Buffs you'd like to see in the new patch..

Flagg

New member
I see too many threads of people "wah wah'ing" over characters they want to see nerfed into the mud. But what about buffs? What buffs would you like to see characters get.

Sindel: Slight damage increase. Right now her Ex hair grab does 1-2% more than her regular. Her EX hair grab is virtually useless. Im pretty sure it doesn't have extra range, so what is the point? I wouldn't mind seeing her regular scream either have slightly more range or be quicker. I wouldn't mind her B2 to have slightly more damage as well. Also, her 4, 4, UP3 only works if it is a starting combo. If i used it as part of another link or combo, the UP3 ALWAYS MISSES in mid-air! For example, B1, 2, 4, 4....UP3. The UP3 will miss. This usually happens with most combos where you finish with her 4, 4, UP3.

Sheeva: Her low grab needs a buff. It either needs to be faster or have more range. I find it hillarious you cannot grab people like SZ, Reptile or CZ if you block their slide. Her anti air grab is only viable if you predict someone about to jump. Using it as someone who is jumping in with a punch or kick is pointless as it never catches UNLESS it's her Ex version.

Okay, those are based on characters I use and they are PURELY MY OPINION, nothing more. I use Jade and Nightwolf also but to be honest I think they are very well balanced as they are. I'd prefer this thread to stay on topic and not decend into a "KL, Raiden, Cyrax et. al need nerfing).

I don't use these others as mains, but perhaps Shangs wakeup options could be improved?
 
cyber sub definately needs some work mainly a remapping of buttons for his bombs and slide he is such a cool character but i hate usin him cause u cant dash in and use his low starter or his high low or his high overhead its sooo bloody annoying
maybe noob could get a damage buff just a small one as he plays fine but 40% for 2 bars of meter sucks
 
I see too many threads of people "wah wah'ing" over characters they want to see nerfed into the mud. But what about buffs? What buffs would you like to see characters get.

Sindel: Slight damage increase. Right now her Ex hair grab does 1-2% more than her regular. Her EX hair grab is virtually useless. Im pretty sure it doesn't have extra range, so what is the point? I wouldn't mind seeing her regular scream either have slightly more range or be quicker. I wouldn't mind her B2 to have slightly more damage as well. Also, her 4, 4, UP3 only works if it is a starting combo. If i used it as part of another link or combo, the UP3 ALWAYS MISSES in mid-air! For example, B1, 2, 4, 4....UP3. The UP3 will miss. This usually happens with most combos where you finish with her 4, 4, UP3.

You read my mind. I hate seeing the kick and miss in the air. I never use her EX hair grab either. Her scream, however, I think has the right range but definitely needs to be quicker. Instead of having the turn her head graphic, it just needs to scream. That turn the head pause is almost always enough for me to get smacked.
 
I agree Aeris, her Ex Scream is phenomenal and can be used as a reset in combos. Her regular scream is very good if you corner someone or predict someone is going to use a "charge move", i.e., Kano ball, shadowkick, slide...anything that closes the distance quickly. It's not bad as an anti-air but I think it's use there is if you KNOW someone is going to jump and using it on a jumper on reaction isn't much of an option.
 
Baraka

-Make his F3 starter safe on block. It also needs a better hitbox when the opponent is in juggle state.
-EX Blade charge goes full screen
-Faster recovery on his projectile

Shang Tsung
-He needs wake up. I don't know if it's intentional or not, but none of his specials have invincibility. EX soul steal works occasionally because of the armor but Shang is still free vs cross ups.

Quan Chi - WOOLAY!
-Same as above. Wake up. Giving armor on his EX skydrop and making it safe on block ala Sektor would greatly boost his defense.
 
Stryker
-Full Armor on Roll Toss
-Lower Grenades (They usually whiff)
-Make the String B+1, 2, 2. Less punishable, and make it so its usable for teleport punishes.
-Smaller Gap when performing B+3, 2.
 
quan chi really needs to be buffed,i think he needs some easier combos. and i dont mean like the 3 hitters. i wish he had his slide and air throw. and why does his stomp have to be his enhanced sky drop. i hate that. that would be like if scorpion had to use an enhanced move to use his spear.

and mabey shang tsung needs some buffing.
 
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Raidens normal vicinity blast pressure should work on every character, since he's losing his block infinate thats not really a block infinate.
 
This is usually the best way to make a game more fast paced and deep. Nerfing tends to take away tools. Why not buff all the crap characters so everything is fast paced. I don't want to nerf this game to hell to the point that it starts becoming shallow.


What I mean by this is... instead of nerfing the spin.

why not make some sort of universal defense option... that will weaken it a bit. I don't have any ideas off the top of my head. But you can just add a new system. To make something once OP have no properties on it changed. But suddenly people have answers for it.

I dunno for example. make it so jump kick can beat a spin(If spaced right). But jump punch can't. ect.



lol yeah I've seen how cyrax players are.

But even with something like that what if they input what SSBM has. A "Directional Influence system"
In SSBM when someone hits you. Even though you're being combo'd you have control over your own trajectory.

What I submit is.

what if everytime you are hit by a bomb. The person getting hit. can control whether they fly toward you, or away. But let the cyrax player be able to chase you with say EX teleport(IF you fly away). If you choose to directionally influence yourself away. Then he can catch you. but if you chose to Influence yourself TOWARD him. and he EX teleports. He drops his combo.

that way his long combos have to have reads in them. They can still be combos but atleast the person can do something and possibly be able to use their meter for something NOT related to a breaker to survive.

I think with some fine tuning of a system like this. Cyrax players can keep what they got... but players who are getting owned by it have tools to break out of their combo.

Is what I'm saying makes sense?


i posted these in the NERF thread. but these actually belong here.

Discuss?

I'm basically trying to find ways... to buff the game... w/o nerfing the high tiers.

Thus creating a deeper game.

being able to kick kung lao out of his hat spin would make for a nice 50/50 when you're coming at him. He could uppercut yoru jump kick or anti air it with his dive kick or w/e. But his spin will only beat out a jump in punch.

ECT ECT.
 
This thread should be called "What character do you want to turn into a swiss army knife?"

Seriously, this is just ridiculous, the only thing they have to do is nerf Kung Lao's spin, remove the overhead and unblockable grab from his teleport and remove cyrax resets and done, there you have a balanced game.

If they buff some characters, they would end up adding more ridiculous resets, and every character would have lots of tools, and it would be just stupid.
 
I hope NRS super-buffs Nightwolf and makes him insane god-tier just so that all 3 Nightwolf players become Pro tournament players and mop the floor with everyone as Nightwolf.
 
This thread should be called "What character do you want to turn into a swiss army knife?"

Seriously, this is just ridiculous, the only thing they have to do is nerf Kung Lao's spin, remove the overhead and unblockable grab from his teleport and remove cyrax resets and done, there you have a balanced game.

If they buff some characters, they would end up adding more ridiculous resets, and every character would have lots of tools, and it would be just stupid.

I agree that's what most of the posts are looking like.

But did you read my post fox? I think with a few alterations to game mechanics. Kung lao players and cyrax players can be somewhat happy that the way they play is not changed much. Just other characters get a little better with a kick that beats spin. And the cyrax having to read your choices mid combo.

I'm always afraid of games taking away too many tools... it draws the game closer to shallowness... where as buffs(If done in the way that I am recommending) will lead to depth.
 
I agree that's what most of the posts are looking like.

But did you read my post fox? I think with a few alterations to game mechanics. Kung lao players and cyrax players can be somewhat happy that the way they play is not changed much. Just other characters get a little better with a kick that beats spin. And the cyrax having to read your choices mid combo.

I'm always afraid of games taking away too many tools... it draws the game closer to shallowness... where as buffs(If done in the way that I am recommending) will lead to depth.

Yes, my post wasn't redirected to you, it was to the people who's requesting their characters to have 3 low starters, 5 overheards, teleport, super amor in all X attacks, 2X speed, etc, etc.

We don't need buffs, just a few nerfs.
 
Yes, my post wasn't redirected to you, it was to the people who's requesting their characters to have 3 low starters, 5 overheards, teleport, super amor in all X attacks, 2X speed, etc, etc.

We don't need buffs, just a few nerfs.

I guess mine is a indirect nerf. I'm not nerfing technically spin... I'm just buffing jump kick to beat spin. The spin will be exactly how it is... so kunglaos keep what they got. But everyone else gains a new tool to making kung lao work harder.
 
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