They should be able to easily edit the UI in a patch accompanying DLC, so adding/removing/editing roster slots shouldn't be a problem - and we know they've done this several times with test builds. Personally I'd like every character to have their own proper slot on the roster, and not be in pull-out menus.
DLC shouldn't be in the main roster spots. And you forgot Sonya.
It was a joke duke, there's 3 characters I left out![]()
just 2 rows dosent look nearly enough characters.
people are used to pretty big rosters in fighting games nowerdays
the characters having 3 variations isnt enough to justify such a small oster.
The 3 rows just looks so much more natural on screen, 2 rows looks underwhelming especially for a next gen fighting game.
there will definatly be a 3rd row for dlc at least, the real question is how big is the ro gunna be/?
im hoping for full screen 39 characters at least
whatever happened to that Ron Tan ' Cho guy from that thing on the front page?
Out of curiosity: why not?Oh you better not leave Sonya out![]()
just 2 rows dosent look nearly enough characters.
people are used to pretty big rosters in fighting games nowerdays
the characters having 3 variations isnt enough to justify such a small oster.
Is this a small roster, or are you just uninformed?
Street Fighter 4 had 19 characters when it came out, and that includes all bosses and unlockables. Killer Instinct has 14 characters. Injustice had 24 when it first came out.
im thinking more along the lines of marvel vs capcom. 36 characters then later added another 12 characters. total 48 characters
and Tekken tag 2 with 49 characters