Sub-Zero Thread - "Feel Death's Cold Embrace!"

Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

Okay a question I have now jps I know is jump in punch starter. Now is that referring to a forward jump using 1 or 2 to start the combo ? I was trying it in practice mode assuming I was doing the right move it is a medium hit?

I don't know right now on which hight u hit ur enemie ..but if ur doing it right ur going to have 1 more hit than doing the combo without it.

example: JP,22xxIceBall or JP,B12xxIceBall = 4Hits
 
Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

Okay a question I have now jps I know is jump in punch starter. Now is that referring to a forward jump using 1 or 2 to start the combo ? I was trying it in practice mode assuming I was doing the right move it is a medium hit?

Good news. It doesn't matter what you press.

Whether you press 1 or 2, JPS will always hit with the front hand and register as a medium hit.

The same applies to NJP. Whether you press 1 or 2, NJP will always hit with the back hand and register as a medium hit.

Just don't press 3 or 4. :P
 
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Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

After messing around with Sub-Zero, I found a 12 hit X-ray combo which I find totally useless because it only does 48%, due to damage scaling. So just don't bother.
 
Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

Good news. It doesn't matter what you press.

Whether you press 1 or 2, JPS will always hit with the front hand and register as a medium hit.

The same applies to NJP. Whether you press 1 or 2, NJP will always hit with the back hand and register as a medium hit.

Just don't press 3 or 4. :P

You should mention that it hits medium meaning its also an overhead :)
 
Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

In these days I am often using charged B2 for my combos with Sub-Zero, and the results are his biggest meterless midscreen combos:

- fjp22xxiceball (11%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 212xxslide (35%) = 46%
- fjpB12xxiceball (13%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 212xxslide (35%) = 48%

These are some variations using 1 bar of meter (note that if you use 214 instead of 212 you can only use EXslide, normal slide hits only if the opponent is in corner):

- fjp22xxiceball (11%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 212xxEXslide (37%) = 48%
- fjpB12xxiceball (13%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 212xxEXslide (37%) = 50%
- fjp22xxiceball (11%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 214xxEXslide (40%) = 51%
- fjpB12xxiceball (13%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 214xxEXslide (40%) = 53%

These are with X-ray:

- fjp22xxiceball (11%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 212xxXray (49%) = 60%
- fjp22xxiceball (11%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 214xxXray (54%) = 65%
- fjpB12xxiceball (13%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 212xxXray (49%) = 62%
- fjpB12xxiceball (13%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 214xxXray (54%) = 67%

* I think that if timed right, charged B2 is unescapable and will freeze your opponent. I use this often and worked 100% online. If I'm wrong and there is a way to escape, none of my opponent knew what it is :).
* All the combos work even if you do a little dash after charged B2 and hit the opponent with both hits of B12, but the dash must be little. If you dash too much the opponent will fall on the ground before you hit him with the second hit. The damage stays the same.
* Don't try to use B12 after charged B2 online, because the timing is strict and you will often miss...the best thing to do online is: charged B2; dash; wait about 0.25 sec; 214xxslide = 32%.
* Notice that the opponent can't use breaker for charged B2 timed right, because it starts a "new" combo.
 
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Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

In these days I am often using charged B2 for my combos with Sub-Zero, and the results are his biggest meterless midscreen combos:

- fjp22xxiceball (11%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 212xxslide (35%) = 46%
- fjpB12xxiceball (13%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 212xxslide (35%) = 48%

These are some variations using 1 bar of meter (note that if you use 214 instead of 212 you can only use EXslide, normal slide hits only if the opponent is in corner):

- fjp22xxiceball (11%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 212xxEXslide (37%) = 48%
- fjpB12xxiceball (13%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 212xxEXslide (37%) = 50%
- fjp22xxiceball (11%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 214xxEXslide (40%) = 51%
- fjpB12xxiceball (13%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 214xxEXslide (40%) = 53%

These are with X-ray:

- fjp22xxiceball (11%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 212xxXray (49%) = 60%
- fjp22xxiceball (11%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 214xxXray (54%) = 65%
- fjpB12xxiceball (13%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 212xxXray (49%) = 62%
- fjpB12xxiceball (13%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 214xxXray (54%) = 67%

* I think that if timed right, charged B2 is unescapable and will freeze your opponent. I use this often and worked 100% online. If I'm wrong and there is a way to escape, none of my opponent knew what it is :).
* Don't try to use B12 after charged B2 online, because the timing is strict and you will often miss...the best thing to do online is: charged B2; dash; wait about 0.25 sec; 214xxslide = 32%.
* Notice that the opponent can't use breaker for charged B2 timed right, because it starts a new combo.

Great info Asodimazze, im gonna test and add as soon as i have time.
 
Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

In these days I am often using charged B2 for my combos with Sub-Zero, and the results are his biggest meterless midscreen combos:

- fjp22xxiceball (11%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 212xxslide (35%) = 46%
- fjpB12xxiceball (13%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 212xxslide (35%) = 48%

These are some variations using 1 bar of meter (note that if you use 214 instead of 212 you can only use EXslide, normal slide hits only if the opponent is in corner):

- fjp22xxiceball (11%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 212xxEXslide (37%) = 48%
- fjpB12xxiceball (13%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 212xxEXslide (37%) = 50%
- fjp22xxiceball (11%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 214xxEXslide (40%) = 51%
- fjpB12xxiceball (13%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 214xxEXslide (40%) = 53%

These are with X-ray:

- fjp22xxiceball (11%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 212xxXray (49%) = 60%
- fjp22xxiceball (11%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 214xxXray (54%) = 65%
- fjpB12xxiceball (13%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 212xxXray (49%) = 62%
- fjpB12xxiceball (13%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 214xxXray (54%) = 67%

* I think that if timed right, charged B2 is unescapable and will freeze your opponent. I use this often and worked 100% online. If I'm wrong and there is a way to escape, none of my opponent knew what it is :).
* Don't try to use B12 after charged B2 online, because the timing is strict and you will often miss...the best thing to do online is: charged B2; dash; wait about 0.25 sec; 214xxslide = 32%.
* Notice that the opponent can't use breaker for charged B2 timed right, because it starts a "new" combo.
http://www.youtube.com/watch?v=ASH_EYo1O6w&feature=player_embedded

I think this video should be on the first page.

oh btw a smart player would just do d3/4 to interrupt the b2 because if you screw up the timing by a quarter of a second they can easily hit with this to interrupt
 
Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

Ok we got a problem someone please tell me it's me. So I went to trainIng mode practiced my combos nailing them all the time. Practiced on people murdering people practice on computers killing it. Now I feel I am ready to lay down justice to my friend. He plays on one of those hd tv's I have heard they can lag after furiously missing the BnB I was like screw it any freeze 214 slide will have to do. Slide refused to come out. Frantically I was like no way I have gone mad clearly. It costs me two many games the only combo that came out a few times when I needed it was like freeze 214 xyray I was beating him still but it was not the rape I envisioned he got wins when he was a dead man to basic combos. Or BnB I should say. So I am wondering if offline play is affected from regular tv's abd hd tv' next kong lou is a hore he is in no way perfect legend or Justin Wong but what was I suppose to do I had no approach the low hat on jump the spin if I was in range the vertical hat for keep away pressure. He never will Jump backwards no free freeze. I go home load up the game. Combos work like butter. Was there a update how do I make sure I have the latest mk?
 
Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

In these days I am often using charged B2 for my combos with Sub-Zero, and the results are his biggest meterless midscreen combos:

- fjp22xxiceball (11%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 212xxslide (35%) = 46%
- fjpB12xxiceball (13%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 212xxslide (35%) = 48%

These are some variations using 1 bar of meter (note that if you use 214 instead of 212 you can only use EXslide, normal slide hits only if the opponent is in corner):

- fjp22xxiceball (11%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 212xxEXslide (37%) = 48%
- fjpB12xxiceball (13%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 212xxEXslide (37%) = 50%
- fjp22xxiceball (11%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 214xxEXslide (40%) = 51%
- fjpB12xxiceball (13%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 214xxEXslide (40%) = 53%

These are with X-ray:

- fjp22xxiceball (11%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 212xxXray (49%) = 60%
- fjp22xxiceball (11%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 214xxXray (54%) = 65%
- fjpB12xxiceball (13%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 212xxXray (49%) = 62%
- fjpB12xxiceball (13%); wait about 1,5 seconds, charged B2; b12 (miss the first hit); 214xxXray (54%) = 67%

* I think that if timed right, charged B2 is unescapable and will freeze your opponent. I use this often and worked 100% online. If I'm wrong and there is a way to escape, none of my opponent knew what it is :).
* All the combos work even if you do a little dash after charged B2 and hit the opponent with both hits of B12, but the dash must be little. If you dash too much the opponent will fall on the ground before you hit him with the second hit. The damage stays the same.
* Don't try to use B12 after charged B2 online, because the timing is strict and you will often miss...the best thing to do online is: charged B2; dash; wait about 0.25 sec; 214xxslide = 32%.
* Notice that the opponent can't use breaker for charged B2 timed right, because it starts a "new" combo.

Nice, Asodimazze. I appreciate how you listed every single variety along with the damage outputs. You are aware that the B2 refreeze will only work if the opponent is holding block while frozen, correct?

Ok we got a problem someone please tell me it's me . . . He plays on one of those hd tv's I have heard they can lag after furiously missing the BnB I was like screw it any freeze 214 slide will have to do. Slide refused to come out. Frantically I was like no way I have gone mad clearly. It costs me two many games the only combo that came out a few times when I needed it was like freeze 214 xyray . . . So I am wondering if offline play is affected from regular tv's abd hd tv'

I play on an HDTV every day. Every combo works flawlessly offline. I cannot say if it is just you, but it is definitely not the HDTV. Can you describe the exact input for the combos that aren't working out for you?

next kong lou is a hore he is in no way perfect legend or Justin Wong but what was I suppose to do I had no approach the low hat on jump the spin if I was in range the vertical hat for keep away pressure. He never will Jump backwards no free freeze.

Similar to Raiden, forget your Ice Clone and your Ice Ball trading. You have to pressure Kung Lao with 22 22 and 224. Cut down the space between you and Kung Lao until he begins to use his spin recklessly in order to keep you away. That is when you take advantage of the high recovery time of the spin and punish with Ice Ball. Follow up with the combos that you have practiced.

I go home load up the game. Combos work like butter. Was there a update how do I make sure I have the latest mk?

Go into training mode. Choose Kano. Get close to the opponent and press F3. If the hit registers as a low and not a medium, then your game has the newest patch.
 
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Asodimazze: The timing of your combos is hard and most of the times the enemy doesnt freeze after the force claws.
Inception: HD is not the problem, you are doing something wrong. To know if you have the patch try Sub-Zero's longest combos in training if the damage match with the ones in the thread, you have the game updated, if its higher it is not. [Try "Iceball - 2,1,4 - Slide" if does 22% your game is updated, if does 23% it is not]
 
Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

Nice, Asodimazze. I appreciate how you listed every single variety along with the damage outputs. You are aware that the B2 refreeze will only work if the opponent is holding block while frozen, correct?

Yes and no, if your opponent is not blocking you can freeze him anyway if you wait about 0.2 sec more I think. Maybe in this little time he can attack you, maybe not..I should test this.

Asodimazze: The timing of your combos is hard and most of the times the enemy doesnt freeze after the force claws.

I told you...the timing is important. If you got a good timing this will work very, very, very, very often. I tried charged B2 yesterday playing against a user of this forum (rinc-e) and it worked.
 
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Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

Yes and no, if your opponent is not blocking you can freeze him anyway if you wait about 0.2 sec more I think. Maybe in this little time he can attack you, maybe not..I should test this.



I told you...the timing is important. If you got a good timing this will work very, very, very, very often. I tried charged B2 yesterday playing against a user of this forum (R-ince) and it worked.

yup. Charging B2 works fine online. if he's failing to hit the correct timing ur able to jump out or low kick him (D3/4/2) I don't know about offline though ..I feel every thing is slower online.. I often have to input things twice to come out ..:/
 
Fox17 I think that the first post should be updated...there is a lot of stuff in these 12 pages that isn't there.

I will, i didnt have time to. Please say me wich is the most important, so i can test and add it.

The B+2 combos wont be added, they are so hard and IMO dont worth it but ill mention them as an alternative tactic.
 
I will, i didnt have time to. Please say me wich is the most important, so i can test and add it.

The B+2 combos wont be added, they are so hard and IMO dont worth it but ill mention them as an alternative tactic.

You added the Ice Puddle and Ground Freeze combos (which are not so useful.....) and don't want to add charged B2 combos? well, Imho you are wrong....

This is what I think should be added:

- There are a couple of combo starters that are not listed, if you don't want to add them all you should at least add F4, because it works against an opponent who is crouch blocking and F4xxIceball is extremely useful.

- You should add this video in the first page (posted by Smoke1ne) : http://www.youtube.com/watch?v=ASH_EYo1O6w&feature=player_embedded
Is about the force claws move by Tom Brady

* I think this thread needs a detailed matchup section, even if it will probably take some time to be complete and detailed.

The other useful stuff already is in Kaballer's guide.
 
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You added the Ice Puddle and Ground Freeze combos (which are not so useful.....) and don't want to add charged B2 combos? well, Imho you are wrong....

This is what I think should be added:

- There are a couple of combo starters that are not listed, if you don't want to add them all you should at least add F4, because it works against an opponent who is crouch blocking and F4xxIceball is extremely useful.

- You should add this video in the first page : http://www.youtube.com/watch?v=ASH_EYo1O6w&feature=player_embedded
Is about the force claws move by Tom Brady

* I think this thread need a detailed matchup section, even if it will probably take some time to be complete and detailed.

The other useful stuff already is in Kaballer's guide.

Thx im adding all of that tomorrow, great info +rep, and i get your point now and im adding some of the b2 combos. :)
 
I'm having some problems fighting against players who don't use teleport, don't come close to me, never try to attack.
They only escape and shoot projectiles, and if I try to dash block they just continue to escape and shoot....examples:

1) Kano player who just escapes and spam knives. I can't trade because knives are too fast...I can't come close because he keeps going away from me. If I manage to get close to him, he spams UpBall (which is practically unpunishable, online even throw miss often).

2) Sindel player who just shoots fireballs from everywhere and escape, never trying to attack me with combos and other stuff. I can't use iceball because sindel shoots low fireballs too.

What should I do against this type of guys?

- They are prepared to block slide and hit me after.
- Iceball is almost useless.
- Ice clone is not an option.
- Dash blocking may help, but they continue to escape endlessly...they also manage to do me a lot of chip damage.
- They are not unprepared players...are actually good players that knows combos too, just don't try to come close and fight.
 
Against match ups like that(Noob, Kitana, Sindel etc) forget about clones and iceballs and go straight into offense.

If you find openings to use the clone use it to cut off the screen, but don't hide behind it, keep moving forward.

Be patient and try to get them into the corner. I can't stress this enough. Trap them with the clone and go to work with 2,2. Even if you lose the first round if they're in the corner(or close) you can easily sweep the next 2 rounds.

Also, on trades use EX ice ball. Works wonders.
 
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