Jade is seriously gimped currently. Anybody having success using her?
Could you help me out here then a bit?Invest more time, it will be worth it. I was getting creamed to begin with and I started thinking of dropping but everything just fell into place one day and now I think she is one of the best, most balanced characters in the game. She literally has an answer for everything!
Jade is seriously gimped currently. Anybody having success using her?
Mix up, mix up, mix up!
You'll hear a lot of combo monkeys whine that they are always defeated by "noobs" spamming, even though they think because they know some long combo, it means they should always win.
Jade herself has some very devestating combos, but she has other things in her Arsenal as well. I would say the key to Jade is to master her spacing. Her pokes and normals are effective and different ranges. Learn where, and it will start to come natural, just what to use.
A nice lil combo I like doing, which is feasible online as well is this:
Overhead, dash, B2, Dash, 1, 2, 4, shadow kick shadow kick, shadow kick. You can leave out the 4 if you want to make it a little easier. Also:
Overhead, Dash, B2, Dash, 3, 4, 1, EX shadow kick. This one is harder to do, timing is quite critical here, and im 90% certain you have to Ex shadow kick after as the normal shadow kick WONT reach unless you have them cornered.
I've been trying to play around lately with her Ex high boomerang for extra shenanigans and extending strings without being combo broken.
Edit: Yes, Jade has a higher learing curve then say, Lui Kang or Raiden, but I find she is much, MUCH more satisfying to play with and is truly devestating. Surprisngly i've found a good Sindel can be a handful for her, Raiden is annoying as it's generally annoying to wear down a Raiden player, but all in all she doesn't have a particularly hard match up in my opinion. I even like playing against Cyraxes (and he is a personal pet peeve of mine to face in this game).
I've been trying to play around lately with her Ex high boomerang for extra shenanigans and extending strings without being combo broken.
I'm gonna back off on what a I just said. Flagg, Jade has very few mixups. She's mostly punishing others mistakes. I think she has one string that hits low, 312. You can after one into ex staff overhead for a little juggle, but that's about it. And the 3 is so slow and punishable I don't normally use it during play. If it whiffs, its about as slow as Edenian Tag on whiff (where she whrils the staff and it retracts). She can only really rush down zoners. As far as pokes, her pokes are ok, but they might leave you just with 1 or so frames of advantage.
Jade herself has some very devestating combos, but she has other things in her Arsenal as well. I would say the key to Jade is to master her spacing. Her pokes and normals are effective and different ranges. Learn where, and it will start to come natural, just what to use.
Assuming you meant 2 not 1.Overhead, Dash, B2, Dash, 3, 4, 1, EX shadow kick. This one is harder to do, timing is quite critical here, and im 90% certain you have to Ex shadow kick after as the normal shadow kick WONT reach unless you have them cornered.
Overhead, dash, B2, Dash, 1, 2, 4, shadow kick shadow kick, shadow kick. You can leave out the 4 if you want to make it a little easier.
I can tell you what subzeros do to make me sweat if you want. in PM. but I will tell you some random Jade strengths so you know what to expect.
Jade may not be able to mix you up UP close. But she is extremely dangerous to attack. All of her EXspecials have armor frames on them and all of them can be combo'd off of (except her command staff grab). Most of her unsafe strings can be made safe by cancelling into command grab which pushes the opponent far enough away they can't punish you.
Her Up+3 has ridiculous priority and beats alot of wake up options. Only really fast specials can punish it at full distance. Her Down back 2, staff overhead can be blocked on reaction from low block to high block. BUT the real strength in that move is it's beginning jump animation, and the range it has on it. Not to mention Jades staff is disjointed meaning it's not considered a part of her hurtbox.
Jade's enhanced kick can go through ICEBALL AND ICE CLONE AT THE SAME TIME. and if you're in the corner Jade can combo off her enhanced kick(or normal) into a 1,2 1,2 1,2,2 combo for like 24%. You can do a move instantly out of enhanced shadow glow. enhanced shadow glow along with Enhanced Down back 2(overhead). When you get good at calling out when your opponent will go offensive will give you a free 30%ish combo. Or they have to breaker.
Back to why the jumping animation in jade's Down back 2 (Staff overhead) is so good. It can jump over as high enough to get over projectiles. I use this move when I smell a spear or a freeze or shang shung's or even noob saibot's shadow charge coming. and Jade will hop over it and hit them even with the normal version. not to mention this move beats out sweeps because you jump over the sweep with DB2. (Sup mileena you sweeping princess).
Jade's Down3 spam is good and JUST when your opponent is finally safe to let go of block or attack you becaue you're out of range. An up3 will usually hit them out of any attempt they make once they believe they are safe from Down3 spam.
shadow kick is fast and safe on block, only punish-able by ducking w/o blocking. which if you're expecting it. gives me time to pressure with DB2/UP3 ect.
Most of her game is spacing you out and calling you out when you go on the offensive so she can counter you with her Enhanced specials and dig that 30% damage combo.
also I don't think there is a single character who can actually ZONE jade w/o being outzoned. even though her boomerangs are slow you can always negate 1 projectile with glow and throw your own projectile. even if they block your hit. You build meter from glow and the projectile. and a Jade with meter is dangerous so you're forced to approach.