Critical-Limit
New member
That, then knowing how to pull it off, then knowing its weakness-what could **** it up, what could jeopardize it, and then the char itself.
Feel confident against those players with my Cyber Subby, although I may get hit by a fan or net or two. >>
Been done with that, was just stating my opinion against it, my overall opinion, and like I said before, I would love it to be counter-breaker-able. I don't find it game breaking, but it's annoying as people immediately jump kicking. Other than that, doesn't matter much.
But it somewhat annoys me as a defense, that the combo is hard to pull off. If its there, and can be done period. Kitanas 50% combo that's oh so hard to pull off, vs. Liu Kangs bnbs that are just so easy and lol... are both justifiable in the same level (one being so easy, the other being hard, but overall may be achieved). ANYONE can put in enough time to be able to do just about anything. Doesn't matter if its hard, what's there is there. (sorry for the semi-rant about this part)
I don't agree kitana needs a nerf, But I do agree with everything you said about easiness to pull off.
At a NEWB level, you may think it's ok. because alot of that is precise timing. vs lui kang's which you can do with your eye's closed. But once you hit HIGH caliber tournament player mode. Sometimes not even that high. Ease of execution does not matter, once everyone starts being able to pull these off w/o even thinking about it.