Select a Kombatant

Bo' Rai Cho Johnny Cage Kano
Kenshi Kung Lao Li Mei
Mavado Quan Chi Scorpion
Shang Tsung Sonya Blade Sub-Zero
Blaze Cyrax Drahmin
Frost Hsu Hao Jax Briggs
Kitana Mokap Nitara
Raiden Reptile

Kenshi

  • Status: Swordsman
  • Alignment: Unknown
  • Difficulty: 4
  • Weight: 185
  • Height: 6'11"
  • Fighting Styles: Tai Chi, San Shou
  • Weapon Name: Katana

Biography

Sensing the cries of his captured ancestors, Kenshi made a vow to slay Shang Tsung in order to free them from his grasp. When he learned of Shang Tsung's escape to Outworld, Kenshi agreed to help the Special Forces search for the missing agent Cyrax as a means of gaining access to that realm, which allowed him to act both as rescue party and spy. Shortly after discovering the sorcerer's wherabouts, the Agency was destroyed and with it his only means for a return to Earth. Kenshi now finds himself facing the Deadly Alliance on his own.

Ending

Kenshi had finally caught up with Shang Tsung in Outworld. Years ago, Kenshi had been manipulated into releasing the souls of his warrior ancestors. Shang Tsung had consumed those souls and left Kenshi to die in the tomb. The ordeal left Kenshi blinded, but the sword of his ancestors led him out of the depths. To redeem himself, Kenshi had vowed to free his ancestors from their captor. He cut Shang Tsung down with his ancestral sword and a blast of souls was instantly released. The spirits of the warrior kings reentered the sword as Kenshi held it above his head. His duty fulfilled, he could now return to Earthrealm.

Special Move

  • Telekinetic Slam: B , D , B + A1
  • Telekinetic Push: F , F + A2
  • Telekinetic Toss: D , B + A4

Style 1 Move

  • Throw: F + [SM]
  • Taunt: [SM]
  • Standing Sweep: B + A4
  • Low Spin Kick: D + A4
  • Empty & Full: A1 , A1
  • Spinning Roundhouse: A4
  • Quick Uppercut: B + A2
  • Palm Strike: A1
  • Rising Spade Hand: B + A1
  • Dual Fist Strike: D + A1
  • Chopping Strike: A2
  • Rising Uppercut: D + A2
  • Straight Leg: A3
  • Low Lean Kick: D + A3
  • Pushing Hands: F + A1
  • Blind Justice: B + A2 , A3
  • Dark Fists: A2 , A2 , A2 , A1 , A1
  • Fading Light: A2 , A2 , A2 , B + A1
  • Nightfall: A2 , A2 , A2 , GRAB , A1 , A3
  • Out Of Sight: A2 , A2 , A2 , GRAB , A1 , GRAB
  • See No Evil: A2 , A2 , A2 , A1 , B + A3
  • Play By Ear: A2 , A2 , A2 , A3

Style 2 Move

  • Neijin: [SM]
  • Snapping Roundhouse: A4
  • All Ears: A2 , A1 , B + A3
  • Near Sight: A2 , A1 , GRAB
  • Natural Way: A2 , A1 , A3
  • Don't Blink: A4 , A4
  • Hook Punch: A1
  • Long Range Fist: B + A1
  • Low Jab: D + A1
  • Face Strike: A2
  • Knee Knocker: F + A2
  • Rising Elbow: D + A2
  • Throw: F + [SM]
  • Propelling Hook Kick: B + A3
  • Low Sweep: D + A3
  • Rising Toe Kick: F + A3
  • Spinning Roundhouse: B + A4
  • Shin Kick: D + A4
  • Side Kick: A3

Weapon Move

  • Sweeping Blade: D + A4
  • Piercing Battle: D + A3
  • Crescent Blade Strike: A4
  • Rising Slash: A3
  • Edge Slash: D + A2
  • Blind Slice: A4 , A3
  • Day Break: A1 , A2
  • Rising Dragon: A1 , A3
  • Reverse Stab: A2
  • Sidestep Swing: [SM]
  • Moon Strike: A4 , A4
  • Edge of Pain: A4 , A1 , A1 , A3
  • Upward Slash: D + A1
  • Spinning Slash: A1
  • Charging Slash: F + A3

Fatality

  • Telekinetic Crush: F , B , F , D , A3



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