Appreciate it! I agree, we do already have human Smoke. But, in my opinion, Cyber Smoke is a must. He completes so many sets. He would complete the MKT cast. He would complete the entire Lin Kuei being turned into cyborgs. Etc.
Also, gameplay wise, having human Smoke does not mean that there is no room for Cyber Smoke. Look at gameplay videos of human Sub-Zero vs Cyber Sub-Zero.
My idea for gameplay:
Cyrax is a faster rushdown/mixup character, while human Sub-Zero is a slower zoning character. Cyber Sub-Zero plays like a Cyrax (faster & rushdown/mixup), but with Sub-Zero specials.
They should utilize the same principle with Sektor and Cyber Smoke, but in reverse.
Sektor is a slower zoning character, while human Smoke is a faster rushdown/mixup character. Cyber Smoke should play like a Sektor (slower & zoning), but with Smoke specials.
My idea for a movelist:
Ditch Human Smoke's Smoke Towards, Smoke Away, Smoke Bomb, Teleport, and Air Throw.
Teleport Uppercut
Straight Frag
Up Frag (above)
Up Frag (behind)
Up Frag (in front)
Invisibility
Shake
If he used some of Sektor's moves like Cyber Sub-Zero does with Cyrax, that would mark the return of Cyber Smoke's teleport punch
The frags would have the same properties as human Smoke's Smoke Bombs, but they would travel similar to Sektor's missiles. They'd make a noise like
this when launched. And a noise like
this when they hit. That would be
so awesome. He would feel like a walking artillery tank.
The frags would make Smoke a true zoner. The shake would still keep Smoke as a counter-zoner. Which would mark the first true zoning and counter-zoning character in MK9. Slow Cyber Smoke down a little and you have a pretty balanced character that pays homage to the chracters he is based off of, but still has an original gameplay style.