Well, knowing when you can interupt/poke-out of a string is 50% of the battle. So for that, you may need to look at frame data for individual characters. The other 50% is figuring out the other player. Every player will rinse and repeat moves to a certain extent. Igf you can figure out their strategy and find a way to counter, then your pretty much done!
Yup, i'm definitely gonna take a gander at Kabal's frame data, I really haven't had the need to as you're the only good Kabal i've played in like 6 months.
And by the way, my Rain isn't usually that free, half of those teleports were by accident :laugh: