PrinceNocturne
New member
A few things i've discovered...
EX Glow has hyper armor frames for all hits except for x-rays and throws. Nothing else will flinch Jade, whether on wake-up or not. On wake-up EX Glow makes Jade invincible for a few frames, meaning the hit won't even damage her if she uses EX Glow on wake-up. The most interesting of all things I found out about EX Glow is that Jade can't lose a round with EX Glow active and this should explain why Jade gets hit out of EX Glow under some cases. Jade takes 1.5x more damage than usual in Glow state. If a hit is strong enough to bring Jade's health to 0 in this state, then Glow automatically gets cancelled and she takes normal damage and loses armor. So if Jade has 18% health left, and she uses Glow and then eats an uppercut from the opponent, she will get hit out of Glow because uppercuts do 12% damage, but because of Glow it is technically supposed to do 18% damage, enough to knock her out for the round. But because she can't be defeated with Glow, she loses its effect and gets hit out of it and loses 12% health but still survives with 6% left.
I tested this numerous times, both in practice and versus mode, it seems to be very consistent. So in effect, yes she can be hit out of Glow when her health is very low. But funnily enough, this actually benefits Jade a whole lot since it prevents her from getting killed!
This is a very rare occurrence and it should explain why i only saw it once or twice until now. But if you're seeing it in almost every fight and even when you're at full health, then my explanation would be that you're not doing Glow, but EX boomerang instead. The inputs are close and tricky enough to get mixed, and also Jade flashes purple when using her EX boomerang as well. I played at a gathering today, and I intended to use EX glow, but I got hit out immediately even after I flashed purple. But then I later realized that the purple flash was due to me accidentally using low EX boomerang instead.
EX Glow has hyper armor frames for all hits except for x-rays and throws. Nothing else will flinch Jade, whether on wake-up or not. On wake-up EX Glow makes Jade invincible for a few frames, meaning the hit won't even damage her if she uses EX Glow on wake-up. The most interesting of all things I found out about EX Glow is that Jade can't lose a round with EX Glow active and this should explain why Jade gets hit out of EX Glow under some cases. Jade takes 1.5x more damage than usual in Glow state. If a hit is strong enough to bring Jade's health to 0 in this state, then Glow automatically gets cancelled and she takes normal damage and loses armor. So if Jade has 18% health left, and she uses Glow and then eats an uppercut from the opponent, she will get hit out of Glow because uppercuts do 12% damage, but because of Glow it is technically supposed to do 18% damage, enough to knock her out for the round. But because she can't be defeated with Glow, she loses its effect and gets hit out of it and loses 12% health but still survives with 6% left.
I tested this numerous times, both in practice and versus mode, it seems to be very consistent. So in effect, yes she can be hit out of Glow when her health is very low. But funnily enough, this actually benefits Jade a whole lot since it prevents her from getting killed!
This is a very rare occurrence and it should explain why i only saw it once or twice until now. But if you're seeing it in almost every fight and even when you're at full health, then my explanation would be that you're not doing Glow, but EX boomerang instead. The inputs are close and tricky enough to get mixed, and also Jade flashes purple when using her EX boomerang as well. I played at a gathering today, and I intended to use EX glow, but I got hit out immediately even after I flashed purple. But then I later realized that the purple flash was due to me accidentally using low EX boomerang instead.
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