DarkSideOfTheMoon
New member
With all those sections of the body that can be sliced off as showed above, why didnt cyraxs net fatality slice the other player in more pieces? I hope its a work in progress like hector said
Can you provide the link?
I've seen it too, but I don't remember the exact source. I think it was in an interview with some hyperactive black guy.
He said that the fatalities that have been shown are not the final version and some of them may even get combined. Video was out way before the Cyrax/Kitana reveal, so they've probably finished a lot of them. I haven't seen any new Fatality demos in a couple of months, tho.
Thanks a ton for finding this interview! It was more insightful than most others I've seen. I will certainly look forward to the polished version of this game now!
FRAME COUNTING!!!!!
I don't know if many know what this means for MK, but it is HUGE! Frame counting will allow for perfectly timed hits and combos as well as reduce, if not eliminate, the "how in the hell did THAT happen?" bull from previous MK's. I'm so friggin stoked about this!!!
But you should be concerned if they put in to many 1 frame links that online if the latency is a hair on the high side your going to have trouble pulling them off, one of the biggest issues with SSFIV online.
I pray that the netcode for the game is adequate. Can you explain what frame counting is to someone who doesn't play any other fighters?
Frame counting is why it was so important NRS made the new MK run at a solid 60 frames per second. In 1 second there are 60 frames of animation. When programming a fighter, frame counting is used to balance characters and create a unique fight for each distinct character. And example of this is;
Let's say Scorpion and Raiden are standing in front of each other within jab distance. If you press the same attack button at the same EXACT time for both chacters, which character would hit which? In order to program this correctly and create a unique fight, they can assign the 30th frame of 1 second of animation for Scorpion's jab and the 35th frame of 1 second for Raiden's jab to be the 'connecting' frame, meaning when the hit actually lands. This means that if both characters jab at the same EXACT time, Scorpion's jab would connect and cancel out Raiden's jab. NOW, most likely they would then program Raiden's jab to do slightly more damage to BALANCE out the two character's moves. This setup allows for you to learn your character on a deeper level, knowing what moves cancel out other fighters' moves and so on. Because of this effect, you can rely on your moves each and every time to do EXACTLY what you expect them to WHEN you want them to.
I hope the NRS team doesn't release anymore fatality vids to save some room for surprise. I rather go the next 3 months in the dark then be shown everything so by the time you get the game, you would of have seen everything. What they have shown now is about 85% of what they should show which leaves the next 90 days of final polish, IMO.
Yeah you'r right. I was just speaking about the fatalities particularly. I don't mind some more gameplay vids and arenas. I still want to get the game and be surprised to as what fatalities I'm going to see.I... disagree. If you don't want to see too much, then you should just not go around looking for MK news. But most of us want something. I'm not saying everything needs to be revealed, but we should know what we're getting when we buy the game.
Yeah you'r right. I was just speaking about the fatalities particularly. I don't mind some more gameplay vids and arenas. I still want to get the game and be surprised to as what fatalities I'm going to see.
hmmm I really dont think were goin to get that much of an improvement on the fatalities...its pretty obvious they are just focussing on the slicing points....which sucks.....I mean why model all the organs an skeletons just to have lame ass cut points on EVERY fatality....even then 70% we have seen are all torso related..