Jade Thread - "Good Boy!"

A few things i've discovered...

EX Glow has hyper armor frames for all hits except for x-rays and throws. Nothing else will flinch Jade, whether on wake-up or not. On wake-up EX Glow makes Jade invincible for a few frames, meaning the hit won't even damage her if she uses EX Glow on wake-up. The most interesting of all things I found out about EX Glow is that Jade can't lose a round with EX Glow active and this should explain why Jade gets hit out of EX Glow under some cases. Jade takes 1.5x more damage than usual in Glow state. If a hit is strong enough to bring Jade's health to 0 in this state, then Glow automatically gets cancelled and she takes normal damage and loses armor. So if Jade has 18% health left, and she uses Glow and then eats an uppercut from the opponent, she will get hit out of Glow because uppercuts do 12% damage, but because of Glow it is technically supposed to do 18% damage, enough to knock her out for the round. But because she can't be defeated with Glow, she loses its effect and gets hit out of it and loses 12% health but still survives with 6% left.

I tested this numerous times, both in practice and versus mode, it seems to be very consistent. So in effect, yes she can be hit out of Glow when her health is very low. But funnily enough, this actually benefits Jade a whole lot since it prevents her from getting killed!

This is a very rare occurrence and it should explain why i only saw it once or twice until now. But if you're seeing it in almost every fight and even when you're at full health, then my explanation would be that you're not doing Glow, but EX boomerang instead. The inputs are close and tricky enough to get mixed, and also Jade flashes purple when using her EX boomerang as well. I played at a gathering today, and I intended to use EX glow, but I got hit out immediately even after I flashed purple. But then I later realized that the purple flash was due to me accidentally using low EX boomerang instead.
 
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A few things i've discovered...

EX Glow has hyper armor frames for all hits except for x-rays and throws. Nothing else will flinch Jade, whether on wake-up or not. On wake-up EX Glow makes Jade invincible for a few frames, meaning the hit won't even damage her if she uses EX Glow on wake-up. The most interesting of all things I found out about EX Glow is that Jade can't lose a round with EX Glow active and this should explain why Jade gets hit out of EX Glow under some cases. Jade takes 1.5x more damage than usual in Glow state. If a hit is strong enough to bring Jade's health to 0 in this state, then Glow automatically gets cancelled and she takes normal damage and loses armor. So if Jade has 18% health left, and she uses Glow and then eats an uppercut from the opponent, she will get hit out of Glow because uppercuts do 12% damage, but because of Glow it is technically supposed to do 18% damage, enough to knock her out for the round. But because she can't be defeated with Glow, she loses its effect and gets hit out of it and loses 12% health but still survives with 6% left.

I tested this numerous times, both in practice and versus mode, it seems to be very consistent. So in effect, yes she can be hit out of Glow when her health is very low. But funnily enough, this actually benefits Jade a whole lot since it prevents her from getting killed!

This is a very rare occurrence and it should explain why i only saw it once or twice until now. But if you're seeing it in almost every fight and even when you're at full health, then my explanation would be that you're not doing Glow, but EX boomerang instead. The inputs are close and tricky enough to get mixed, and also Jade flashes purple when using her EX boomerang as well. I played at a gathering today, and I intended to use EX glow, but I got hit out immediately even after I flashed purple. But then I later realized that the purple flash was due to me accidentally using low EX boomerang instead.

Nice find bro, Thanks for that information. +REP COMING YOUR WAY BROSKI
 
Thanks man! Next thing you know, I end up being proven wrong lol. But something i've realized over the past couple weeks is that Jade's got some of the most useful but complex tools in the game. In a way, she sort of feels like the C. Viper of this game, since she's a real tough nut to crack. And considering that there are hardly any Jade players out there, it'll be a while before we actually get to see some of the best uses for EX boomerang and EX glow. An extensive, in-depth Jade guide would be really nice.
 
I only have a headset on the Xbox, but i'll try to get one for the PS3 soon. I'd certainly like for us to test these things together, since I hate having to use two controllers at once lol.
 
I only have a headset on the Xbox, but i'll try to get one for the PS3 soon. I'd certainly like for us to test these things together, since I hate having to use two controllers at once lol.

Some things I want to test are like, using DB2 and Up3 to "attack" your opponents moves. Sometimes the opponent puts out their hurt box when they attack, and i'd like to test just how FAR you can be to still hit them out of specific moves. like if they just stand there, you do DB2 you miss. but if they do say... an uppercut their hand doing the uppercut might be the difference between being in range and not.

Also does anyone know if Jade's staff is disjointed? or is it a part of her body? cuz I swear one time I did DB2 Prince, and you did DB2 just after me I whiffed, but I swear you popped me off the ground hitting my staff and not me lol.
 
Some things I want to test are like, using DB2 and Up3 to "attack" your opponents moves. Sometimes the opponent puts out their hurt box when they attack, and i'd like to test just how FAR you can be to still hit them out of specific moves. like if they just stand there, you do DB2 you miss. but if they do say... an uppercut their hand doing the uppercut might be the difference between being in range and not.

Also does anyone know if Jade's staff is disjointed? or is it a part of her body? cuz I swear one time I did DB2 Prince, and you did DB2 just after me I whiffed, but I swear you popped me off the ground hitting my staff and not me lol.

I usually use DB2 just outside sweep range, but some moves do cause the opponent to put out their hurtbox. Jade's DB2 is actually an example itself. Her staff does not have a hurtbox, but Jade leaps slightly forward during the move and she herself puts out her hurtbox. So when you used DB2, I may have been just outside its range causing yours to whiff, but because your DB2 brought Jade slightly closer to me, it was close enough for my DB2 to connect. I also need to work on finding the optimum range for using this move. U3 is also a very strange move that I'd like to test as well, it's got great range but it has probably the weirdest hitbox/hurtbox out of all of Jade's moves!

I've been trying to come up with some EX boomerang shenanigans too (i can't ever get enough of those lol), but so far i've only found uses for them on wake-up and a few other situations. I'm trying to find situations where they might be useful to toss out, and provide Jade an opening to start applying pressure.
 
I'm not sure if this has already been mentioned as a strategy but I was messing around with Jade last night and found a nice use for ex-boomerang. When I'm at staff range but out of punch/kick range I like throwing F2 then immediately Ex-low boomerang. If I miss with F2 the boomerang will usually stun on the way back and bring them closer to you. Then I try and combo into B1, DB2, etc...If the player knows it's coming even if they're dazed from the boomerang they can still block but they can't attack so an alternative would be to mix it up with 3,4,2 which hits low. I often don't use 3,4,2 because it's so slow on startup but that doesn't matter if they're stunned.
 
3,4,2 is also unsafe on block, i've been trying to come up with ways to deal with crouch blockers since DB2 is too slow for an overhead. One thing I tried with Critical was to cancel a blockstring with a high EX boomerang if they're crouching. The idea is to get the first hit to whiff and hit them on its way back. If they stay blocking, you can dash in to play mixups or get a throw. This is very dependent on the matchup though, and it'll only work on some characters who have a very low crouch block (like Kung Lao and Mileena), on others you can't whiff the first hit of the boomerang unless you're far away. A different way to do this is if Jade can out-zone the opponent with boomerangs, and forces the opponent to dash and crouch block by throwing low and high boomerangs, you can throw a high EX boomerang once they're at about mid-range, and dash in for a free mix-up if they block or a combo if they get hit by the returning boomerang.

Also some changes for Jade that I noticed so far post-patch:
- All her BnBs do 1% less damage.
- Enhanced Shadow Kick has super armor. This is great and makes wake-up EX Shadow Kick very useful to get pressure off.
- Shadow Glow (Enhanced) does not get beaten by throws. I don't know if this was the same before the patch, but I always thought that Jade could be grabbed even when she's flashing purple, but that doesn't seem to be the case anymore.
 
Hmmm...3,4,2 always seems to work on my friends if they're not block crouching. But I suppose your point is that if they do block low even when their stunned the only way to hit them is with DB2 which they have time enough to stand up for...is that right? If that's the case I hope my friends don't figure it out. That move pisses them off so much. I would hate to lose that...:-).
 
Hmmm...3,4,2 always seems to work on my friends if they're not block crouching. But I suppose your point is that if they do block low even when their stunned the only way to hit them is with DB2 which they have time enough to stand up for...is that right? If that's the case I hope my friends don't figure it out. That move pisses them off so much. I would hate to lose that...:-).

Yes, you can on reaction stand block it. Might even be able to counter punch it on reaction. But... you will always have grab and nuetral jump punch if you need it. Best way to beat that is with feint openings, so they think they are safe to attack you but they aren't. Or you can just out space them, DB2 has ALOT of range. you should abuse it.

Also me and PrinceNocturne learned some new stuff practicing together.

DB2 (the jumping animation of it) can hop over many high projectiles such as sonya's, Scorpions spear, Noobs shadows ect.

Also we confirmed pole is disjointed. And that Ermac the way he crouches his block is slightly closer to you after a block string than most other characters while crouching.

for example, we were doing a block string on all kinds of people while they were crouching and using DB1 enhanced to whiff them on the way out and hit them on the way back to trick them into thinking they are safe to attack. If they crouch the projectile goes over them. However It doesn't work on ermac lol. His block is closer to you than normal or something and his crouch block will always block the approaching projectile rendering your whole mind game useless. Weird little tidbit.

also, we learned you can hit raiden out of his superman with some moves because disjointed staff > raiden, but not on reaction. So this is almost useless information but still good to know everything just in case.

anything else I forget? Also nice find Prince +REP(If I could)
 
Hi Critical-Limit, by Jade's staff is disjointed, do you mean it has no hitbox / is separate from her body and cannot be struck? If so, that's pretty awesome... long range, minimal risk in the process on her longer range staff pokes.

One thing I noticed in practice mode, and I'm not sure if it was mentioned yet, EX shadow glow seems to have an internal cooldown of 3-4 seconds. I tried doing it twice in a row and it would not let me, only normal glow came out. I used the input display to very carefully check, and even with perfect inputs, only normal glow until the internal cooldown reset.

This makes a lot of sense, with a full bar you technically could go hit-stun immune for almost 10 seconds if they did not have that limitation.
 
I've seen X-rays hit the staff and not Jade herself and count. Most other moves will wiff. So I'm guessing Jade's staff is counted as part of her, but armored, and X-rays break armor so they hit. Or something like that.
 
Me and prince did like thousands of DB2 on eachother hitting eachothers staff with our own staff and they whiffed.

We didn't test X rays that might be a special case.


Also online I did jades Xray and subzeros slide beat it lol WTF. Is jades X ray a high hit only?
 
Critical - Yeah, the buffs on Jade are nice. I remember how we were talking about Jade's EX shadow kick being next to useless. With the armor addition on it, now it actually has a use for chipping opponents who are close to dying, even from full screen! Also that little tip you dropped me about using the njp is godlike lol. I've pretty much given up on using her 1,2 string as an anti-air but rather as a poke, and I use njp instead everytime I think that the opponent will jump at me. Doing njp after EX glow also works really good in air-to-air encounters.

About Jade's x-ray, it doesn't hit low so opponents can avoid it by neutral crouch or a slide or any move that puts them in a crouching position. It still goes through projectiles and hits airborne opponents though!

And I really don't think Jade's staff has a hurtbox at all during any of her staff moves. The opponent's move has to connect with Jade herself and not her staff in order to hit her.
 
@prince you can basically use it as a counter move, and If your opponents back is to the wall you can combo off it in the corner. My original beef was that you could be hit out and can be blocked so I would never use it. But now I'll mess around with it in certain scenarios.
 
Hey guys,

I tried giving some of the combos here a test, and for some reason I can't pull off the 56% Xray combo. Once I do the B-2, there's to much distance and the other guy is already neard the ground so I can't put in the B-3,2.

Anybody know if this has been fixed to not work anymore?
 
Hey guys,

I tried giving some of the combos here a test, and for some reason I can't pull off the 56% Xray combo. Once I do the B-2, there's to much distance and the other guy is already neard the ground so I can't put in the B-3,2.

Anybody know if this has been fixed to not work anymore?

You have to dash after the B2 (you're talking about the midscreen combo correct?) Because that combo works perfectly fine... ;)
 
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