The OFFICIAL MKT Salty Wounds Online Tournie

I think the next bracket should be organized by the persons average finish. Like for instance I'd be the 3 seed.

Or if that didn't work just use this result and do seeds that way. The organizer thing seemed to apply wonky match ups and byes.
 
Having scheduled times so that we can have a chatroom open for players to easily find their opponents. Rather than adding people, messaging, etc etc.
 
If the next tournament were to be a team based event, then we could have teams playing other teams twice or three times a week. A day and time can be arranged, and the two teams meet in a Lobby Room, which would be easier to arrange everyone from each team to play everyone else on the opposing teams. Any team members missing members from not showing up will have to play on regardless? If one team simply doesn't turn up to fight the other team, after say, an hour, then the team that did show up should receive the maximum amount of points they could have won.

If we're going to do a region based team tournament, it would be an idea for each team to put down their time zones. I could put something up in the front page showing time zones and differences in hours between each zone, so EVERYONE has a rough idea, when others will be on.

Put a little victory video up for Mike in the first post of this thread. It's the closest I can do for a prize!
 
I think the next bracket should be organized by the persons average finish. Like for instance I'd be the 3 seed.

Or if that didn't work just use this result and do seeds that way. The organizer thing seemed to apply wonky match ups and byes.

That's only because Flagg messed up and put in the wrong skill level. he thought 1= most skilled, When it was in fact 10= most skilled.
 
I feel like teams would end in a lot more scheduling issues. We saw how hard it was to get 1 on 1 going, I think teams would be a logistical nightmare. But I'm up for whatever.
 
I just don't know if Flagg already has a idea in mind and if so I want to express my ideals for overall best experience.

What I had in mind was having teams consisting of 2-4 players. Teams would be region based, and individual players would get points as part of an aggregate score for their team, playing other teams and their players in best of three matches. For example:

Win 2-0 = 3 points
Win 2-1 = 2 points
Loss 1-2 = 1 points
Loss 0-2 = 0 points

This would mean that a team of 2 could get as many points playing a team of 4 because the most points either team could get off each other would be 24 points. Naturally the bigger team may have the advantage in diversity.

This is an idea I've got at the moment but anything extra you'd like to suggest Crit, then I'm all ears.

@Treadmill, I think this could work easier than the Double Elimination singles. Say for arguments sake, 7 teams entered. I would have that each team plays all other teams twice. If this was ran over three weeks, that would mean each team would have to play two teams a week. We could have it that Wednesdays are one day, and the Weekend is the other day. It would almost be like running a mini league or Round Robin tournie over the time period. This would also give everyone plenty of time, no one would be DQ'd and everyone is playing in a major battle, every 3 days. Lets also say Team Austin were playing Team EU on a certain date. If GMT is used fro Team EU's Time Zone, the difference between the two regions is 6 hours, so as long as both regions are aware of this prior to their match, a Lobby could be created EUvsAustin and then the players turn up and play. If someone from either team doesn't show up, then the Battle would still have to go ahead. In the event we have West Coast players in, who are several hours behind everyone, then perhaps they should be restricted to just weekend schedules where everyone has more free time.

I could see Team EU being me, fr stack, Zeppelin and maybe my friend Shura. Team Canada would be GUTZ and MoFaT (though they said they would try and scrounge a couple more cannucks), Team Austin would be Squirrel, Tones and Lux, I think BeatDown, Travokane and Tread all live in the same region (could be wrong) and so on. I don't actually know where everyone is from so naturally anyone signing up would have to state where they are from, give their Time Zone and then the teams could be created. Teams of 2-4 ensure that teams aren't too big, and that no one is left out as only a minimum of 2 is required. I think players that have been in the last tournie should get preference and maybe every team has to have at least one person who has played in either of the last two tournies. I don't mind new players entering, but I don't want just anyone joining, inviting their friends no one has heard of, and then not taking it seriously. I also think a team of 5 players is too big, and perhaps a team of 4 is too big. If twenty people joined up, and there were two teams of 5, that's half sign up players just gone.

What do you think fellas?
 
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I think it could be really fun, I'm just nervous that it'll be too hard to get people together. I know that once or twice would be easier, your right, but I'm on board whatever we do.

Also why play teams twice, when it would be better for organizational sake to just play two sets of 7 at the same time...or is that what you meant?
 
Tread well you go without saying because I know I can trust people like you. I think if people are in teams and with people they know and are friends with, they are more likely to get together and show up. Each team would likely have a "defacto Captain" that would likely talk to his team mates, get together to practice, talk about who they will use prior to their fight with another team, message and so on. I mean 7 teams is a hell of a lot easier to contact than 22 other guys.

Maybe I could make a poll, what would people prefer the next tournie to be...Single player Double Elimination, or Team Battles.

Are you from Tennessee incidently? Im sure in the last tournie a couple of guys were from there. I can't remember where SAIX is from. I know there were about 6 guys or so from Texas.
 
I'm from Virginia and Tread and Trav are West Virginia.

Thing I don't get is how is a team of 2 going to play a team of 4, I feel like all teams should be of equal size and not just one person dominating the whole other team pretty much.

Also what if a person doesn't want someone on their team?

BTW Exemery is canadian, but I haven't seen him around much lately.
 
Well then you three could be a team of 3 (or 4 if you knew someone else).

And to answer your question SAIX, if one guy dominated on one team, if his team mates are garbage, the other team is still going to come away with more points still. If a team of 4 plays a team of 2 and one guy on the team of 4 is really hard to beat, well if the team of 2 beat the other three other guys then they will come away with more points. That's the beauty of scoring individual players points on the teams, and then adding those points together at the add for a grand total.

If team size is going to be an issue, the only other way to do this is if it was something like USA vs The World, which would mean the U.S. would have likely the biggest pool of players and this would all be over within two meetings.

Of course if we go with the, 2-4 players a team and it doesn't work out or seems unfair, then this simply wont be done again. I just thought this might be a good way of shaking things up, trying different stuff, etc....
 
Well then you three could be a team of 3.

And to answer your question SAIX, if one guy dominated on one team, if his team mates are garbage, the other team is still going to come away with more points still. If a team of 4 plays a team of 2 and one guy on the team of 4 is really hard to beat, well if the team of 2 beat the other three other guys then they will come away with more points. That's the beauty of scoring individual players points on the teams, and then adding those points together at the add for a grand total.

What I'm trying to say is if two all stars go together and played a crap team of 4, cha ching 24 points for them.

I gotta ask treadmill if he has the strength to carry me if he wants to be team mates :P
 
Well if you look at the players from the tournament, then I think it's fair to say that we're all at a pretty decent level. Without a doubt, Treadmill and Mike were the best players in the tournament but they wont be on the same team. Two nights ago I played a ton of solo games against GUTZ (gg's by the way). He won the majority but I won my fair share. The point is, im capable of beating him, though he is probably the better player. Now on a good day, most of us can beat anyone that was in that tournament. And we'll see how "crappy" some teams turn out to be. If we do the usual sign up thread, and people state where they are from, we can see if one team will look bad on paper and try and amend it in some ways. For instance, I know BUDD is from your neck of the woods as well, and he may want on your team. And then look at "Team Canada". It's GUTZ and MoFaT, and even though there is only two of them, they use the real heavy weight characters (Raiden, SZ, Mileena, Kitana and Reptile) and they are both pretty good players.
 
@Flagg: so basically you want like a round robin... but the people who are on the same team don't play eachother and combine win/loss records to see who wins? Although I agree that is top notch for team skill vs team skill. But it's a little anti-hype IMO. You don't get that "impending doom/ race to the finish sort of feel"

let me throw out my idea and you can give me your 2 cents on it.

Critical's Idea

Layout
looking at break even 4 OR 8 teams. I concur that there are 4captains or 8captains. (If it's not regional). These 4 or 8 should be the top 8 placing/seeding points. (I'm betting 4 teams would be more accurate to entry population). So for now i'm assuming 4 teams.

Then these top 4 pick out who they want on their team taking turns. Sort of like picking basketball players for your team. Or you can avoid hurt feelings of being picked last by seeding points. To keep the teams somewhat even. (This will also avoid top 4 teaming together to ROFL stomp everyone)

Take turns picking til everyone is in a team. having odd numbers on each team is ok. It's called substitution and we'll get into that later.

How it works
So lets assume 23 people enter.
Team1 (6 members) Team 2 (6 members) Team 3(6 Members) Team4 (5 Members)

The tournament would be 4v4. All teams putting in a blind (first person) As their starter. (Best to use a well rounded character like Mileena for opener. But anything is up for game/plan. In this scenario PICKING your team members to fight at the right times is like 40% of the game.

Now even though it's 4v4 but you got 6 people on your team? 2 of them are Benchers. Meaning, lets say one of your best players is noob saibot. But Raiden is the only guy left on their team. Even though he's a good noob saibot. It might not be a good idea to put him in against Raiden. Perhaps use the Kung Lao on your team instead. Only 4 people will play, but you have more "choices".

Once one person is eliminated the team who lost a member, can now COUNTER pick the winner with one of their members. Members of a team must stick to 1 character. (characters announced before team battle begins and decided before hand.) (Can change once you win and fight another team.) For instance if you know the first team your fighting against are almost ALL zoners so you pick Jade for an easy time through it. But find out the next team you're up against mostly like rush down (from previous knowledge/encounters. Then you may try someone else at the start)

You are locked to it though for that team match.

But Critical, isn't this simply best player on a team vs best player on a team?

No, because adapting the SSBM rule of "lives" makes for more accurate team results.

Allow me to explain why SSFIV's team 4v4 is fail.

Daigo +3 babies are on a team. on a scale of 1-10. Lets say Daigo is 10 and all 3 babies are 1.

so 10+1+1+1=13.. The team strength is 13.

now lets have 4 standard players. all skill level of 5... so 5x4=20

Team strength is 20. The better "TEAM" should win.(which is Team with 20 points)

in SSFIV we all know that Daigo would just beat all of those standard players easily and just take the win for the team. the fact that he has babies on his team means nothing because as long as daigo wins his HP bar is refreshed and the whole set is reset against the next incoming player.

In SMASH. when you lose a life it STAYS GONE even when the next person comes in. This makes for more accurate results as your mistakes stay a part of the team game. I suggest giving every person 2 "lives" Once they lose 2 "lives" They are knocked out. So each team has 8 lives.

In this scenario Daigo COULD get cheesed out a round. maybe daigo 2-1's a guy. The next guy that comes in only has to take off 1 round to knock daigo out. Making the team value more accurate. As mistakes that you make stay with you, if you lose a round.

you can make a match = 1 life for 2of3
or a round = 1 life.
whichever.


This kind of thing adds more hype, because your always interested in the counter pick choices. Every ROUND counts hard. You can't sit there and think "Oh i'll just save my meter this round and take the loss" It's your LIFE, once you lose it it's gone.
 
What I'm trying to say is if two all stars go together and played a crap team of 4, cha ching 24 points for them.

I gotta ask treadmill if he has the strength to carry me if he wants to be team mates :P

TeamAwesomeToberfestAthonZilla shall not be beaten! Reptile, jade, and Sektor ftw!
 
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