It comes from a long line of half-assed MK efforts ever since UMK3. A lot of people on here are fans of the older games, but see the 3D games as cheap knock offs or under developed product with MK logos on them. From crappy movies to less-than-stellar games released for over a decade, it is the fans wanting the VERY BEST MK experience team NRS has to offer. Not just a shiny skin on a tired and rehashed way of thinking. The term lazy is used properly, IMO when referring to the fatalities we've seen so far. Kung Lao's fatality for MK2011 was and has been a favorite not because it is simply gorier than the others, but because it's execution is intense. The build up and aftermath to the gore is what most of these fans who fall under the "NRS is being lazy" category (and correct me if I'm wrong guys) are referring to. If you just swing swords, fans, and arm blades all day and cut people up that starts looking repetitive ... aka... lazy. The fatalities of each of the combatants should have as much personality befitting them as their new intros, winning stances, voice overs, etc. NRS developed a system of 'cut points' discussed deeper here...
http://www.trmk.org/forums/showthre...s-Fatalities-and-more...?highlight=cut+points ... to create a toolset that minimizes the amount of development time needed to produce a fatality. If you are unhappy with the exact adjective used to describe the monotony of the fatalities we've seen, then pick from several others.... cheap, un-creative, un-inspired, dull, repetitive, and so on.