Tarkatan Trash
Active member
Pac-Man is a better quality game than Battlefield 4. Your point?Trash clearly has no sense of how much time it takes to develop a good quality game.
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Pac-Man is a better quality game than Battlefield 4. Your point?Trash clearly has no sense of how much time it takes to develop a good quality game.
A slight advantage for Deception for a number of reasons. Yeah, there's nothing showing that an SM type game would be some sort of a cash grab suicide.
Deception: 0.92m
SM: 0.58m
Pac-Man is a better quality game than Battlefield 4. Your point?
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Then explain the John Madden games...My point is that the development process to make a modern MK game takes longer than just a couple of years. NRS started on making MKX shortly after the release of MK9. So no, you can't have and won't get an MK game every second year.
Then explain the John Madden games...
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Then explain the John Madden games...
The only garbage associated with that game is the cover. That is no opinion, it is a documented FACT, and I can back that up with the numerous misfortunes that happened to the players on that cover, as well as their teams if you'd like (everything from an ankle injury severe enough to cost a player 2 full seasons to a 2 year sentence in Federal Prison for dog fighting).Spitting out the same garbage every year with only a very few upgrades.
I never implied a "cash grab suicide."
Those are your words, not mine.
I just insisted that an MK fighter would sell more than an MK action adventure game and have priority over it, and have proof of it.
The only garbage associated with that game is the entire game.
The website you showed clearly states that the difference was....not a lot. Therefore I fail to see how WB would say "nah guys, screw new ideas, keep pumping out the same game over and over again because...such a massive difference in sales".
And why do you keep repeating that those are my words?
The only garbage associated with that game is the cover. That is no opinion, it is a documented FACT, and I can back that up with the numerous misfortunes that happened to the players on that cover, as well as their teams if you'd like (everything from an ankle injury severe enough to cost a player 2 full seasons to a 2 year sentence in Federal Prison for dog fighting).
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Fixed. 8)
The last GREAT Madden game that I enjoyed was probably 2004 or 2005.
After that, the Madden franchise got stale for me, and it's felt like the same rinse, wash and repeat game, ever since.
Guys I enjoy Tarkatan Trash and his schtick as much as anybody but why are you arguing with him??
Didn't you read what I've said? The difference wasn't big enough to warrant a WB excuse of "no no, this game won't generate sales therefore nothing". Especially since now those statistics are quite pointless, and how big of a NRS / MK has become in comparison.
Comparing a game from 2011 with a game from 2005...That's quite something. That's like comparing that Battlefield 3 and 4 sold more than Battlefield 2...Wait a minute...It did. Not surprising in the slightest.
Will it sell less? Maybe, but not to the point where it's completely non-profitable and a waste of time. It was a different time before, like you mentioned the 3D era wasn't that good for Midway. And honestly in 2005 it was a bit harder to sell a video game. Heck I myself bought PC MKX (regretfully) without waiting for proper reviews, patches or a sale.
It's big enough of a sales gap for WB to definitely say "We'd rather have another MK fighting game, instead," though.
Sales determine everything.
If they didn't then we wouldn't continue to have guests in MKX.
Freddy and Scorpion were the #1 DLC in both of those games, as guests, thus we have more guests as DLC in MKX.
The same goes for MK fighters.
MK9 sold amazingly well, so WB likely said "Hey, let's try a fighter with out DC characters."
Both of those games sold amazingly well, and thus now we have MKX.
Sales DO matter, regardless of the year, because it shows what people are MOST interested in.
Why do you keep repeating things like "non-profitable" and "cash grab suicide?"
Apart from you, I haven't seen anyone else refer to an MK adventure game as such things.
It will sell less than a fighter, which is my point.
Plain and simple.
I keep repeating it because your reason, and this is your quote, "I could see it not happening for 1 reason.
More people will buy MK fighters than they ever will an MK action-adventure game, and at the end of the day WB also wants to make more money.
The sale numbers don't lie.".
You keep parading on the sales pitch/metrics bit, and just because SM sold less than MK9 (lousy comparison), that means WB is going to always say "no". Well no. If you really want to know how WB functions with their sale quotas, go read the MK MUGEN thread on this very forum. I've already mentioned once about how they go along because one of their developers actually had a discussion with them and posted it.
(it's something along the lines of post #149)
You keep trying to shove as facts that the Shaolin Monks sales are on par with the sales of MK fighting games, when they are simply not.