Mortal Kombat Arcade Collection Arriving Summer 2011

this is beautiful. absolutely beautiful. was really hoping this would come out and it is so thats great to hear!!
 
For all the people upset that there's no HD collection, did anyone actually involved with MK or the NRS team ever even hint at an HD collection existing? The only thing I ever remember seeing is a screenshot from an internal system of a store like Gamestop listing it for a few hours before getting pulled like the obvious typo/error it seemed to be. I mean, I could be wrong, but it seems like people have been getting worked up over something that never seemed to actually exist.
 
Well this is gonna be sweet :D! Little upset they didnt include MK4, honestly that game wasnt the greatest, but it deserves an arcade perfect port to consoles.
 
Probably no Europe release for this klassic fight stick... Could any US fellows tell me if Gamestop ships outside the US?

Good to hear about the MK Arcade Collection... MK4 would indeed have been an nice addition, but I'm happy with the first 3 :-)
 
i don't need reshot actors....all i want is an upscaled version with the original sprites touched up, sharpened and the backgrounds the same...the fan made HD pictures that have been circulating around sites were perfect...that scorpion/shape Kahn still makes me giddy...too bad

That level of fidelity on the sprites is unrealistic unless they painstakingly redrew every sprite. The two fan made ones that have been circulating with Scorpion and Kitana look really good because they are taken from hi resolution pictures of the actors. The actors were never captured at that quality though. They were captured at 480i. That being said, if NRS still had the original vhs/betamax tapes (which I some how doubt they have), they could recapture all of the actor performances, convert it to 480p, upscale it to 1080p and then they could probably have sprites that would be pretty damn good. Otherwise they'd have to stick to doing minor touchups, otherwise it'd be hella expensive. Capcom went down that road with STHDR and they had to scrap what they were doing a couple of times because it was way to expensive to redo every sprite with the same color depth that the original sprites had.
 
If they release this and then some HD remix in the fall NRS will lose some serious respect points in my book.

I'm guessing HD Kollection is canned for good and theres only a small possibility they'd go back to it, but I wouldn't lose serious respect at all. Truth is, a lot of companies screw up HD Remakes, so its nice to have an as-is version released. If they end up going back and fixing it up, thats all just gravy to me. And at that point I'm sure it'd be more expensive ($30-$60) instead of just a $10 download.
 
I was willing to drop $39.99 on the rumored HD port, and I'm DAMN willing to drop 800 MS Points. I'll just delete UMK3 the week before it's out, so it feels like I didn't have it.
 
lol
Oddly enough this is the case for gta4 on the ps3.

All this talk about 3d upscales better then 2d is total crap I have emulated nes,snes,genesis,turbografx,n64 and dreamcast on my pc and with the options in the emulator I can output 1080p hirez no filter straight to my 1080p lcd tv via dvi-d to hdmi and you know what all of them look just as good as they did on any crt no blurriness and actually they look better because of the pixel density.

Theres no reason MKAC should look blurry. For $10 I suppose they didn't consider putting the effort in.

You're the one talking total crap but keep telling yourself that if it makes you sleep better at night. You seem to like emulators with filtering off and believe that's the way it looked back in the day on CRT monitors and think 3D games are exactly the same as that. I would continue to explain to you how the graphics in games work but those words would fall on deaf ears apparently. I gave you a reasoned explanation stating the facts and you turned around and called it complete crap. Either you are trolling or you don't know what you are talking about. Or maybe both... your painting all that with broad strokes and it's not that simple. Not all games are rendered the same\equal, period. It wouldn't take any effort to put an option in to turn off bilinear filtering the way you like it but I guess they feel it's not worth it. Most people like to have the pixels smoothed it seems.
 
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This is such awesome news! We've all been waiting for this for what seems like forever now. I always knew that it would happen. It seemed silly to me for them to come out with the arcade stick and NOT have these games available to play. I'm a little bit disappointed that this wasn't the announcement for the HD Kollection, but I am more than happy with this. I'm still holding out hope that they are still planning to release the HD Kollection later on down the road.
Between the new game and this, we should all be quite busy for the time being. I'm really looking forward to some great old school online matches.
 
Well the major problem is displaying something on the monitor it was made for at its native resolution vs on a monitor it wasn't at a higher resolution so you always have to upscale and correct for aspect ratio and things like that. Like even just the shape of the tube affected how it was presented. It'll just never be the same plain and simple. This is more so with 2D rendered stuff like MK... like I said before 3D stuff is more scalable.

Aspect ratio shouldn't be a problem since they're not changing it. They put the side bars on wide-screen TVs so they don't have to chaneg the aspect ratio.
 
Aspect ratio shouldn't be a problem since they're not changing it. They put the side bars on wide-screen TVs so they don't have to chaneg the aspect ratio.

That IS a type of correction though so but when changing it to be pillar-boxed is only part of the battle if you want it to look exactly like the arcade since they didn't have flat\square tubes. Yeah more of less it's how it should be but the arcade monitor did things to the picture that affected how it looked that simply pillar-boxing it doesn't do. There's also the matter of if the arcade monitor had square pixels vs not which could make a game look incorrect even if you do something like add pillarboxing when displayed on a newer screen which they may or may not have taken into account. That has to do with pixel aspect ratio. Like for example Doom for DOS was made with 320x200 in mind and when displayed on a screen that's a different resolution\pixel aspect ratio than that it can end up looking incorrect. When porting that game they have to take that into consideration and do correction so the artwork will look correct.
 
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Aspect ratio shouldn't be a problem since they're not changing it. They put the side bars on wide-screen TVs so they don't have to chaneg the aspect ratio.

And this is exactly what I do not want! I want it to cover my whole screen. If they can't fix that then what's the point I might as well pull out my 21 inch box tv from the 90's
 
If they where porting it from the source code rather than emulating they should be able to do it since in MK all you should have to do technically is show more of the background on the sides and make sure the camera stops when you get to the boundary of the level correctly so it doesn't show where the level stops. That would be one of the easier things to do as opposed to redrawing all the graphics in HD. On the other hand they may just be emulating the arcade machines which makes that much harder to do as they just emulate what was outputted to the monitor there.
 
The facebook pics of the games don't look as good as the arcade cab, but somebody already mentioned why. I'm sure that most the people that do pick up the game won't mind the graphics though, because not everybody has 1080p HD flatscreens, so playing this game on a traditional TV will look just fine.

Tbh, I don't even play newer games on HD TV's, all it does is make the graphics look sharper, but in the end the gameplay is changed, as most if not all flatscreens have input lag/delay. Playing UMK3 for XBLA on my TV downstairs is perfect, but hooking it up to our flatscreen upstairs, even with the standard cables plugged into delays the shit out of the game. I don't care how sharp graphics look, I enjoy playing the game the way it's meant to be played.

Also, I hope this is an actual-direct port of UMK3, as some of you know, UMK3 on XBLA was actually edited with frames cut out. So the game plays differently then it does when you play it on the cab/mame. I know on the XBLA version, blocking a jump kick can't be punished with an uppercut like it can on MAME. You can easily run in after you attempt a jump kick and go on the offense, on MAME, if someone scouts your jump kick and you don't block as soon as you land, you'll get hit with an uppercut. I learned that the hard way when I had my first taste of MAME, lol.

Cool idea I just read too, it would be cool to have King of the Hill type thing, I always hated having only 4 people in a room. I also hope they implement the 2v2 mode UMK3 had, as well as the 8-Player Tournament mode. Maybe they'll throw in some cool little easter eggs too, since we are basically just getting UMK3/MK2 again.
 
That IS a type of correction though so but when changing it to be pillar-boxed is only part of the battle if you want it to look exactly like the arcade since they didn't have flat\square tubes. Yeah more of less it's how it should be but the arcade monitor did things to the picture that affected how it looked that simply pillar-boxing it doesn't do. There's also the matter of if the arcade monitor had square pixels vs not which could make a game look incorrect even if you do something like add pillarboxing when displayed on a newer screen which they may or may not have taken into account. That has to do with pixel aspect ratio. Like for example Doom for DOS was made with 320x200 in mind and when displayed on a screen that's a different resolution\pixel aspect ratio than that it can end up looking incorrect. When porting that game they have to take that into consideration and do correction so the artwork will look correct.

But I don't want it to look exactly like the old arcade games. I want it to look enough like it to still look like the original game with crisper graphics. I think this is what most people are looking for, too.

And this is exactly what I do not want! I want it to cover my whole screen. If they can't fix that then what's the point I might as well pull out my 21 inch box tv from the 90's

If they did that it would throw the gameplay off since the height and width would be different from the original games. I guess they could make it so that the viewing field is wider without lengthening the playing field, but that's extremely superficial and more trouble than it's worth. (They would have to add on to the original backgrounds when you get to the corners, and it would require that them to delve into the source code, which is something I think they want to avoid.)
 
But I don't want it to look exactly like the old arcade games. I want it to look enough like it to still look like the original game with crisper graphics. I think this is what most people are looking for, too.

Yeah but unless they actually come out with the HD remakes that's not going to happen. You just can't squeeze blood from the stone so to speak. Old sprites aren't going to get crisper sure if you do scaling with no bilinear filtering applied it technically looks "crisp" but it's not higher resolution it just looks pixelated. That may or may not be what everyone is looking for some people may complain about the pixelation. Unless they redo the graphics in HD you just have to deal with the game scaling to the screen and causing pixelation\blurryness depending on whether bilinear is on or not. That is unless they put some fancy filters on it but even then you aren't getting HD.

What I was talking about there with the ratio stuff is if you just scale the image and don't take into account things like pixel aspect the characters and other artwork may end up looking fat\squashed even if you do the simple part of making it pillarboxed. That's a different issue than the pixelation\smoothing but does affect how it looks.
 
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Well if widening the screen isn't something they are going to mess with I guess leave it how UMK3 is on xbla and let us stretch the screen to where we want. I know I said I hated that in an earlier post but it's better than having black bars on the sides of a 55" tv
 
If they did that it would throw the gameplay off since the height and width would be different from the original games. I guess they could make it so that the viewing field is wider without lengthening the playing field, but that's extremely superficial and more trouble than it's worth. (They would have to add on to the original backgrounds when you get to the corners, and it would require that them to delve into the source code, which is something I think they want to avoid.)

They would have to delve into the source code to change the width of the screen in general. But no they wouldn't have to add more to the sides of the arena so long as they program the camera view port correctly to stop when it's supposed to when getting to the edge. Kind of like when you are cropping a picture in photoshop and you move the crop box around the picture. Just like you can't move the crop box there beyond the boundries of the photo. That would mean less scrolling before you hit the edge of the arena.

The gameplay wouldn't change per say except for the characters being able to move farther apart from each other and the aforementioned less scrolling because more of the background is shown at any given time. How exactly do you think it would throw off the gameplay?
 
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Well if widening the screen isn't something they are going to mess with I guess leave it how UMK3 is on xbla and let us stretch the screen to where we want. I know I said I hated that in an earlier post but it's better than having black bars on the sides of a 55" tv

Having the images stretched messes with the gameplay and it looks like ass. They aren't just leaving the sides black, they've added some crappy metal bars. :p

They would have to delve into the source code to change the width of the screen in general. But no they wouldn't have to add more to the sides of the arena so long as they program the camera correctly to stop when it's supposed to when getting to the edge. The gameplay wouldn't even change per say except for the characters being able to get farther apart from each other. How exactly do you think it would throw off the gameplay?

By making it wide screen, they would have to increase the width but not the height so moves like ninja teleports would have farther to travel to get off the screen. Being able to move farther apart would definitely change the gameplay, too. Sub-Zero would probably be a lot better since he could spam his Ice Ball from so far away that he could easily recover before the opponent got to him.

Also, the artwork stops at the edges of the playing field. You can actually see this on some stages of UMK3: Roof, Jade's Desert, Scorpion's Lair. They would need to add some imagery to the edges of the play field. Modifying this stuff would easily cause a BIG headache for NRS.
 
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