Jade Thread - "Good Boy!"

Jade is seriously gimped currently. Anybody having success using her?

Invest more time, it will be worth it. I was getting creamed to begin with and I started thinking of dropping but everything just fell into place one day and now I think she is one of the best, most balanced characters in the game. She literally has an answer for everything!
 
Invest more time, it will be worth it. I was getting creamed to begin with and I started thinking of dropping but everything just fell into place one day and now I think she is one of the best, most balanced characters in the game. She literally has an answer for everything!
Could you help me out here then a bit?
 
Every other character can just learn one simple easy string and then repeat over and over and be boring and still always beat me... why can't Jade have one of those.. most of the time in an online match it's impossible to connect ff12 after b2 because of lag and if I do they just breaker and 11111 combo me again...
I know that if I wanted to be a 1buttoner I'd use scorpion or something but it's still unfair that Jade has to bust her cute a$s to even deliver one viable combo..
And her startups are so slow, too
I'm not giving up on her I'm just sick of losing 95% of the time.
 
You just need more experience and practice. Everyone has to change their strings, no single string is unstoppable. Everyones viable 30% ish combos take a bit getting use to. Except maybe ermac and lui kang.
 
Jade is seriously gimped currently. Anybody having success using her?

I feel this way too when I play online. I think if I put as much time into another character I would have more success, but I really like Jade.

Does anyone have any videos of Jade being played online or at a tournament? I'd like to see how good Jade players play her against other players but all I can find are combo vids.
 
isn't it the difficulty of her combos dat make her worth playin dats how i feel anyway u can easily get 30+combos online i find i use alot of meter wit her tho
 
Mix up, mix up, mix up!

You'll hear a lot of combo monkeys whine that they are always defeated by "noobs" spamming, even though they think because they know some long combo, it means they should always win.

Jade herself has some very devestating combos, but she has other things in her Arsenal as well. I would say the key to Jade is to master her spacing. Her pokes and normals are effective and different ranges. Learn where, and it will start to come natural, just what to use.

A nice lil combo I like doing, which is feasible online as well is this:

Overhead, dash, B2, Dash, 1, 2, 4, shadow kick shadow kick, shadow kick. You can leave out the 4 if you want to make it a little easier. Also:

Overhead, Dash, B2, Dash, 3, 4, 1, EX shadow kick. This one is harder to do, timing is quite critical here, and im 90% certain you have to Ex shadow kick after as the normal shadow kick WONT reach unless you have them cornered.

I've been trying to play around lately with her Ex high boomerang for extra shenanigans and extending strings without being combo broken.

Edit: Yes, Jade has a higher learing curve then say, Lui Kang or Raiden, but I find she is much, MUCH more satisfying to play with and is truly devestating. Surprisngly i've found a good Sindel can be a handful for her, Raiden is annoying as it's generally annoying to wear down a Raiden player, but all in all she doesn't have a particularly hard match up in my opinion. I even like playing against Cyraxes (and he is a personal pet peeve of mine to face in this game).
 
Mix up, mix up, mix up!

You'll hear a lot of combo monkeys whine that they are always defeated by "noobs" spamming, even though they think because they know some long combo, it means they should always win.

Jade herself has some very devestating combos, but she has other things in her Arsenal as well. I would say the key to Jade is to master her spacing. Her pokes and normals are effective and different ranges. Learn where, and it will start to come natural, just what to use.

A nice lil combo I like doing, which is feasible online as well is this:

Overhead, dash, B2, Dash, 1, 2, 4, shadow kick shadow kick, shadow kick. You can leave out the 4 if you want to make it a little easier. Also:

Overhead, Dash, B2, Dash, 3, 4, 1, EX shadow kick. This one is harder to do, timing is quite critical here, and im 90% certain you have to Ex shadow kick after as the normal shadow kick WONT reach unless you have them cornered.

I've been trying to play around lately with her Ex high boomerang for extra shenanigans and extending strings without being combo broken.

Edit: Yes, Jade has a higher learing curve then say, Lui Kang or Raiden, but I find she is much, MUCH more satisfying to play with and is truly devestating. Surprisngly i've found a good Sindel can be a handful for her, Raiden is annoying as it's generally annoying to wear down a Raiden player, but all in all she doesn't have a particularly hard match up in my opinion. I even like playing against Cyraxes (and he is a personal pet peeve of mine to face in this game).

What he said. Jade can keep great space with 'distance safe' attacks like U3 and shadow kick. Glow also helps a lot in projectile wars.

I've been trying to play around lately with her Ex high boomerang for extra shenanigans and extending strings without being combo broken.

How do you finish the juggle with the ex-boomerang? I usually try to dash cancel into 1,2. If the two pops em up into the air a little higher i can go B3,2 shadow kicks, or if not i just finish it with the kicks post 1,2 string. Of course with the few frames of lag online It becomes a pain to pull off, and I often end up dropping the combo. Any dependable suggestions?
 
I'm gonna back off on what a I just said. Flagg, Jade has very few mixups. She's mostly punishing others mistakes. I think she has one string that hits low, 312. You can after one into ex staff overhead for a little juggle, but that's about it. And the 3 is so slow and punishable I don't normally use it during play. If it whiffs, its about as slow as Edenian Tag on whiff (where she whrils the staff and it retracts). She can only really rush down zoners. As far as pokes, her pokes are ok, but they might leave you just with 1 or so frames of advantage.
 
I'm gonna back off on what a I just said. Flagg, Jade has very few mixups. She's mostly punishing others mistakes. I think she has one string that hits low, 312. You can after one into ex staff overhead for a little juggle, but that's about it. And the 3 is so slow and punishable I don't normally use it during play. If it whiffs, its about as slow as Edenian Tag on whiff (where she whrils the staff and it retracts). She can only really rush down zoners. As far as pokes, her pokes are ok, but they might leave you just with 1 or so frames of advantage.

Oh dear, Critical Limit says im completely wrong so all of a sudden, you're not agreeing with anything I've said, despite your previous post? Im by no means a pro, but i'd like to think I know quite a few things with Jade now. Yes, perhaps Critical Limit is a better player and im interested to hear what he has to say, but mate...try thinking for yourself. Im not flaming, but you go from "what he said" to "im backing off from what you've said".

I still think Jade is an exceptional all rounder.

With a game, that like any other online experience, suffers from lag, I dont see how me suggesting a combo like overhead, B2, dash, 1, 2, 4, shadow kick, shadow kick is a "bad idea". It's a decent combo and even with lag, is viable. I mean, do I have to post 20 hit combos to get approval?
 
I did not say flag was wrong in fact all of what he said is true. But what I'm saying is bad is that there are better options and better ways to manage meter than some of the examples you gave. Like I said when I get some real free time I'll explain.

Sorry for the confusion. I can give advice and explain things on my findings but you should experiment yourself and share information. I may know alot about jade and other various characters but I still believe there is a few things I don't know that I'm waiting for someone else to share and so far only prince and Tom Brady have told me something I didn't know about jade.
 
I didn't mean to say you were completely wrong. Jade has solid combo potential. The video zephna linked is excellent as it has combos for nearly every situation, and it even includes some of the one's you've posted. She just doesn't really have mix up options. you can condition opponent to block a certain way and start to attack them in a different manner, but as far as pure mixups (kabal-like guessing games, variety of low starters, etc.) it's lacking. I meant backing off as far as 'Mix Up! Mix Up! mix Up!'

The combo's you posted were practical and efficient. Besides, I don't even think Jade really gets very large combos. :laugh:
 
No harm no foul, Critical. Im always interested in what you have to say about Jade, as she is my "star prize" and anything new that is revealed that I can incorporate into my own game is always a good thing.

When you get the time, show me what could be done better either here, or in the Jade thread. I've met better Jade players online than me, which in my opinion is a good thing, because I try and learn what they did that was so much better than me.

As it stands, I dont tend to see a lot of Jades online..

EDIT: Exacuss, the same..no harm no foul, I probably overreacted myself a bit. Her 3, 1, 2 combo I barely use when rushing down, i used it as an example to use in a juggle, or if you manage to get someone in the corner. You can do that one string twice for about 30% damage.

I know she has other things you can do in juggles, I just like to mix things up, and try not to go for the same routine combos all the time.
 
Jade herself has some very devestating combos, but she has other things in her Arsenal as well. I would say the key to Jade is to master her spacing. Her pokes and normals are effective and different ranges. Learn where, and it will start to come natural, just what to use.

I agree with this, Spacing is key to this. But you forgot to mention with meter she is THE BEST counter character. Anytime someone attacks you, it's a free combo. Anytime you fake out an opening your opponent thinks he has you bait an attack and burn a bar of meter to take 30%. She has ok pokes, Problem is you can low block everything jade can do except her staff overhead/grab. Because of this her "up close" pokes aren't very good. You best bet is to use spacing to chip damage on their block. they have to let go and retaliate from crouch block eventually. And that's when burning meter comes in to nab you free combo.

Overhead, Dash, B2, Dash, 3, 4, 1, EX shadow kick. This one is harder to do, timing is quite critical here, and im 90% certain you have to Ex shadow kick after as the normal shadow kick WONT reach unless you have them cornered.
Assuming you meant 2 not 1.

This is bad for the sole purpose you are wasting valuable meter to tack on 2 extra kicks at the end. You are better off just leaving out the 2(in the combo after 4), and doing a different special after it. you lose a little bit of % to keep a GREAT tool to create another opening for another 30%. Each time you burn meter you should be doing 25-30% damage. If you manage to create an opening w/o meter, you shouldn't waste it to tack on an extra 3-5% unless you know it will kill them.

Overhead, dash, B2, Dash, 1, 2, 4, shadow kick shadow kick, shadow kick. You can leave out the 4 if you want to make it a little easier.

you should mention that you can lead into overhead with B1, or B3. They link together. And B1, and B3 both link with jump in punch. So you can jump in punch then B1, then do your overhead then proceed as normal.

Also you can do a bit more damage by after dashing in and doing 1,2(Keep them as high as possible.) you can then dash in and do 2,3,F2. (end it with double kicks or command staff grab) You get to add in a couple more hits to your string for more damage. A little more strict timing. I can do this offline fine but I do have problems online.




I posted this in another thread... hope it helps anyone learning jade.
I can tell you what subzeros do to make me sweat if you want. in PM. but I will tell you some random Jade strengths so you know what to expect.

Jade may not be able to mix you up UP close. But she is extremely dangerous to attack. All of her EXspecials have armor frames on them and all of them can be combo'd off of (except her command staff grab). Most of her unsafe strings can be made safe by cancelling into command grab which pushes the opponent far enough away they can't punish you.

Her Up+3 has ridiculous priority and beats alot of wake up options. Only really fast specials can punish it at full distance. Her Down back 2, staff overhead can be blocked on reaction from low block to high block. BUT the real strength in that move is it's beginning jump animation, and the range it has on it. Not to mention Jades staff is disjointed meaning it's not considered a part of her hurtbox.

Jade's enhanced kick can go through ICEBALL AND ICE CLONE AT THE SAME TIME. and if you're in the corner Jade can combo off her enhanced kick(or normal) into a 1,2 1,2 1,2,2 combo for like 24%. You can do a move instantly out of enhanced shadow glow. enhanced shadow glow along with Enhanced Down back 2(overhead). When you get good at calling out when your opponent will go offensive will give you a free 30%ish combo. Or they have to breaker.

Back to why the jumping animation in jade's Down back 2 (Staff overhead) is so good. It can jump over as high enough to get over projectiles. I use this move when I smell a spear or a freeze or shang shung's or even noob saibot's shadow charge coming. and Jade will hop over it and hit them even with the normal version. not to mention this move beats out sweeps because you jump over the sweep with DB2. (Sup mileena you sweeping princess).

Jade's Down3 spam is good and JUST when your opponent is finally safe to let go of block or attack you becaue you're out of range. An up3 will usually hit them out of any attempt they make once they believe they are safe from Down3 spam.

shadow kick is fast and safe on block, only punish-able by ducking w/o blocking. which if you're expecting it. gives me time to pressure with DB2/UP3 ect.

Most of her game is spacing you out and calling you out when you go on the offensive so she can counter you with her Enhanced specials and dig that 30% damage combo.

also I don't think there is a single character who can actually ZONE jade w/o being outzoned. even though her boomerangs are slow you can always negate 1 projectile with glow and throw your own projectile. even if they block your hit. You build meter from glow and the projectile. and a Jade with meter is dangerous so you're forced to approach.
 
Interestingly enough, since Jade's staff is disjointed, she can counter Cage's xray (which is a parry) with a B2 from max range(just over sweep distance). Works in game as i did it on accident today. Went into training with a friend to verify it. Same goes for her projectiles, but they are slow anyway. And as everyone knows, you can get 23%ish from a B2 juggle or 32 with an ex razerang to extend the juggle.
 
That combo I mentioned earlier if you land a kick in the corner, and you do 1,2 1,2 1,2,2. I believe 1,2 1,2 1, ducking 1, uppercut. Does more damage.
 
I think you guys already know that Jade can dash cancel after first shadow kick for more hits. I find that damage output is better (Finally giving her 20ish percent 3-5 hit strings) if you dash cancel to uppercut rather than stuffing two kicks. Jade is a mid ranged character, and kicking full screen could mean problems as far as wake up, or giving opponents that zone well too much space. The uppercut, however, creates mid ranged space that is good for db2 or kick pressure. If you time a 4 well after a shadow kick to dash cancel (almost like a just frame), you could pop the opponent up enough for x-ray.

Note on ex razerang shenanigans: one string that i finds works well on hit is:
B3,2 EX Low Razerang. This actually makes the opponent block low and keeps the space so close that you can connect DB2 by the time they return. They hit at the same time, so it combos. If the opponent uppercuts your db2, you trade the razerang with them. You get the rest. Just watch out for teleports on wake up. Doesn't work with Raiden's Ex teleport, and trades with Noob saibot. Haven't done Kung Lao yet. EDIT: trades with wake up slides. Some wakeups are still in invincibility frames, so use sparingly. Your opponent should block low on impulse, however.
 
Last edited:
Top