TRMK Exclusive:
The Complete MORTAL KOMBAT Storyline
Reference Guide

by Frank Chan

Revision 1.0
December 7th, 2002

Revision History & Preface
IntroductionIntroduction (cont.)
Chapter 0: The Pre-MK1 EraChapter 0: The Pre-MK1 Era (cont.)
Chapter 1: Mortal KombatChapter 2: Mortal Kombat II
Chapter 3: Mortal Kombat 3Chapter 3: Mortal Kombat 3 (cont.)
Chapter 4: Mortal Kombat 4Chapter 5: MK: Deadly Alliance
Chapter 5: MK: Deadly Alliance (cont.)

Chapter 0: The Pre-MK1 Era

Everything in this chapter takes place before the first Mortal Kombat fighting game. The information in this chapter is almost entirely from summaries in different MK games. Although MK1 mentioned some of this, the a great majority came from details provided by MK3, MK4, and the prequel action/adventure game MK Mythologies: Sub-Zero. Minor plotpoints have also been added to this chapter by portions of the other games.

0-1: Defining the MK Universe

0-1-1. Reality consists of many planes.

0-1-2. The elder gods exist in the heavens, watching as worlds are created and destroyed, governing them with eons of untold wisdom. Examples of such worlds include the Earth realm and Edenia/Outworld.

0-1-2a. Free-roaming sorcerers are able to travel between the planes of reality without the elder gods detecting them.

0-1-2b. On the living planet called Earth realm, there are many gods; most of them exist quietly without interfering with the everyday lives of Earth's inhabitants, but some of them are appointed by the elder gods to perform specific tasks. One such god is the Earth's god of thunder, Raiden, who was appointed by the elders to defend the Earth realm soon after the planet's creation.

0-1-3. A dead world called the Netherealm is used to contain unwanted spirits.

0-1-3a. The inhabitants of Earth have interpreted the concept of the Netherealm in many ways, and have referred to it by many names, including Hell, Hades, Gehenna, and Pluto.

0-1-3b. Netherealm has had many rulers in the course of its existence. Most were born within its fiery pits, eventually overthrowing their masters.

0-1-3c. Creatures called Oni often reside in the Netherealm as tormentors of souls who enter. Two notable Oni are named Drahmin and Moloch, who have resided on the 5th plane of the Netherealm for many years.

0-1-4. Another of the realms that has existed in parallel to Earth is one called Edenia. It was a civilized living planet similar to the Earth until it was taken over by a dark emporer named Shao Kahn, at which point it first became more often referred to as Outworld (0-4-2).

0-1-4a. The Shokan is a race of four-armed creatures who generally reside in a specific province of the realm of Outworld. Their prince, named Goro, is of particular importance to the history of Mortal Kombat, but he is not the only notable Shokan.

0-1-4b. The Centaurians are natural enemies of the Shokan (0-1-4a). Their rivalry dates back farther than the current members of each race can each personally remember.

0-1-4c. The Outworld's Nomads are a mutant race who usually wander among the realm's wastelands.

0-1-4d. The Dragon King has long been a mythological figure from an ancient time. Evidence shows that he was once a powerful leader of a great undefeatable army.

0-1-4e. A mysterious elemental named Blaze has long been on a quest through the Outworld. At one point, an ancient sect of holy men, who served under the powerful Dragon King at the time, ambushed him and enslaved him. He was then forced to protect the last known Great Dragon Egg, a duty he has since served until now, in a time when the Dragon King nothing more than a long-dead mythological figure (0-1-4d).

0-1-4f. For many years, an Outworlder named Bo'Rai Cho secretly trained warriors for competition. In his travels to the Earth realm, it is speculated that he may have actually introduced Drunken Boxing to that planet.

0-2: Creation of Earth and The First Raiden-Shinnok War

0-2-1. Shortly after the Earth realm was formed, an elder god named Shinnok gave into greed and false illusions of power. He aimed to take the Earth realm for himself, so he could rule over it with unmatched power.

0-2-1a. In order to enter the Earth realm without the intervention of the other elder gods, Shinnok created a sacred amulet that allowed him to do so, but it could only be created once.

0-2-2. Upon entering the Earth realm, Shinnok met Raiden, god of thunder and defender of the Earth realm (0-1-2b). Many destructive battles were then fought between these two deities. This war plunged the Earth into centuries of darkness.

0-2-2a. With the help of the true elder gods, Raiden eventually emerged victorious from this war and banished Shinnok into the Netherealm. Shinnok was then tortured and tormented there for thousands of years since, constantly looking for a way to escape. He needed a way to regain possession of the amulet (0-2-1a).

0-2-3. After the great darkness on Earth was lifted, humans were called together to create a massive temple in the Himalaya Mountains to house the sacred amulet (0-2-1a). The purpose was to keep the amulet from falling into the wrong hands, particularly the hands of Shinnok. As long as the amulet remained in the Earth realm and out of Shinnok's reach, Shinnok would be trapped in the Netherealm indefinitely (0-2-2a).

0-2-3a. Raiden appointed four guards to protect the amulet, each of them was a god of one of the four elements: earth, water, fire, and air. They are known as the four Elemental Gods.

0-2-4. Over the centuries, the stories and legends that were orally passed on from generation to generation eventually died. The above events (0-2-1 to 0-2-3) were left undocumented except for the creation of a single map, the sacred Map of Elements. This map told of the great battles between Shinnok and Raiden, and showed the way to the massive temple in the Himalayas where the amulet was then being kept. This map was the key to Shinnok's escape from Netherealm.

0-2-4a. The Shaolin monks discovered the sacred Map of Elements and kept it hidden within their temples in China. Only a select few, including a Shaolin monk, (the first) Kung Lao, knew of the map's existence and the story that it told.

0-3: Quan Chi and Shinnok Rise to Power in Netherealm

0-3-1. A free-roaming sorcerer named Quan Chi, aware of Shinnok's thousands of years of sufferring in the Netherealm, struck a deal with the fallen elder god: Quan Chi agreed to help free Shinnok from his confines and assist him in overthrowing Lucifer (ruled of Netherealm at the time), in exchange for power and the position of ruling at Shinnok's side once Shinnok is free.

0-3-1a. Shinnok and Quan Chi waged a war against Lucifer and his minions that lasted for centuries. Eventually, the war came to an end when Shinnok managed to viciously slew Lucifer, he then took his seat as the new ruler of Netherealm. Additionally, as agreed, Shinnok gave Quan Chi the position of arch-sorcerer to rule at his side in the newly-expanded Netherealm. However, if Shinnok could somehow escape from the Netherealm entirely, they could rule over a much larger territory, such as the Earth realm. The only way Shinnok could have been able to escape and enter Earth realm would have been to regain possession of the sacred amulet (0-2-1a). Quan Chi then spent centuries making repeated failed attempts to acquire the Map of Elements (0-2-4).

0-3-2. Since the Netherealm had never been a living planet, Shinnok had nothing to rule over but a wasteland of fire and brimstone that was inhabited by grotesque demons. He decided to create a physical world out of it. He transformed the demons into a form as human as possible and tried his best to emulate the living planet called Earth realm, which had he wanted so passionately. But the Netherealm was and always will be a dead world, with its true form simply being hidden by Shinnok's transformations.

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