sad about Smoke losing his OTG smoke ball. I just recently started using him so I'm not missing it at all, as I never got the chance to use it. The topic, however, did get me experimenting and I discovered something really awesome. Although you can't OTG smoke ball anymore, you can still land an EX smoke ball that won't teleport but still does a flat 10% damage every time. It seems to completely ignore damage scaling. Try it after any air throw or really anytime you knock your opponent to the ground. It can be used to tack on an extra 10% to pretty much any of his other kombos (please correct me if you find out otherwise). Because of this, my favorite combo, which I discovered about 30 minutes ago, is as follows:
Jump-In Punch, 2-1-4, EX smoke ball, walk forward, 3-d1-2, dash, 3-d1-2, jump kick, air throw, EX smoke ball. (2 bars; 58% damage!
This might seem like a strange kombo at first, but I can break it down a bit.
1. It's easy. When I jump I just press 2-2-1-4 and it's started. I don't have to worry about directional inputs. (The first "2" is the air punch.)
2. The first EX smoke ball resets the damage scaling for some reason. The 2-2-1-4 does 15% damage, and in practice mode it will tell you you've done a 4-hit kombo. However, the EX smoke ball will still hit and will still teleport them above you, allowing you to start a "whole new" kombo.
3. The rest of the kombo (not including the final EX smoke ball) does 33%. When you use the last EX smoke ball, before it hits, practice mode will tell you you've done 33% damage. The final EX smoke ball will tack on an extra 10% unscaled damage!
4. Thus, you have effectively done 2 kombos and a special move for 58% damage! (15 + 33 + 10).
I'm primarily a Kano player, and because of his awesome X-RAY I never use EX moves. Never. It just doesn't seem worth it. However, Smoke's X-Ray does 34% damage. Each time you use his EX smoke ball to end a kombo it does an unscaled 10% damage. This means, bar-for-bar, it is only 1.3% less damage than his X-Ray. The difference is, the X-Ray packs it all into 1 blow. If you miss, you just wasted 3 bars of meter. The EX smoke ball, on the other hand, has NO chance of missing! This is like having an X-Ray attack that will hit your opponent no matter what. It's like having an X-Ray attack that you can use just a little at a time, just as much as you need to get by without wasting any. It can turn a simple jumpkick-airthrow into a 24% combo!
Please let me know if you have any questions, comments, or need further clarification. Thanks and good luck!
No they didn't. I'm literally in practice mode right now doing it over and over and over again... Are you using costume 2? I know that can make a difference with some characters, like Cyrax.
Also, watch their health. The 2nd EX smoke ball won't teleport them, it will simply knock them across the floor, but you'll see the little "10%" float off their body and their health bar will go down by that much.