nem00x
New member
I hope I started this thread in the right place, because I didn't see a general MK discussion forum.
Anyway...
I don't understand so much of the hate I'm seeing these days on the 3D format as applied to Mortal Kombat, as opposed to the old 2D games. I know that a lot of us old-schoolers are nostalgic for the old MK games; I include myself in that number. The story was much better back then, and the mechanics were simple enough to pick up while also possessing a learning curve for deep skill. But, correct me if I'm wrong, isn't 3D supposed to be a step UP, or an improvement, over 2D? Did a lot of you just hate the 3D MK games _because_ they were 3D? Was it the way Team MK executed it? Recall MK4: it featured 3D graphics, but was mostly 2D gameplay (with a very awkward method for moving around the arena if you wanted to take advantage of the "3D" element). And yes, for those wondering, I do speak as someone who thoroughly enjoyed Deadly Alliance AND Deception (Armageddon, notsomuch). I didn't find the implementation of 3D graphics or game mechanics off-putting at all.
Part of what sparked my interest in this subject is the way Street Fighter IV implemented its dynamic, and I think we mostly agree that that game looks fricken' awesome. But it seems to me that so much of the talk about wanting to go back to 2D reeks of regressive hate on anything recent. I don't know about the rest of you, but I want to see MK advance, not retreat. So, TRMK board, educate me. Just what is up with the retroactive hatred of 3D MK? If the 3D format itself is not the problem, just what would Team MK have to do to make a game that would not make us look back years later, and basically shit on what most of us once claimed to love?
P.S.: Sorry to be so long-winded. Obviously this is something that I've been thinking about quite a bit.
Anyway...
I don't understand so much of the hate I'm seeing these days on the 3D format as applied to Mortal Kombat, as opposed to the old 2D games. I know that a lot of us old-schoolers are nostalgic for the old MK games; I include myself in that number. The story was much better back then, and the mechanics were simple enough to pick up while also possessing a learning curve for deep skill. But, correct me if I'm wrong, isn't 3D supposed to be a step UP, or an improvement, over 2D? Did a lot of you just hate the 3D MK games _because_ they were 3D? Was it the way Team MK executed it? Recall MK4: it featured 3D graphics, but was mostly 2D gameplay (with a very awkward method for moving around the arena if you wanted to take advantage of the "3D" element). And yes, for those wondering, I do speak as someone who thoroughly enjoyed Deadly Alliance AND Deception (Armageddon, notsomuch). I didn't find the implementation of 3D graphics or game mechanics off-putting at all.
Part of what sparked my interest in this subject is the way Street Fighter IV implemented its dynamic, and I think we mostly agree that that game looks fricken' awesome. But it seems to me that so much of the talk about wanting to go back to 2D reeks of regressive hate on anything recent. I don't know about the rest of you, but I want to see MK advance, not retreat. So, TRMK board, educate me. Just what is up with the retroactive hatred of 3D MK? If the 3D format itself is not the problem, just what would Team MK have to do to make a game that would not make us look back years later, and basically shit on what most of us once claimed to love?
P.S.: Sorry to be so long-winded. Obviously this is something that I've been thinking about quite a bit.