Why is it that every xray seems to either:
1. Crack the skull bone
2. Seperate the spinal cord.
3. Break Ribs.
4. Pierce the skull somewhere near the eyes.
5. Jaw bone seperating
But just in a different manner for each character.
I'm being a bit sarcastic and oversimplifying there, but it really does feel like most always hit one of those spots. I would like to see people target arm and leg bones. How about some x-ray's of arms coming out of the shoulder socket and that muscle tearing. Elbows and knees getting bent the wrong way. Someone like Kung Lao karate kick someone's thumb completely backwards so the bone sticks out of the skin. Maybe someone stomping on someone's hand and all those little bones just seperating.
I'm not saying x-rays aren't gruesome and I do enjoy using them, but to me, it just feels like the developers created the image of a skull fracturing and reused it for every single character, over and over.
Anyone else get this feeling at all?
1. Crack the skull bone
2. Seperate the spinal cord.
3. Break Ribs.
4. Pierce the skull somewhere near the eyes.
5. Jaw bone seperating
But just in a different manner for each character.
I'm being a bit sarcastic and oversimplifying there, but it really does feel like most always hit one of those spots. I would like to see people target arm and leg bones. How about some x-ray's of arms coming out of the shoulder socket and that muscle tearing. Elbows and knees getting bent the wrong way. Someone like Kung Lao karate kick someone's thumb completely backwards so the bone sticks out of the skin. Maybe someone stomping on someone's hand and all those little bones just seperating.
I'm not saying x-rays aren't gruesome and I do enjoy using them, but to me, it just feels like the developers created the image of a skull fracturing and reused it for every single character, over and over.
Anyone else get this feeling at all?