Your wishlist for MK10

I want a new gameplay dynamic.
Injustice's B3/f3 mechanics make me want something similar for Mortal Kombat's infamous uppercut.
Nothing like Injustice's retarded looking wall/floor bounce, but maybe Ex Uppercuts allow for new combo opportunities. With the exception of Ermac and Cyrax, no character can combo after an uppercut because the recovery frames on hit are so long. But maybe Ex Upper drastically reduces the frames, allowing for combos never before possible. Could even go as far as to reset the juggle limit when you use one.


I also mentioned this before, but Just Frame blocking would be another nice feature. Timing your block with an opponent's attack could reduce the block stun, allowing for punishes that aren't possible by holding the button down. This could help with jail strings and force pressure players to not be so predictable with their normals.


Ex Grabs are another possibility. Allow for stage 2 juggle combos (like the juggle state after a NJP or Sektor's Metal Uppercut).


Cinematic startup for X-Rays I've mentioned an assload of times

Take a note from Injustice's book and allow for match altering special moves. Similar to traits, but without the dedicated button. Things like Wonder Woman and Nightwing stance switching. Not every character would have this obviously, we don't want another Deadly Alliance, but characters like Mavado could benefit from being able to switch from Grapple Hook style to Hooksword style.
 
Tanya should have an outfit where she is just dressed in SOME gold (I mean the metal not just the color) covering her private parts while her hair is similar to Cleopatra's. ;)
 
I really want the cinematic story mode to be just gone. I brought a video game, not a movie. That means I want to play and not just have one fight after another.
 
Actually just same than MK10 but with better graph and costumes. And NO X-ray...

Actually X-Rays were awesome and should stay. They are unique compared to other supers in other games. In Street Fighter and King of Fighters, the supers are similar. There's nothing like the X-Ray in other fighting games.

This goes out for all fighting games, supers are awesome and each fighting game should have one even Tekken. I really liked the DOA5 supers idea too. The supers in Soul Calibur 5 I are more fairer than the ones in Soul Calibur 4 I believe.

I'd want a team battle arcade ladder mode (not tag ladder) so I can play as ALL my favorite characters or at least 4 of my favorites and not just 2 of them.
 
Actually just same than MK10 but with better graph and costumes. And NO X-ray...

I thought X-Rays were pretty cool. But for the next game I hope they give us something different but equally awesome.


Things I want to see in MK10 :

-Revamped post-MK3 characters that aren't so lame and half-assed.
-The portrayal of Shinnok that he always deserved. He is a fallen Elder God for crying out loud. Make him more like his Mythologies representation only with more of an edge to him. He was okay in MK4, but in every game that followed he was a useless schmuck.
-Chameleon needs a big comeback. I know it has been said that he would never return, but I don't believe every word Boon says. Mold him into a unique character worthy of his name.
-Keep Liu Kang away from hero status. It's been done to death. Keep the little shit dead and give us a new champion.
-Bring back Motaro. His role in the last game was disgusting. And I don't believe for a second that he is "too difficult" to translate into the games. It's 2014. Make it happen. And make him as badass as he was in MK3. (Minotaurs not allowed)
-Include the DLC characters from the previous game into MK10's story. I think Rain can be fleshed out enough to be a character of importance.
-Some new original characters that don't pale in comparison to the classics. Give us characters that will be remembered years from now.
-Interactive arenas that go beyond stage fatalities.
-Better fatalities. Seriously, some of MK9's fatalities were epic. Others were piss poor.
-Better animation style/graphics. I wasn't too thrilled with MK9's. And it already looks pretty dated.
-Not-so-chessy story mode.
-Better character development for the "lackies" who really didn't do anything in MK9. (Reptile and Baraka for example)
-A nice full character roster.
 
General Things
-Better online play. In this day and age, this shouldn't even be a question.
-A Training Mode on par with Killer Instinct 2013's dojo mode.
-More missions in the challenge tower. The more there is to do the better.
-A better incentive for completing the challenge tower. That Flesh Pits Mileena was a garbage reward imo.
-Don't give players the alternate costumes in the beginning. Give players a reason to want to go to the krypt.
-Allow players to record online matches and review them with frame rate data and hitbox information to see what they are doing wrong.
Gameplay
-Differentiate the characters more. Now I know this may be asking the gang to change their whole fighting engine, but the fact that the characters outside of special moves all control the same has always bothered me, even as an MK fan.
-Bring back friendships. Have each character have both an generic one and one that is specific to related characters (for instance Sonya and a Cage share a special one, Cage and Baraka do not).
-No animalities please. Never got the point of them to be honest.
-2 Different X-Rays for each character. As cool as the x-rays are, it gets old seeing the same one over and over again. At least with two it won't get old as quick.
-Have 3 Fatalities. Two new ones, and a classic one which would be the player's choice (i.e while selecting Cage there will be an option on the character select screen to choose one of his old fatalities, ranging from the head knockoff uppercut of the first game to the MK2011 fatalities. These will have to be unlocked in the krypt for each character).
-More variety to the fatalities. There are ways to kill people outside dismemberment which is what most MK fatalities do.
-Bring back some missing moves. I miss Sonya's bicycle kick as a regular move. :-(
Story Mode
-Keep whoever died in MK2011 dead/controlled in the story until near the end. How can the story and certain characters grow if dead people are revived right in the beginning or even the middle?
-A better written story. MK2011 wasn't bad in this regard, but I feel the story could reach even greater heights with an better well put story and dialogue.
-No character specific chapters. It's just not a good idea IMO as it holds back the narrative.
-Don't just focus on the good guys. I get it they are good, but there is always more to the story than just them.
-Make the bad guys playable. How are we suppose to take them seriously as threats when they are only shown losing? How are they suppose to get character development when they get no focus time?
-Do the latter two within the same story. Please don't do select good story/evil story.
Characters
-Do not make any of the dead MK2011 characters playable in this game. Save that for the sequel. I'm hoping the guys at NR don't chicken out and use this as an opportunity to bring back some of those post 3 characters and make them more relevant to the narrative, tweak the stories/personalities the fans didn't care for, and redeem them altogether in the fans eyes. It is possible, anything is. I mean this newfound Stryker popularity is proof of that.
-Please give the characters their own body types. It's irritating to see when they don't, esp among the females where it was more obvious in MK2011.
-NR please, please learn how to properly render both a woman's body and face. Every woman in MK2011 had man face and lacked any womanly curves save their rather large breasts.
-NR, dress the women based on their background stories and personalities. There was no reason for Sonya to be wearing what she was wearing in MK2011.
-Better design and moveset choices for the post mk3 characters.
Well this is what I want to see.
 
General Things
-Better online play. In this day and age, this shouldn't even be a question.
-A Training Mode on par with Killer Instinct 2013's dojo mode.
-More missions in the challenge tower. The more there is to do the better.
-A better incentive for completing the challenge tower. That Flesh Pits Mileena was a garbage reward imo.
-Don't give players the alternate costumes in the beginning. Give players a reason to want to go to the krypt.
-Allow players to record online matches and review them with frame rate data and hitbox information to see what they are doing wrong.
Gameplay
-Differentiate the characters more. Now I know this may be asking the gang to change their whole fighting engine, but the fact that the characters outside of special moves all control the same has always bothered me, even as an MK fan.
-Bring back friendships. Have each character have both an generic one and one that is specific to related characters (for instance Sonya and a Cage share a special one, Cage and Baraka do not).
-No animalities please. Never got the point of them to be honest.
-2 Different X-Rays for each character. As cool as the x-rays are, it gets old seeing the same one over and over again. At least with two it won't get old as quick.
-Have 3 Fatalities. Two new ones, and a classic one which would be the player's choice (i.e while selecting Cage there will be an option on the character select screen to choose one of his old fatalities, ranging from the head knockoff uppercut of the first game to the MK2011 fatalities. These will have to be unlocked in the krypt for each character).
-More variety to the fatalities. There are ways to kill people outside dismemberment which is what most MK fatalities do.
-Bring back some missing moves. I miss Sonya's bicycle kick as a regular move. :-(
Story Mode
-Keep whoever died in MK2011 dead/controlled in the story until near the end. How can the story and certain characters grow if dead people are revived right in the beginning or even the middle?
-A better written story. MK2011 wasn't bad in this regard, but I feel the story could reach even greater heights with an better well put story and dialogue.
-No character specific chapters. It's just not a good idea IMO as it holds back the narrative.
-Don't just focus on the good guys. I get it they are good, but there is always more to the story than just them.
-Make the bad guys playable. How are we suppose to take them seriously as threats when they are only shown losing? How are they suppose to get character development when they get no focus time?
-Do the latter two within the same story. Please don't do select good story/evil story.
Characters
-Do not make any of the dead MK2011 characters playable in this game. Save that for the sequel. I'm hoping the guys at NR don't chicken out and use this as an opportunity to bring back some of those post 3 characters and make them more relevant to the narrative, tweak the stories/personalities the fans didn't care for, and redeem them altogether in the fans eyes. It is possible, anything is. I mean this newfound Stryker popularity is proof of that.
-Please give the characters their own body types. It's irritating to see when they don't, esp among the females where it was more obvious in MK2011.
-NR please, please learn how to properly render both a woman's body and face. Every woman in MK2011 had man face and lacked any womanly curves save their rather large breasts.
-NR, dress the women based on their background stories and personalities. There was no reason for Sonya to be wearing what she was wearing in MK2011.
-Better design and moveset choices for the post mk3 characters.
Well this is what I want to see.

Awesome wishful thinking. Also, check out some of the post mk3 characters in the kombatant dicussion section to see their possible x-ray as well as specials and their enhanced versions.
 
I hope they keep the story mode the way it was in MK9. I would just like to see it run around 20-25 chapters. I think the events of Deadly Alliance through Armageddon should be ignored and start with a new story mixing in with the events of MK4. Most of the post MK4 characters were rather bland.
 
I want a new gameplay dynamic.
Injustice's B3/f3 mechanics make me want something similar for Mortal Kombat's infamous uppercut.
Nothing like Injustice's retarded looking wall/floor bounce, but maybe Ex Uppercuts allow for new combo opportunities. With the exception of Ermac and Cyrax, no character can combo after an uppercut because the recovery frames on hit are so long. But maybe Ex Upper drastically reduces the frames, allowing for combos never before possible. Could even go as far as to reset the juggle limit when you use one.

Rain/Smoke also combo off uppercut. And many others, the only reason they don't is because the combo damage is so much smaller than doing your anti-air jab.

I personally DO NOT WANT universal Armor uppercuts giving people combos. That will kill the game for me. I don't mind people spending meter and it lowers the recovery frames, but I don't want armor on it as well. I don't want brain-dead punishes. I like the anti-air jab because it made people play the ground game, it required a small read such as retreating a bit so they were at the right angle to anti-air jab.

F3,B3 in Injustice is one of he things I actually hate. I'm alright with armor on some characters, but having it on everyone is not hype for me at all. I know you didn't mention anything about Armor for it on mk10. But your post made me want to address universal armor. I'm alright with your idea, as long as armor stays away. Because, jumps should be HARD reads themselves, not a free get in. So uppercuts leading to gay stuff, I'm totally ok with.

I also mentioned this before, but Just Frame blocking would be another nice feature. Timing your block with an opponent's attack could reduce the block stun, allowing for punishes that aren't possible by holding the button down. This could help with jail strings and force pressure players to not be so predictable with their normals.

Ya I mentioned something like this before. If MK is going to have a block button they need to expand on it in ways that people who use the back to block mechanic can't. Such as when you hold Block, the entire controller becomes use-able in a different way. Block is in essence a stance in MK. They could expand on things like, if the move is a mid hit, the defender can hit triangle while blocking to either reduce chip/block stun/or a get off me situation reset(the last one would need to be a really hard read that ends in a hard punishment if you're wrong). IF it's a high hit, you need to hit a completely different button. Obviously this stuff should also have a slight negative effect if the defender is wrong. maybe very slightly more hit stun/chip.

Not saying this is a final idea, but I want the block button to evolve in ways back to block can never evolve.

Ex Grabs are another possibility. Allow for stage 2 juggle combos (like the juggle state after a NJP or Sektor's Metal Uppercut).
Stage 2? Do you mean like throws lead to combos, but the gravity is heavier? I'd like SLIGHTLY stronger throws, but Mortal kombat needs to level up throw breaks for that. It's really hard to throw break in MK9, if we're going to add damage, and the throw damage should always be significantly less damage than a real combo starter that broke a defensive decision through mix ups.

Cinematic startup for X-Rays I've mentioned an assload of times

Take a note from Injustice's book and allow for match altering special moves. Similar to traits, but without the dedicated button. Things like Wonder Woman and Nightwing stance switching. Not every character would have this obviously, we don't want another Deadly Alliance, but characters like Mavado could benefit from being able to switch from Grapple Hook style to Hooksword style.

I'm alright with this myself, I like the uniqueness it added to each character in Injustice. It just doesn't need it's own button, we can handle a few inputs lol.
 
I really want the cinematic story mode to be just gone. I brought a video game, not a movie. That means I want to play and not just have one fight after another.

There's arcade mode and online. Mk has always been one fight after another. The story mode is an extra. What's your point?
 
My worry for the next game is the possibility that inspiration will be lacking in revamps of post MK3 characters and new ones alike. I know it's difficult to come up with new moves but lets face it a lot of the characters were becoming clones, some like Ashrah almost entirely made up of other characters specials.

If that's a wall they run into again I'd rather a smaller more varied roster than a lot of them returning.

KAF coming back would be great.

I want Reptile to return.

Not removing anyone's major specials like they did from MK4 onwards is a must for me. All the fuss over Sub Zero and people still got Sub in the state they're used to. I don't want Reptile messed up for another (14?) years.
 
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Oh the off-topicness. Let me close this for a bit so you can cool down while I clean up posts.

EDIT: Sys.Restore.201403170737.cc Complete
 
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I really want the cinematic story mode to be just gone. I brought a video game, not a movie. That means I want to play and not just have one fight after another.



nobody forced you to play story mode...the lack of cinematics and single player experience is part of what has kind of made fighting games unpopular over the years, netherealm is doing a great thing with making single player gaming worthwhile with as much content as possible as opposed to simply focusing on online bullshit, it's helping make fighting games relevant againt.
 
MK10 does need better servers / netcode, though, because the MK9 netcode was utter bullshit.
It was a completely different game online.
 
There's arcade mode and online. Mk has always been one fight after another. The story mode is an extra. What's your point?

The point is, there's no point in a story mode if I have no investment in it. It's just a sequence of events one after another.
 
Didn't MK9's servers go out of business or something like that?

No.
You can still play MK9 online.
Good luck finding lots of people online, though. lol.

The point is, there's no point in a story mode if I have no investment in it. It's just a sequence of events one after another.

I don't get the complaint about something that's 100% optional.
That's like complaining that your food comes with a complimentary side of fries.
It doesn't cost extra and it just comes with it.
Don't eat the fries.

There's still 1 vs 1, Tag Mode, Ladder Mode, Tag Ladder Mode, online and Test Your Luck.
No one is forcing you to play story mode.
You don't HAVE to play it.
YOU may not like story mode, but other people do.
 
Story mode is a good addition to the game because we know right off the bat what the story is going to be leading into the next MK, and its a feel good moment that you know you're playing to unravel the story.

With that said, they should make a branching, "what if?" section of story mode just like the new Dynasty Warriors, where we can see multiple scenarios occurring based on your actions, and these what if sections would be unlocked by meeting certain requirements in the story.
 
I'm not against story mode itself, but wasn't handled as well as it could have been, to put it nicely. Yes, it's optional, but additional features translates to investing more resources in development....resources that could have been used for additional characters, better tutorials, or even expand on the fighting mechanics.
 
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