Motion Controls - what's your take

Do you like motion controls?

  • Hell no. Video games should be played sitting on the couch pushing buttons

    Votes: 6 21.4%
  • Hell yes! I'm not playing a game sitting on my couch ever again!

    Votes: 1 3.6%
  • It depends on the game and utilization.

    Votes: 21 75.0%

  • Total voters
    28
I don't find anything inherently wrong with motion controls, they just need to be an option rather than the only option. I'm an old-school gamer without question, and while certain games certainly do benefit from the use of motion controls, enough games would be hindered by their forced requirement that I just can't see traditional controllers ever being truly replaced.

Could anyone really imagine motion controls becoming the standard for games like Street Fighter and MK? The day that happens is the day I bow the hell out as a gamer.
 
Motion controls in video games are nothing new, but they were uncommon until the Wii came along. I was fortunate enough to play 3 arcade games that utilized motion-sensing. They were were Police 911, Mocap Boxing, and Mazan: Flash of the Blade. The aforementioned games were released in early 2000s, but there are motion-sensing games that are even older.

Motion-sensing technology is a good thing in the sense that it can open doors for more ways to play or least make games feel more active than simply pressing buttons. I enjoyed Police 911 for its combination of light gun action with use of body movement to avoid enemy fire. The tilting of the control for steering in Mario Kart Wii is more fun to me than using the thumb stick.

Motion controls are should be there to add greater diversity/choices to players, not take over traditional controllers. Some genres such as fighting games, demand lots of complex commands within a short amount of time; with the current technology I don't see how motion controls can match the speed and precision of using a traditional controller. Other times, they simply feel forced and unintuitive.
 
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I don't find anything inherently wrong with motion controls, they just need to be an option rather than the only option.

Same here. Wii suffers from this problem. I dont think motion controlls will completly take over the future exactly, but I just have a bad feeling most developers will start to only gravitate to them, and a good traditional game wont come around as often as they used to.
 
Yes. Motion control is very fun, but it depends on the game genre and type of game. In some cases, motion gaming is a bad thing.
 
DKCR is an entirely different story. That game is purely a standard side-scrolling platformer just like the original DKC. Hence, I find that the need to shake the Wii remote to roll is an absolute abomination. There is no need for any such controls in that game.

Completely disagree, thought it worked well and I could cruise through that game, just run, give a little roll, felt more...connected to it? And when you got to ground pound by shaking both controllers as if you were doing the ground pounding itself? Felt good. It is a simple game and I thought the simple motions were enough to take it to a whole new level of interactivity.

Plus it awesome for point and click games VVV

 
It really does depend on the game and utilization, to me.
The only motion control game I enjoyed on the wii was that was the game it came with: Wii Sports.
Me and my dad played bowling and golf for hours, it was fun.
But try to get me to play something else and it's a no.. I'd rather use the gamecube controller.
There are some motion control games on the PS3, too. Take Flower, for instance. Beautiful and simple game, great sound and song list, and it's motion controlled (pre-PS Move, too. No camera required.) It just works for that game, and flOw, as well.
So, taken the few games I've enjoyed.. I'm not against motion controls.
In fact, I'm slightly in favor of them.. but pick the right game to make that option for, developers.
 
Same here. Wii suffers from this problem. I dont think motion controlls will completly take over the future exactly, but I just have a bad feeling most developers will start to only gravitate to them, and a good traditional game wont come around as often as they used to.

That's why we need to get rid of motion controllers before that happens! A controller must have one D-pad on the left, 4 buttons on the right, 2-4 buttons on top, a start button, a select button, and 2 analog sticks on each side, or else it's not an authentic gaming controller!
 
Completely disagree, thought it worked well and I could cruise through that game, just run, give a little roll, felt more...connected to it? And when you got to ground pound by shaking both controllers as if you were doing the ground pounding itself? Felt good. It is a simple game and I thought the simple motions were enough to take it to a whole new level of interactivity.

Meh. I just didn't see the point in it. And I'm sorry did you say "both controllers?" OMG I played half a level that way and I was like "no, just no", and switched to sideways wiimote mode
 
http://wii.ign.com/articles/121/1214562p1.html



Nintendo, you can gladly go **** yourselves

Wow that's so stupid!
It's like MK having the "Rage" feature from MK vs DC and it never going away.

I wholeheartedly disagree with you guys. I find the motion controls from Skyward Sword to be just wonderful. It has some bugs, to be sure, but they can always work on that. As good as the old Zeldas are, to suggest the new controls aren't an advance is just childish.
 
It's not childish to suggest otherwise, it's just an opinion.
Look, I don't even like Zelda games. At all. Period.
But to force the motion controls into an upcoming Zelda game? I think it's bull shit.
Oh well, it effects me none but I'd still like to see Zelda go back to it's roots with classic controls.
It doesn't have to be cutting edge to be good.
 
It doesn't have to be cutting edge to be good.

I agree with this sentence. I never said it HAD to be cutting edge to be good.

I'm just saying I'm feeling what the Nintendo guy said about not being able to go back. I'm actually playing Skyward Sword right now, and the controls are so mindf*ckingly awesome it just would not be the same to go back to classic controls. And I mean no offense when I say this, but if you don't like Zelda games at all, then you are lacking in perspective on this.
 
well this is one of those it'll ruin the business type questions. I cant see it becoming the new standard controller for games but it should never be the only option for any game like the new zelda. taking strides to advance your gaming platform is always good. But I feel like they're kind of taking advantage of the die hard fans by requiring them only to use the wii motion or motion plus it should be like the move and killzone 3 or resistance 3 it's there if you want to use it. they should always give the option to use either the normal controller or the motion controller.
 
well this is one of those it'll ruin the business type questions. I cant see it becoming the new standard controller for games but it should never be the only option for any game like the new zelda. taking strides to advance your gaming platform is always good. But I feel like they're kind of taking advantage of the die hard fans by requiring them only to use the wii motion or motion plus it should be like the move and killzone 3 or resistance 3 it's there if you want to use it. they should always give the option to use either the normal controller or the motion controller.

You got it exactly right. That's why I dont like motion controlls. They can exist, fine whatever , but we gotta prevent it from tainting everything.
 
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