Zoidberg, I noticed you put my basic combo F+2, choke (2 being triangle for PS3).
While that alone is good for putting the character away from you, F+2 has a hidden potential most Nightwolf players are completely unaware of. I will make this post about F+2 alone since I feel it's genuinely of the best tools Nightwolf has and most don't even know about it.
Let me explain it: F+2 is Nightwolf's "spear", so to say. If you catch your opponent by a F+2, he is unable to jump for at least 2 seconds wide open for a combo opportunity. IMPORTANT: while it's true that F+2 unables the opponent to jump, he's still able to block, so that move only has combo-potential for LIGHTNING.
JF - jump forward
1 - square
2 - triangle
ex - enchanced
Simplest combo of them all:
JF+1, F+2 (...) lightning = 12+8=20%
NOTE: F+2 CANNOT be linked into a combo. A reset happens there, BUT it's 100% safe to do lightning, since your opponent will be completely unable to jump and lightning is unblockable.
Now, it's time for enchaned lightning DUDES!
1 meter bar
JF+1, F+2 (...) ex lightning, choke, 12+18=30%
JF+1, F+2 (...) ex lightining, axe swing, shoulder, 12+21 =33%
JF+1, F+2 (...) ex lightning, B+1, 1, shoulder, 12+21=33%
JF+1, F+2 (...) ex lightning, axe swing, 1, dash, 1, shoulder, 12+23=35%
2 meter bars
JF+1, F+2 (...) ex lightning, ex choke, 12+22=34%
JF+1, F+2 (...) ex lightning, axe swing, ex axe swing, axe swing, shoulder, 12+31=43%!!!
NOTE: these enhanced lightning combos CANNOT be started in the corner, but only midscreen, since ex lightning has a pop-up effect and you need space from your opponent in order to keep the combo on.
This requires a bit of timing work, try these on and let me know what do you think of F+2 potential
And I do these combos online all the time and I can garantee you they're 100% safe.