Official TRMK Tier Rankings: YOU Vote!

For the record.

A really good sindel makes my noob approach. Just sayin lol. the woman can just fly over all my shadows and shoot me with an air projectile. And bait my teleport.

Sindel gives my Noob more problems than Smoke or Jade.

IMO Sindel's Zoning tools counter Noob's Zoning tools.

But I think Noob is a better Zoner vs certain members of the cast. "like lui kang"
 
Fox, it's because you know how to counter Scorpion and Smoke. If there were more of these Sindel pucks showing up, you'd know all about her just as everyone knows all about Scorpion and Smoke's tricks. I have used her spammingly in a few matches, I admit, sometimes I just like to mix it up and choose different chars and half the time I don't even know what I'm doing with her. So it's kind of par for the course that's I'm going to be spamming a bit trying to figure out what works sometimes. Anyway, what I think is the case is that compared to Scorpion and Smoke her special moves are faster and harder to respond to. You also can't bait it out like you do with Scorpion or Smoke because of her mixups. But that just means that the spammer must at least have some skill to use her like that because he's actually reacting quickly and looking for holes in your defense.

As for me, I'm going to learn her like she's supposed to be played at some point, for now it looks like she's quite difficult to get into. Spacing is very important, as are mixups. Knowing when/how to use the levitate, imo, is key to using her. Sure, you won't have much use out of it in half the match ups, but you can still use it to confuse someone. It opens up so much more options, it's like being a 3D character fighting 2D enemies since you get a completely different way to play with the character.

As for Sindel played by a good character -- Aside from having alot of zoning capabilities, her close-medium game is hard to understand, and hard to figure out how to defend against. She can come at you from many different angles. her Stepup and Hair Flip moves are amazing, especially when you realise they are mixups from medium range. One hits overhead, the other low. Both have longer range than you're going to expect. The only problem is that Stepup seems a bit unreliable when it meets other special moves, kind of like Kitana's Square Boost. It's hard to tell which of them is going to hit, but Stepup does seem to have a slow startup. If the other guy uses a special move with enough range and speed, it's going to hit. Otherwise it will probably wiff and then you hit them. Another issue is that when the opponent jumps over you as you're doing the step-up, you'll be left doing a very slow move in the wrong direction and eating a combo. Her pokes seem really fast to me, very reliable. So I'm not exactly a Sindel expert or anything, but she seems like she has alot of options and potential.

I'll give her a 7.5.
 
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Sindel is a 6.5.

Once her zoning game is finished, she doesn't have too many options up close. as long as you know when to counter her step up kicks/cart wheels.
 
I LOLed at the person saying she is "novice friendly", because all in all, she is the complete opposite. Take her online abusing the same two moves, I guarantee you you WON'T get far like the other real novice friendly characters.

Well i probably just have never fought you then lol. I main sheeva so i definitely understand the thrill of learning to effectively use a underused character. But from both my short experience playing sindel and probably only 9 out of over 700 (estimate) fights online i really haven't seen anything special other than good zoning and close range two or three hit combos with no downtime...which is nice but not too difficult to deal with. Even with a slowbie like sheeva lol. I get the feeling we should fight sometime so you can show me how a real sindel fights. I have always wanted to take the time to learn her myself, maybe it would inspire me
 
Well i probably just have never fought you then lol. I main sheeva so i definitely understand the thrill of learning to effectively use a underused character. But from both my short experience playing sindel and probably only 9 out of over 700 (estimate) fights online i really haven't seen anything special other than good zoning and close range two or three hit combos with no downtime...which is nice but not too difficult to deal with. Even with a slowbie like sheeva lol. I get the feeling we should fight sometime so you can show me how a real sindel fights. I have always wanted to take the time to learn her myself, maybe it would inspire me

Well if I ever get my xbox back, I just brought it in yesterday, then sounds like a plan to me. Just don't let me pick Mileena against your Sheeva. Mileena pwns Sheeva left and right.
 
Well i probably just have never fought you then lol. I main sheeva so i definitely understand the thrill of learning to effectively use a underused character. But from both my short experience playing sindel and probably only 9 out of over 700 (estimate) fights online i really haven't seen anything special other than good zoning and close range two or three hit combos with no downtime...which is nice but not too difficult to deal with. Even with a slowbie like sheeva lol. I get the feeling we should fight sometime so you can show me how a real sindel fights. I have always wanted to take the time to learn her myself, maybe it would inspire me

Um. that's because Sindel's are extremely rare as it is. Let alone a Pro level one.
 
Cyrax's official community ranking is IN! He received an average vote of 8.69! Thank you all!

Rankings for Sindel are officially CLOSED. Her average will be up shortly.

The next character available for rating is Jax, commander to Sonya and member of Special Forces! Vote now!
 
Jax = 6 .... theorically, he has a lot of weapons in disposal to use, but, his combos cannot match against top characters best combos arsenal, his ground and pound, if abused, is pretty predictable, his dash punch is good, but not enough to dispute, for example, against Johnny Cage shadow kick or Nightwolf Shoulder Charge ....

Unfortunately, it's a character that was a monster in MK 2, pretty good, but, it's not that fearsome in MK 2011.
 
Well if I ever get my xbox back, I just brought it in yesterday, then sounds like a plan to me. Just don't let me pick Mileena against your Sheeva. Mileena pwns Sheeva left and right.

Ha ha now i want you to play your mileena! I always enjoy a good challenge and lord knows that mileena always provides it against my sheeva. Pretty much takes my teleport out of the game except for very specific situations and i have to lumber up stream against what i think is definitely one of the best characters in the game. Im looking forward to it
 
I guess you guys never played a good Jax online.
Anyway... I am surprised by Cyrax's votes! I was expecting at least 9. And to think people were unconfortable with the 10 I gave to him (which I still stand by it).

As for Jax, he's a solid 7 for me. Jax is great up-close, a good rush character, his grabs are useful and his x-ray one of best and the most devastating one in the game, but I guess that doesn't matter when it comes to rate Jax. However, Jax does have a lot of bad match-ups and I am quite annoyed by some of his moves that became less efficient in MK9.

My votes so far:
Cyber Sub-Zero: 9
Cyrax: 10
Jade: 9
Jax: 7
Kratos: 5
Liu Kang: 7
Mileena: 6
Sonya: 6
Noob Saibot: 6
Scorpion: 7
Sindel: 7

Where are my 8's and 9's characters??? LOOOL Keep them coming...
 
Right! What this forum is actually for...

Jax - 7

Jax actually seems to have quite a few very useful tools. Can't go wrong with his slue of command grapples and a very effective dash special attack. I still find him very average though
 
I'll throw out a 6 here. I wanna give him more love, but I've not been impressed enough. He's got potential, but he prolly needs a slight buff before he fully realizes it.

Jax has some good close combat tools, but his Ground Pound is pretty predictable, his projectile is pretty mediocre, and his Dash Punch is pretty solid but not quite as good as say Cage's Shadow Kick or Jade's kick. His dash is quite quick and he has a surprisingly low hitbox for being such a big guy. He has some very good anti-air options with his anti-air Gotcha Grab, a good uppercut, and his air throw. His corner combos can be devastating though. I've yet to see these pulled off, but Tom Brady has listed some 90+% corner combos. He has some pretty shitty match-ups though. I've been able to keep Jax at bay endlessly with my Sub-Zero. Reptile can zone him out pretty well and Elbow Dash around to keep out of reach. Ermac can zone Jax like crazy. The list continues. His combo damage is also pretty underwhelming. Some cool tricks such as a guaranteed EX Ground Pound after Overhead Smash and some nifty options off his Dash Punch don't do enough to overcome Jax's, in my opinion, glaring weaknesses. He's by no means a worthless character (this game is too balanced for that), but he is one of the game's weaker characters overall.
 
He doesn't have a whole lot to work with from what I've seen
He's a good rusher, especially with his low high mixups.
His gotcha grabs work great for jumpers and his x-ray gets me everytime lol (I block instead of jump)

I'd give him a 6 from what I've seenn
 
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Jax has amazing upclose pressure and a great oki game once the opponent is knocked down. The only problem he has though is that he never really forces the opponent to use their breaker because his combo potential is soooo terrible. For him to get any good damage off a juggle he has to use meter.... and if he gets comboed he has to use meter to break.....and he also NEEDS meter to pass through projectiles or other nonsense to get close in some matchups.... so basically he is in a constant struggle to keep up in damage and stay close so he uses EX moves but still has to manage himself to able to breaker.
It's just not worth it.

If he had at least one combo that did a solid 30% damage with no meter, he'd be a 7.5 or higher in my opinion. But in his current build he just doesn't cut it compared to alot of the cast. It's harsh, but it's true. He could pack on the frame advantage with his rush punch, he could oki with ground pound and B213, he could mindgame with his ground pound fake, he could go through projectiles with EX rush punch, but in the end his lackluster damage potential holds him back. If he gets close vs a skilled person using a zoner character he is lucky to get off 25% damage before getting pushed back and having to try to approach all over again. And the Sub Zero matchup... poor Jax, that's all I got to say.

I've fought seriously amazing Jax's before that get the momentum and keep it for a good amount of time. In the end though, even though his setups and oki game was on point and he put me into a ton of guessing games, it just wasn't worth it because of the superficial damage he was doing. I'm not judging Jax completely on this experience, but it did help to prove my point to myself because there was even some points where I personally thought he deserved to take some rounds, but he didn't because when he had that momentum he couldn't capitalize on it as well as most characters.

In some matchups he is 5-5 or slightly better. But vs a good doublehand-full of characters he is at a disadvantage.

I'm sad to give Jax: 5/10
 
@Circus I went to this casual and TDATyrant was there (he mains Jax) dude was blowing everybody up with him. He does gave great combo potential. Just use the 2 punch (1,2 or 2,1 can't remember) about 3 times then cancel into his command grab. Does great damage with no meter.

Jax is a beast in the right hands.
 
@Circus I went to this casual and TDATyrant was there (he mains Jax) dude was blowing everybody up with him. He does gave great combo potential. Just use the 2 punch (1,2 or 2,1 can't remember) about 3 times then cancel into his command grab. Does great damage with no meter.

Jax is a beast in the right hands.

I know the combo you're talking about, it's from ground pound and it does like 24%. I think it's Ground Pound, 21, dash, 21, Air grab. Landing the ground pound is hard enough(even with the oki setups). I'm serious when I say that if I feel like laming a Jax player out and abusing the fact that he does badly if he can't get close often, that it's just really...really bad for him.

I understand what the developers were thinking though. His juggles setup into ANOTHER ground pound oki opportunity so they didn't want to make his combo potential high because the fear that he might be overpowered. The result though is that he doesn't capitalize on his momentum as well as more than half the cast. Sure he has sick setups... but they aren't THAT sick once you realize what to do to avoid all his most dangerous options(jump back on wakeup as many characters just completely f*cks his whole plan up).

I hardly ever combo breaker against Jax if I'm not about to die. It isn't worth the meter breaking something that does around 25% most of the time.

I seriously want Jax to be a good character, I really do. But I'm speaking honestly here, I think he's the third worst character in the game at the moment. Sure he could win, he's not TERRIBLE, but he has to work soooo much harder than other characters to get wins against skilled opponents that know what he's trying to setup.
 
True, true. What he was doing was naked crouching, waiting till I would cross him over, I'd miss since he was naked crouching, and he'd D+1 into the juggle I mentioned above. He got me a couple times with that but I caught on to it quickly.
 
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