Tarkatan Trash
Active member
A more powerful machine means developers can theoretically push limits of their games. It's not limited to improvement in graphics, but also game physics, advanced AI, larger scaled worlds, or whatever is relevant to that particular game. However, such potential is wasted more often than not, which is why there is no substitute for a good designer.
Case in point; the Sega Saturn had 2 CPUs and 6 other processors, which on paper made it a stronger console than the PlayStation and N64. Turns out this backfired on Sega, as third party developers had trouble programming for the Saturn. As a result, multiplatform titles such as Tomb Raider and Resident Evil actually turned out better on PlayStation. Is it any coincidence that the Saturn was discontinued in Western markets 3 years after launch?