Critical-Limit
New member
Zoner characters are characters that specialize in long range combat and keeping people away from you, like Sektor with all of his missles.
I was always under the impression that Zoners are a way to describe people who play defensive (doesn't have to be projectiles.) Using spacing as a tool. such as always backing away to bait you into approaching, then coming back in for the punish.
For instance:
You dash forward toward your opponent. They try to counter what they expect to be an approach. you immediately back away, and just outspace them then punish their whiffed attack.
Rushdown is the exact opposite. They try to stay on you and apply constant pressure, while leaving very little room for you to counter back.
Also Tim please don't post. You're the one not on topic with your original post. Just so you know. He was just complaining about not running into enough caliber players who actually "THINK" when they play. He's been running into non-stop people who just spam moves and hope they land. I like to call them sorta like Button mashers who know how to execute moves. They execute things at random, not putting any thought into why it's working/not working. How do you call that a scrub mentality? Wanting a challenge is hardly a scrub mentality. which if you read his posts you'd understand.