i don't need reshot actors....all i want is an upscaled version with the original sprites touched up, sharpened and the backgrounds the same...the fan made HD pictures that have been circulating around sites were perfect...that scorpion/shape Kahn still makes me giddy...too bad
If they release this and then some HD remix in the fall NRS will lose some serious respect points in my book.
lol
Oddly enough this is the case for gta4 on the ps3.
All this talk about 3d upscales better then 2d is total crap I have emulated nes,snes,genesis,turbografx,n64 and dreamcast on my pc and with the options in the emulator I can output 1080p hirez no filter straight to my 1080p lcd tv via dvi-d to hdmi and you know what all of them look just as good as they did on any crt no blurriness and actually they look better because of the pixel density.
Theres no reason MKAC should look blurry. For $10 I suppose they didn't consider putting the effort in.
Well the major problem is displaying something on the monitor it was made for at its native resolution vs on a monitor it wasn't at a higher resolution so you always have to upscale and correct for aspect ratio and things like that. Like even just the shape of the tube affected how it was presented. It'll just never be the same plain and simple. This is more so with 2D rendered stuff like MK... like I said before 3D stuff is more scalable.
Aspect ratio shouldn't be a problem since they're not changing it. They put the side bars on wide-screen TVs so they don't have to chaneg the aspect ratio.
Aspect ratio shouldn't be a problem since they're not changing it. They put the side bars on wide-screen TVs so they don't have to chaneg the aspect ratio.
That IS a type of correction though so but when changing it to be pillar-boxed is only part of the battle if you want it to look exactly like the arcade since they didn't have flat\square tubes. Yeah more of less it's how it should be but the arcade monitor did things to the picture that affected how it looked that simply pillar-boxing it doesn't do. There's also the matter of if the arcade monitor had square pixels vs not which could make a game look incorrect even if you do something like add pillarboxing when displayed on a newer screen which they may or may not have taken into account. That has to do with pixel aspect ratio. Like for example Doom for DOS was made with 320x200 in mind and when displayed on a screen that's a different resolution\pixel aspect ratio than that it can end up looking incorrect. When porting that game they have to take that into consideration and do correction so the artwork will look correct.
And this is exactly what I do not want! I want it to cover my whole screen. If they can't fix that then what's the point I might as well pull out my 21 inch box tv from the 90's
But I don't want it to look exactly like the old arcade games. I want it to look enough like it to still look like the original game with crisper graphics. I think this is what most people are looking for, too.
If they did that it would throw the gameplay off since the height and width would be different from the original games. I guess they could make it so that the viewing field is wider without lengthening the playing field, but that's extremely superficial and more trouble than it's worth. (They would have to add on to the original backgrounds when you get to the corners, and it would require that them to delve into the source code, which is something I think they want to avoid.)
Well if widening the screen isn't something they are going to mess with I guess leave it how UMK3 is on xbla and let us stretch the screen to where we want. I know I said I hated that in an earlier post but it's better than having black bars on the sides of a 55" tv
They would have to delve into the source code to change the width of the screen in general. But no they wouldn't have to add more to the sides of the arena so long as they program the camera correctly to stop when it's supposed to when getting to the edge. The gameplay wouldn't even change per say except for the characters being able to get farther apart from each other. How exactly do you think it would throw off the gameplay?