Flagg
New member
I see too many threads of people "wah wah'ing" over characters they want to see nerfed into the mud. But what about buffs? What buffs would you like to see characters get.
Sindel: Slight damage increase. Right now her Ex hair grab does 1-2% more than her regular. Her EX hair grab is virtually useless. Im pretty sure it doesn't have extra range, so what is the point? I wouldn't mind seeing her regular scream either have slightly more range or be quicker. I wouldn't mind her B2 to have slightly more damage as well. Also, her 4, 4, UP3 only works if it is a starting combo. If i used it as part of another link or combo, the UP3 ALWAYS MISSES in mid-air! For example, B1, 2, 4, 4....UP3. The UP3 will miss. This usually happens with most combos where you finish with her 4, 4, UP3.
Sheeva: Her low grab needs a buff. It either needs to be faster or have more range. I find it hillarious you cannot grab people like SZ, Reptile or CZ if you block their slide. Her anti air grab is only viable if you predict someone about to jump. Using it as someone who is jumping in with a punch or kick is pointless as it never catches UNLESS it's her Ex version.
Okay, those are based on characters I use and they are PURELY MY OPINION, nothing more. I use Jade and Nightwolf also but to be honest I think they are very well balanced as they are. I'd prefer this thread to stay on topic and not decend into a "KL, Raiden, Cyrax et. al need nerfing).
I don't use these others as mains, but perhaps Shangs wakeup options could be improved?
Sindel: Slight damage increase. Right now her Ex hair grab does 1-2% more than her regular. Her EX hair grab is virtually useless. Im pretty sure it doesn't have extra range, so what is the point? I wouldn't mind seeing her regular scream either have slightly more range or be quicker. I wouldn't mind her B2 to have slightly more damage as well. Also, her 4, 4, UP3 only works if it is a starting combo. If i used it as part of another link or combo, the UP3 ALWAYS MISSES in mid-air! For example, B1, 2, 4, 4....UP3. The UP3 will miss. This usually happens with most combos where you finish with her 4, 4, UP3.
Sheeva: Her low grab needs a buff. It either needs to be faster or have more range. I find it hillarious you cannot grab people like SZ, Reptile or CZ if you block their slide. Her anti air grab is only viable if you predict someone about to jump. Using it as someone who is jumping in with a punch or kick is pointless as it never catches UNLESS it's her Ex version.
Okay, those are based on characters I use and they are PURELY MY OPINION, nothing more. I use Jade and Nightwolf also but to be honest I think they are very well balanced as they are. I'd prefer this thread to stay on topic and not decend into a "KL, Raiden, Cyrax et. al need nerfing).
I don't use these others as mains, but perhaps Shangs wakeup options could be improved?