Jade
LEGEND:
B= back
U= Up
F= Forward
D= Down
If a letter and number are like this B2= Push both at the same time.
My Personal Synopsis:
Jade is a character that evolves throughout the fight. What I mean by this is playing a specific way will in turn open the door to more ways to play. And you will be forced to evolve or watch as your tactics slowly stop working over time. She should start off as a counter character, then over time you will have to apply pressure, and do feint openings to get your opponent to fall into your trap. Then as they near death they will behave differently, making the way you play change once again. Let me explain in detail and how to recognize the mindset of the opponent you are currently fighting.
Against a Stranger
(Most commonly someone who doesn’t know the Jade match up as much as they should)
Start of Round 1
These are testing grounds. The best move to open with is U3. Only fast special characters that chose to block at the start of the match will stop this. U3 will beat out jump in, Jump Nuetral punch for those thinking you’re going to jump at them, It also beats jump away, an most offensive approaches.
B2 is a nice starter if you predict a jump-in(which is impossible to predict round 1 against a stranger.) If blocked if they are quick enough they can dash in and combo you. Blocking is the only move that will topple this opener. But at a grave cost.
Shadow kick, is also a pretty safe choice. But careful to be crossed up by a jump opening Not a lot of people will duck without blocking to punish it at the start.
Now as the first round progresses. You’ll want to take note really quick if they plan on Zoning you, or going offensive. Jade’s boomerangs are too slow to beat out Ermac’s zoning. It’s also dangerous to use against scorpion (Teleporters in general you should not try to out zone, but instead bait the teleport.) However people with slightly slower projectiles will lose to Jade in a zone war. Such as Subzero, Sonya, Johnny Cage, Barakka, Even though skarlet is quick with glow she can also lose to jade if timed correctly.
You can hop over a projectile if you notice a pattern and counter hit with D,B2 since the jumping animation will go over projectiles. Much like how chun li’s overhead works in SF. You can glow while doing D,B2 to make it extra safe.
If they open up as a rushdown, Start the meter burning immediately. You want to make them respect your glow, your enhanced overhead ect. Once you finally got them afraid of your specials. Leave one in restore if possible so they always have that fear. This will usually lead into mid game part of her evolution.
Once you get them scared of your specials they will block more and be more defensive. This will give you EVEN MORE chances to build meter by pressuring their block with 1,2 D3. Once they start getting pushed back too far from you with 1,2 D3. You can choose to U3, to push them away. But if you want to stay close and mixing them up. You can throw in shadow kicks. Doing a staff grab is safe on their block however it sets you both up at equal advantage. If you choose to staff grab to make one of your strings safe. Watch for a jump or special, or a dash in. They will see this as their opportunity to apply pressure back punish accordingly.
F2,1,2 on block is nice, it pushes them away, and if you think they will keep blocking you can do shadow kicks after to bring yourself back in for MORE pressure with your footsies (1,2 and D3.) . Don’t make patterns if you keep doing shadow kicks after your F2,1,2. If they are good, they will recognize it and duck after your F2,1,2. And punish you. If you predict the duck, you can do F2,1,2. Into staff overhead, or her command staff grab. Overhead can be blocked on reaction, but if he’s crouching already he won’t have time to punish you making the move safe.
Now of the other part of footsies. If they start getting pushed too far away, You can transition into her more laggy start up strings that are safe, like B3, 2, into staff grab, (or kicks if you think you can pressure more.) If you notice her laggy start up moves have some range on them. More range than your speedy 1,2. Spacing is key.
Please understand that Jade actually has really bad mix ups. But she can still PRESSURE block really well to build meter and keep them guessing when an opening is going to occur, and occasionally they guess wrong and you get to apply combo/damage.
You always have the choice to do cross up jump punches if they crouch too much as well as grab. So you keep them busy moving their block up and down.
As they start losing because they are so confused on when they can attack because YOU dictate when that happens. They will start getting desperate. And you might wan to consider going back to how you behaved at the start. Defensive/and Counter ready.
Jade’s 4,F3 is very quick, But it doesn’t lead into anything despite it being safe on block. Can’t even really keep pressure it resets the scenario much like ending your strings with staff command grab (on block).
While on the offensive look for times where they “Tried” to go offensive themselves. This is a perfect chance to spend your meter for a combo.
This is the best way to handle a stranger…. I’ll post more about people who KNOW how jade works.
IF you got questions ask them.
If you have more input, say them.
We Jades need to help eachother out
