AlistairWonderland
New member
Very excited for this, i was actually trying to replay MKII on my snes before but found out my snes doesnt work anymore so this should be nice to have!
I was just saying it's more of an approximation because on an arcade monitor the game did not stretch or upscale or anything it displayed it a the same resolution it was rendered at (512x384). SD content tends to look better on SD monitors as well.
On a higher resolution monitor you will either get pixelation if you use nearest neighbor sampling (basically no bilnear so pixelated.. or as you say.. pixel for pixel) or more blurry if you are using bilinear\trilinear. Either way it has to be scaled up it just depends on the filter used when scaling it that determines how it looks.
The way you say "pixel for pixel" sounds like you prefer nearest neighbor with all the pixelation it entails but at the arcade the RGB monitors didn't display things that way they had lots of blurring going on but the resolution they ran at combined with at least some level of blurring and a high contrast gave the illusion of detail. This is especially true once those monitors got broken in... many arcade monitors had notorious levels of color bleeding\blurring... although they always had brigher colors than home TVs. Yes, nearest neighbor is sharp but it's too sharp... it wasn't that sharp at the arcade. But if that's what you like fine.
The RGB monitors they used at the arcade made a huge difference that is hard to replicate at home.
The SNES versions are blurry crap no matter what because they lowered the resolution of all the artwork in general. There's just no comparison. If you played the SNES version in emulation and did nearest neighbor like how you seem to prefer with the arcade versions it would look even more chunky\pixelated... or again blurry if you are displaying it on a TV especially a CRT.
With LCD screens using scanlines\or some other overlay on MAME it approximates how it looked on an older monitor closer (but not perfect I admit.. you aren't going to get it looking exactly the same as the arcade unless you built a MAME cabinet with a real RGB monitor) sure some of those settings are more exaggerated but you just need to choose the right one with the right settings that looks right on the kind of screen you have and looks fine to you. sdlmame has some really good png based overlays like scanlines or trinitron or other variations. But again this depends on how your LCD displays things and whether or not it processes the image beyond what is done by the computer\game. CRTs especially non-HD ones tend to have at least some level of scanlines going on whether you paid much attention to them or not.
Also this mostly applies to LCD monitors... CRT monitors more closely approximate what was in the arcade for MK but still not exactly. It depends on your monitor and how much color bleeding it does. But TVs just don't do the same sort of display that the old arcade monitors did with their RGB connections and the way overscanning worked making the character look bigger than they really where, etc.
That's not a good example because those games are 3D and work entirely different than the 2D mortal kombat games. It's much easier to upscale those because in 3D resolution is more independent of the game. That's an apples to oranges comparison. All 3D games need to "upscale" is to increase the frame buffer resolution.
They are probably just adding bilinear filtering. But on the small pictures of the character select screens it doesn't look all that different to how it's supposed to look.
I too have been playing MK since it first came out btw...
Again apples to oranges. You have to understand that 3D games and 2D games are completely different. What happens is the 3D polygons get rendered at a higher resolution thus looking sharper (while unless they redo the textures those get more blurry). But no matter what 2D sprites have to be scaled so they then look either more pixelated or blurry depending on filter used. Again all you have to do with sonic adventure is increase the frame buffer and the game scales along with it... 2D is a different beast altogether. So no.... NOT a good example. That's also why for example all the 3D Mortal Kombat games will always be more scalable than the 2D ones.Thanks for taking the time to respond. I stand on sonic adventures on being a good example. The graphics are crisp and bright no lines are blurred.
Then you may have to stick to MAME with bilinear off if you want the pixelated (sharp) look that you apparently like. That's a personal preference and not exactly how it looked at the arcade you also have to realize.It would be nice if the new MKAK would up the rez so it didnt look so blurry.
LOL they should have it come with a 90s TV included, I can see it now,so basically if your TV is from the mid-90's it will look great...if you have one of these amazing HDTV's of today...expect it to look like crap
LOL they should have it come with a 90s TV included, I can see it now,
MK Arcade Collection + 90s MK TV pre-order now =D
so basically if your TV is from the mid-90's it will look great...if you have one of these amazing HDTV's of today...expect it to look like crap