The Lazyiness of MK9's Fatalities and more...

Re: The problem with fatalities...then and NOW

I'm pretty certain every reviewer will know MK's lineage and gore is something almost celebrated in the gaming community, so why you'd surmise that it'll receive criticism for being too gory is beyond me. If anything, they'll have the same complaints as people here do.

On topic:
I also think gore is something we're just used to by now. This isn't 1993 and with games like GTA and Manhunt behind us, it's pretty hard to come up with gore that will actually shock people anymore. But I honesty don't want it to be too realistic because I just don't enjoy that kinda shit. I've seen real murders enough to know that's not something I want to see after a good game of MK.

Eks, you misinterpreted what i was trying to say buddy. I was trying to say that if MK9 only has decapitation, slicing, involving only blood and gore in their fatalities, and not being set on fire, melting from acid, etc. THAT would bite them in the ass because video game reviewers will say okay where the hell is the variety in the fatalities like there were back in the old days. I never said gore was a problem at all, or meant to say that the fatalities are TOO GORY, i just meant to say there needs to be variety, thats all, otherwise Reviewers are going to use that as a main negative focus.
 
Re: The problem with fatalities...then and NOW

not at the midway forums they werent man...those guys are the biggest bunch of whiney ***** mk yes men youd ever meet

What happens on other forums doesn't concern me. I'm talking about here on TRMK. Criticisms and discussions about fatalities already have been discussed at length over here.
 
Re: The problem with fatalities...then and NOW

kitana
fatality 1 : meh, why not sever the head at the jaw line and do the toungue flap? no we get a simple decap....

I believe this fatality does sever at the jaw line. Maybe there's no tongue flapping because it's not finished.

And I still think most of them are not finished yet. Anyway I'm happy with them like that, as said above, they're way better than MKvsDCU fatalities.

But they're gonna abuse DLC fatalities. And this sucks.
 
Re: The problem with fatalities...then and NOW

but thats just it...we have internal organs, skeletons...and they are just being used for 2 seconds of xray! and no...I said this at the mid way forums and all those ****ers attacked me! lol I would think that reptile...would melt them to the bone like umk3 in a acidic mess of bones...or scorpion would do toasty and fry them to the bones....and I bet you the toasty dlc...will look EXACLTY like the mkv dc one....

I mean reptile for example....why would he puke the acide down their throat...step back an sadisticly watch as the acide burns through their stomach and entrails fall out? I mean have you guys seen the detial in the melted bodies on the hook on the dead pool stage? I mean why oculd reptile make them look like that?

its just soooo lazy , the mk games over the years have been more about stupid jokes,frienships,babalitys etc etc, mini games an secrets that dont exist (super unlockables) then actually making a good game...and capturing the dark,morbid grit of mk1-2

I think the team, boon an co are over it...they just dont know how to bring it...they need frsh blood an ideas....

its beyond a joke...

I'd LOVE for all of the people whining about their laziness to get together and show NRS what they want the fatalities to look like. There's gotta be a few thousand of you guys, but I still doubt you could get to the level that NRS has with this game.
 
Re: The problem with fatalities...then and NOW

I'd LOVE for all of the people whining about their laziness to get together and show NRS what they want the fatalities to look like. There's gotta be a few thousand of you guys, but I still doubt you could get to the level that NRS has with this game.

I second this, it's way too easy to say " oh and scorpion shuld do a flip and shoot fire out his ass then make donkey kong appear and throw wiis at him! they r beeing lazy if dey dont doo dis" when you are not the one doing the animating, budgeting, and mocapping (is that a word?).
 
Re: The problem with fatalities...then and NOW

I second this, it's way too easy to say " oh and scorpion shuld do a flip and shoot fire out his ass then make donkey kong appear and throw wiis at him! they r beeing lazy if dey dont doo dis" when you are not the one doing the animating, budgeting, and mocapping (is that a word?).

:cries: Ahahahaha....

I doubt that mocapping is an official word, but it works. I doubt any of the people who think NRS is lazy know what it is, tho.
 
Re: The problem with fatalities...then and NOW

mate I know i can do better then the NRS fatlaities...and I have..I have drawn and sketched many concepts...thats can be done with mocap effortlessly...so has pirhana soldier...and we have been trying to find ways of getting them to NRS hahaha

http://www.hadoken.net/?p=2389 there is my work for you to see there if you would like!
 
Re: The problem with fatalities...then and NOW

mate I know i can do better then the NRS fatlaities...and I have..I have drawn and sketched many concepts...thats can be done with mocap effortlessly...so has pirhana soldier...and we have been trying to find ways of getting them to NRS hahaha

http://www.hadoken.net/?p=2389 there is my work for you to see there if you would like!

Anyone can come up with some crazy gory fatalities, but I'm not talking about sketching some shit on paper.
 
Re: The problem with fatalities...then and NOW

mate I know i can do better then the NRS fatlaities...and I have..I have drawn and sketched many concepts...thats can be done with mocap effortlessly...so has pirhana soldier...and we have been trying to find ways of getting them to NRS hahaha

http://www.hadoken.net/?p=2389 there is my work for you to see there if you would like!

Yeah but you don't have WB pushing you towards a deadline, neither do you have to work on multitudes of other things within an allotted time, nor do you have HUNDREDS of people a day messaging you saying you suck, your ideas suck, you should do this instead of that, this game will suck, you guys always mess up and things of that sort.
All I'm saying is you work on a few concepts at your own leisure with little to no pressure from anybody, some of you guys need to take a walk in their shoes. They don't press a magic button and voila, a fatality is born.
 
Re: The problem with fatalities...then and NOW

mate I know i can do better then the NRS fatlaities...and I have..I have drawn and sketched many concepts...thats can be done with mocap effortlessly...so has pirhana soldier...and we have been trying to find ways of getting them to NRS hahaha

http://www.hadoken.net/?p=2389 there is my work for you to see there if you would like!

If you want to convince them of anything, you need to demonstrate more technical ability with the drawings. It doesn't communicate clearly what you want in some of the pictures. One picture where Johnny Cage is kicking into a ninja's chest, I can't tell whether that is supposed to be a roundhouse or a side sick.
 
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Re: The problem with fatalities...then and NOW

Okay no one from NR studios is gonna listen to whiney fan complaints about how the fatalities should be and how you could do a better job with them. With that said, they should know that they need variety and not include just gory fatalities in MK9. They need te melting, being kit on fire, etc.
 
Re: The problem with fatalities...then and NOW

Okay no one from NR studios is gonna listen to whiney fan complaints about how the fatalities should be and how you could do a better job with them. With that said, they should know that they need variety and not include just gory fatalities in MK9. They need te melting, being kit on fire, etc.

Is that what you meant eariler? Should've just said this instead of all the other stuff. :P
 
Re: The problem with fatalities...then and NOW

Boon is to MK what Lucas is to Star Wars.

The fans HAVE made more creative fatalities already.

[video]http://www.youtube.com/user/piranhasoldier#p/c/F7F57E427148D60A/0/ZWVmfLgsnE8[/video]
[video]http://www.youtube.com/user/piranhasoldier#p/c/F7F57E427148D60A/1/jdrrYBNvHNg[/video]

Anyone that is o.k. with settling for something in a game they love because it's better than the poop they release before is fine by me. But I don't like to settle for things in the games I love. Especially whenI've been waiting for an MK game worthy of its name for a decade. Deadlines are great. But they have no SET deadline announced, just a rough idea around April. I've said before I'd rather they take more time to polish everything to a shining diamond than to spit it out because the fans can't keep their panties on till the game is done. IMO, the fatalities are weak with the technology at their disposal this day and age. But they have created the cut point system of the bodies so they can DLC the crap out of MK fans later on and easily add new dismembering fatalities to the roster without having to actually write anything more than the animation of the character's method of kill.

It's o.k. though, there are other games out there and more that will come to be that will satiate the missing creativity and violence fans of mature games hunger for. Just ask Mr. Kratos... hehe


Fun Fact: Every scene in God of War III was rendered in real time. Impressive is an understatement.
 
Re: The problem with fatalities...then and NOW

God of War has what? 5 games? With a few finishers in each, try to stretch his finishers over an entire roster of characters in multiple games. Just wait a few more games, "Mr. Kratos" will start to run out of ideas.
 
Re: The problem with fatalities...then and NOW

Boon is to MK what Lucas is to Star Wars.

The fans HAVE made more creative fatalities already.

[video]http://www.youtube.com/user/piranhasoldier#p/c/F7F57E427148D60A/0/ZWVmfLgsnE8[/video]
[video]http://www.youtube.com/user/piranhasoldier#p/c/F7F57E427148D60A/1/jdrrYBNvHNg[/video]

Anyone that is o.k. with settling for something in a game they love because it's better than the poop they release before is fine by me. But I don't like to settle for things in the games I love. Especially whenI've been waiting for an MK game worthy of its name for a decade. Deadlines are great. But they have no SET deadline announced, just a rough idea around April. I've said before I'd rather they take more time to polish everything to a shining diamond than to spit it out because the fans can't keep their panties on till the game is done. IMO, the fatalities are weak with the technology at their disposal this day and age. But they have created the cut point system of the bodies so they can DLC the crap out of MK fans later on and easily add new dismembering fatalities to the roster without having to actually write anything more than the animation of the character's method of kill.

It's o.k. though, there are other games out there and more that will come to be that will satiate the missing creativity and violence fans of mature games hunger for. Just ask Mr. Kratos... hehe


Fun Fact: Every scene in God of War III was rendered in real time. Impressive is an understatement.

Pre-rendered cut scenes (if that's what you're referring to) are pretty much a thing of the past. I have yet to see anything in MK that's pre-rendered and the fatalities certainly aren't done this way. In fact, I don't remember ever seeing a such a thing in any of the current gen games, so to think this is a relevant statement is silly.

And I don't think we're settling for anything here. Some people are just never satisfied and then they make these idiotic claims about laziness when they couldn't even BEGIN to do what NRS is doing.
 
Re: The problem with fatalities...then and NOW

Pre-rendered cut scenes (if that's what you're referring to) are pretty much a thing of the past. I have yet to see anything in MK that's pre-rendered and the fatalities certainly aren't done this way.

And I don't think we're settling for anything here. Some people are just never satisfied and then they make these idiotic claims about laziness when they couldn't even BEGIN to do what NRS is doing.

Well, the consumer is quick to judge even if they don't truly know the amount of effort the professionals go through to bring us these games. It's kinda sad.
 
God of War has what? 5 games? With a few finishers in each, try to stretch his finishers over an entire roster of characters in multiple games. Just wait a few more games, "Mr. Kratos" will start to run out of ideas.

You obviously haven't played the games... but that's not the point. The point being that there are plenty of games out there showcasing very creative, graphic, and even sometimes disturbing mature content.

Pre-rendered cut scenes (if that's what you're referring to) are pretty much a thing of the past. I have yet to see anything in MK that's pre-rendered and the fatalities certainly aren't done this way. In fact, I don't remember ever seeing a such a thing in any of the current gen games, so to think this is a relevant statement is silly.

And I don't think we're settling for anything here. Some people are just never satisfied and then they make these idiotic claims about laziness when they couldn't even BEGIN to do what NRS is doing.

Umm.... What are these videos then?



Looks like CGI scenes to me man....

And if you mean the bobble head, pointing at each other cut scenes that are done in real time, I don't think that falls under 'impressive'. They've done that scene since MK4. lol.
 
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Re: The problem with fatalities...then and NOW

You obviously haven't played the games... but that's not the point. The point being that there are plenty of games out there showcasing very creative, graphic, and even sometimes disturbing mature content.

We're also talking about a game that's not finished yet, too.
 
Re: The problem with fatalities...then and NOW

We're also talking about a game that's not finished yet, too.

I am REALLY TRULY hoping that this is the case man. Honestly it would be great if they have that elusive 'gore engine' that hasn't been implemented and I get to eat my words when the game is released.

Edit: And it's not ALWAYS about the amount of gore, but the execution of said kill. Scorpion's leg slice fatality could be the coolest fatality in the game if it was executed properly....

Example

 
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