Sub-Zero Thread - "Feel Death's Cold Embrace!"

Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

there's a bigger one thats easy as.
(sorry bout the ps notation.. its easier for me)

back+square-triangle-iceball,jump punch,back+square-triangle,*triangle-square-triangle,enhanced slide. _ 44% i believe.

alternatively,

back+square-triangle-iceball,jump punch,back+square-triangle,*triangle-square-CIRCLE, XRAY- %55 i believe

Ex slide combo is 34%, X-Ray combo is 46%
 
UPDATE

It's been pretty slow on the character threads lately, so I thought I'd let you all know that I've updated my guide. This update includes:

1) Many tips for the combos rewritten to help make more clear on how to nail the ones with strict timing.
2) Complete rehaul of the mix-up section. Includes brand new mix-up strings and low, medium, and overhead notations.

Check the guide in my sig. I hope it is continuing to help the Sub-Zero players out there.
 
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Okay, I've kind of improved with Sub-Zero, but how do I properly use ice clone? I barely ever use that move, also what does Ice Statue do?
 
Okay, I've kind of improved with Sub-Zero, but how do I properly use ice clone? I barely ever use that move, also what does Ice Statue do?

Ice Clone is the move you should always use using Sub-Zero, there are many ways to use it you should read the Fox17 and Kaballer's guides.
If the opponents hits the ice statue he will get frozen.
 
i dont see why subzero cant have this move bacc
The Ice Stalagmite fatality should have some involvement in the game.
i was disappointed that sonya's bike isnt in mk9 until i found out its in her xray.
idont care if its a move or a fatality even tho it should be a enhanced ground freeze
this move should be back in the game as well as icy kounter or ice contact :)
Have a nice day
 
I know these are old but I don't care. Thought I'd put in my two cents.


I do have one big question, however: did NRS really nerf Sub-Zero? Again?

It seems SZ is getting nerfed nearly everyday thanks to the whiners. If you dont like SZ's power don't play against him or just take your ass whoopin like a man.

You bring up a valid point, it can be done. But the clone has to be four dash lengths away for the E Ice Slide to not throw the opponent over the clone. I just tested it; even at three dash lengths away Sub Zero will hit the opponent over the ice clone. At four dash lengths, it takes 3 seconds for Sub-Zero's E Ice Slide to reach to the opponent and the opponent to reach the Ice Clone. The regular ice clone only gives you 4 seconds. Therefore, you have 1 second to do the E Ice Slide input.

I have tested the distance for clone and it is no less than one back-dash or equal to jump distance.

And im really interested in the advantages of 2,2 over B+1,2; its a lot easier to perform, and faster.

"Easier" I think is up to the player. the 2,2 starter covers distance is unavoidable when playing "jumpers" but the b1,2 starter easily handles blockers. Plus any 2,2 combo is less damage. I also found that jps are easily blocked/punished by online opp. IDK.

also the grab is the best way to deal with standing blockers. i still havent found a good answer for low blocks, any help with that would be helpful.

if you cant get in close enough for a grab, then use f4, 1+2, or f4, ice ball.

I would never let lag determine my game plan. What is the point of playing a match that doesn't allow me to play the way I choose? I train to fight my opponent, not an internet connection. ^_^

Amen brother!
 
Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

You bring up a valid point, it can be done. But the clone has to be four dash lengths away for the E Ice Slide to not throw the opponent over the clone. I just tested it; even at three dash lengths away Sub Zero will hit the opponent over the ice clone. At four dash lengths, it takes 3 seconds for Sub-Zero's E Ice Slide to reach to the opponent and the opponent to reach the Ice Clone. The regular ice clone only gives you 4 seconds. Therefore, you have 1 second to do the E Ice Slide input.

If your opponent can't react to an ice slide of four dash lengths and can't anticipate a move that has a 1 second window, then your opponent is not experienced. So yes, it can be done, but it cannot be done on an experienced opponent.

Jravenwood brought up a lot of old posts about Ice Clone distance that inspired me to discuss Ice Clones in greater detail. First of all, I realize that dash lengths vary in certain scenarios, so from now on I will refer to dash lengths as body lengths. When I wrote that post, jravenwood, I was referring to the most commonly used Ice Clone.


1. Neutral Ice Clone
IceClone1.jpg


This Ice Clone is made simply by pressing the Ice Clone input. Since this Ice Clone is crouching, even at three body lengths away the E Ice Slide will knock the opponent over it. Although most commonly used, this is a fairly useless Ice Clone position. I personally do not use it aside from the occasional wake-up Ice Clone.

There is one Ice Clone variety, however, which will cooperate perfectly with E Ice Slide. Let's discuss Ice Clone varieties and determine which one it is.


2. Dashing Ice Clone
IceClone2.jpg


This Ice Clone is made by pressing F dash - Ice Clone. This Ice Clone is standing, so you would expect it to work well with E Ice Slide. And it does work better than the neutral Ice Clone. However, E Ice Slide pushes farther than one would expect.

*Even at two body lengths, E Ice Slide would push the opponent over this Ice Clone.


3. 224 Ice Clone
IceClone3.jpg


This Ice Clone is made by pressing 224 - Ice Clone. This Ice Clone is standing upright. It is usually done after 22 mix-up pressure to fall back to zoning.

*Because the Ice Clone is made after a string, it is too close to the opponent. The initial roll the opponent does from the kick of the E Ice Slide will land on the Ice Clone, and the two-handed hit of E Ice Slide will hit the opponent while they are frozen, serving to unfreeze them.


4. F4 Ice Clone
IceClone4.jpg


This Ice Clone is made by pressing F4 - Ice Clone. This Ice Clone is standing upright, even putting his hand above his head. It is usually done to make F4 safe after realizing the opponent is stand blocking.

*For the same reason the 224 Ice Clone will not cooperate with E Ice Slide, the F4 Ice Clone will not either.


5. B12 Ice Clone
IceClone6.jpg


This Ice Clone is made by pressing B12 - Ice Clone. This Ice Clone is standing upright. This Ice Clone is used because it puts his hand right in the opponent's face.

*For the same reason the 224 Ice Clone will not cooperate with E Ice Slide, the B12 Ice Clone will not either.


6. 21 Ice Clone
IceClone7.jpg


This Ice Clone is made by pressing 21 - Ice Clone. This Ice Clone is standing upright. This is the better alternative to the B12 Ice Clone that many do not realize exists. It is safer because the second hit is not as slow. Also, the hand is even closer to the opponent's face. Another reason why the B12 string is not necessary.

*For the same reason the 224 Ice Clone will not cooperate with E Ice Slide, the 21 Ice Clone will not either.


7. Corner Ice Clone
IceClone8.jpg


This Ice Clone is made by pressing 212 - Ice Clone in the corner. This Ice Clone is standing upright. It is usually done to trap the opponent in the corner while Sub-Zero applies corner pressure. It is my favorite Ice Clone position by far. The front hand and the opponent's face are practically touching. The opponent cannot even press the forward button. Also, the front leg prevents the opponent from doing any D4 pokes.

*Unfortunately, as usual, for the same reason the 224 Ice Clone will not cooperate with E Ice slide, the corner Ice Clone will not either.


8. Jumping Ice Clone
IceClone5.jpg


This Ice Clone is made by pressing F jump - Ice Clone. This Ice Clone not only standing upright, but he covers height in the air. With this, the E Ice Slide has to work, right? Yes. It does work at any body length distance. However, F jump into Ice Clone is completely unsafe. The opponent can easily jump punch or kick you out of the air, and the Ice Clone will not be made. Also, the opponent can easily projectile you out of the air, which will serve to break the Ice Clone after it is made.

*Although it seems like the perfect Ice Clone position to cooperate with E Ice Slide, it is too unsafe to set up.

It feels like we've covered every position. And none of them cooperate with E Ice Slide. But, fortunately, I have figured out one. And it requires going back to the corner Ice Clone.


9. 212 Ice Clone
IceClone9.jpg


This Ice Clone is made by pressing 212 - Ice Clone in midscreen. This Ice Clone is standing upright. It is seldom used because the 212 Ice Clone is primarily used in the corner, where 212 cannot push the opponent away. Midscreen, 212 pushes the opponent away and the Ice Clone is made at a "weird" distance. This makes people avoid the string. Instead, people use B12 Ice Clone or 21 Ice Clone, which puts the Ice Clone at a much closer distance.

*The "weird" distance that 212 makes midscreen, however, is the perfect distance for E Ice Slide. I made a video so that you can see for yourself.


I followed up the freeze with B12 - 212 - Ice Slide to total 30% damage.

So there you have it, jravenwood. A much more detailed explanation of what I meant when I said the Ice Clone into E Ice Slide technique doesn't work in most scenarios. And a scenario that does work if you insist on using this technique.

Asodimazze, you love this technique, so I'm sure you will appreciate this as well.

Oh, and CannedBullets, you were asking about how to properly use Ice Clone. This should help you as well.
 
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Wow great info kaballer, one thing, the Jumping Ice clone is perfect for the Ice Clone Trap too.

EDIT - Nvm you said that already lol
 
Ah Kaballer! I won't give you +rep just because I +repped you too much and now I can't :(
Your post is really, really, really useful. Very detailed and clear. Well done :)
 
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Wow great info kaballer, one thing, the Jumping Ice clone is perfect for the Ice Clone Trap too.

EDIT - Nvm you said that already lol

Thanks, Fox17. You know me, I don't miss a beat. :P

Ah Kaballer, I won't give you +rep just because I +repped you too much and now I can't :(
Your post is really, really, really useful. Very detailed and clear. Well done :)

Rep is just a number by my name. I could really care less. If you learned something new and useful from my post, then I'm happy.
 
Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

Jravenwood brought up a lot of old posts about Ice Clone distance that inspired me to discuss Ice Clones in greater detail. First of all, I realize that dash lengths vary in certain scenarios, so from now on I will refer to dash lengths as body lengths. When I wrote that post, jravenwood, I was referring to the most commonly used Ice Clone.

I trimmed down your post because I didn't want to take up a lot of space with a quote but great post. Lots of work put into it and very helpful for Sub-Zero users. I've dabbled in such Clone shenanigans, they can be really useful once or twice in a match to catch people off-guard. It can turn a ~10% damage Slide from behind a Clone into a 30% combo. Big difference lol.
 
Rep is just a number by my name. I could really care less.

Then you are better man than I... no doubt lol

kaballer said:
If you learned something new and useful from my post, then I'm happy.

But we agree about this, this is the real reason I made the guide and ill continue updating. Ill update soon, bleieve me people, I will before the online gets fixed! lol
 
It seems SZ is getting nerfed nearly everyday thanks to the whiners. If you dont like SZ's power don't play against him or just take your ass whoopin like a man.

It seems that with every patch, Sub-Zero's combos do fuhrer and fuhrer damage.. if you catch my drift..

Spoiler:
NaziIceClone.jpg


No, seriously though, don't fret about the nerfs. Even if Sub-Zero did 20% damage tops with his combos, he would still be one of the best characters in MK9. Sub-Zero is top tier not because of the damage of his combos, but because of the properties of his specials. And those properties will never change.
 
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Ok, SZ was nerfed for second time and I didnt note it??? Maybe is because Im too awesome... lol j/k but seriously was he nerfed again?

PS:
Sub-Zero = Hail!
Skarlet = WTF dude?
 
I've been looking for an ice clone guide like Kaballer's for the longest. I highly appreciate it, I'm definetely going to start going back to my sub-zero now. Good Post.
 
Thank you Kaballer for the detailed post on ice clone situations. Like I said before, SZ is my fav fighter; he's been my main since mk1. clone used to act just as a shield but in the last two or three games it's been adapted as part of a legit arsenal of moves. the problem with clone that I see (for online play) is that it's too predictable/ blockable. The clone into slide combo might work as a good opener for the match but that's it. otherwise I think of it as strictly a zoning measure.

+rep for you and fox.
 
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