So it definitely sounds like, from the video you linked Kamal, that NRS are really just focusing on using the cut points in all the fatalities. Really a bummer for me.
Yeah I really hope that's not the case as well. With some characters it just doesn't make sense. As an example, I would love Sindel to use a sonic scream for her Fatality but we'll probably be bummed if she does have it because instead of the flesh ripping off, we'll just see the characters limbs get knocked off just like her Deception Fatality
I don't like the Fatalities where you expect to see something (ie the skin being ripped off) but instead because of their focus on a certain type of technology you see the body just get blown apart in chunks. One could argue that neither is realistic but it's a hell of a lot more feasible to see your skin ripped off before your limbs. I wish they had tech to peel skin off. I'm still hoping they they have some Fatality tech they can't show to the public because of the violence level or because they simply want to keep them under wraps.
That's one thing I was hoping for when this MK announced and actually before that. Feasible Fatalities! MK 4 was on the right track but they've just lost it after that with Fatalities like Sub-Zero's skeleton rip, Bo Rai Cho's where he spits fire and the characters limbs fall off in predetermined points and Sindel's scream that knocks limbs off etc...
I know MK is not realistic when it comes to the blood and gore and I don't ask it to be. What I do ask is that the Fatalities be
feasible. Like Sindel's scream actually resulting in a skinned body or a Fatality involving fire, burning the character down to a charred skeleton instead of just having the character model fall apart at predetermined dismember points.
"...don't be too impressed with the "go-go lighting" technique Hector shows of..."
That's right! I'm really enjoying Epic's _GOBO_ lighting system in all the _other_ Unreal Engine Games Running at 60fps. Oh wait, there are no other Unreal 60fps games because it is apparently nearly IMPOSSIBLE to get that engine running on consoles that fast. I'm sure their programming team just uses stock Epic to create MK and in no way had to rewrite the feature from scratch as they have mentioned at their GDC presentations. Right?
Haha WOW! Why so much hate buddy??
I was talking about the lighting technique itself. Did I say their engineers and programmers were crappy?? No. Did I say it looked like crap? No. All I said was to not be "too impressed" by it. So I was stating it was impressive, just not mind blowingly so, like it was made out to be.
You made a lot of assumptions about what I said... The lighting itself is what I was talking about. Everyone here knows they had to hack apart and customize the hell out of the Unreal Engine to get it to work for a 60fps fighting game and that is indeed quite the feat.
Next time, try not to overreact, make assumptions and hate on peoples posts. Thanks