ssf4 vs mk9

Re: sss4 vs mk9

Nothing more needs to be said, Edenian Royalty and Gamer_Of_The_Year (seriously, you actually picked this as your tag??;O) put it all there for people to see and they are wise and speak of the truth.

Now how about MK vs SF vs Tekken.... ;O)

I've been playing Tekken 6 these last few days, juggle crazy.
 
Re: sss4 vs mk9

Wow. So many people on this thread are proving they know absolutely NOTHING about fighting games. Comments like "SF has no combos" (wtf? haha), "people spam more in Street Fighter" haha (not even every character has a projectile in Street Fighter lol; I'm ranked in the Top 30 on MK Online PS3. I've played HELLA matches. 80% of the people online are spammers and cheap cowards not trying to learn the game. And they RAGE QUIT. ALOT!!!!! It's downright DISGUSTING; u rarely get rage quits in SFIV). Street Fighter community is a hundred times more serious and respectable when it comes to players trying to master skill and not be cheap. Seriously. But that's simply because that's the kind of game Street Fighters been for a while now. And MK is just getting it's feet wet I guess.

I mean come on guys, let's be real here. I'll start: I am a HUGE fan of Mortal Kombat. Have been since I first played the original on Sega Genesis and fell in LOVE the first time I saw Mortal Kombat II in the Arcade (it was glorious, one of the most amazing moments of my gaming life was seeing MK2 for the first time. It's in my Top 5 fighting games of all-time).

With that said, I ALSO am a Street Fighter fanatic. Because, I LOVE FIGHTING GAMES...PERIOD. I don't hold allegiance to either or. If I see a game and it looks good then I play it and it plays good (I like it). End of story. And while MK2 blew my frickin' little 8 year old mind back then Street Fighter II Turbo was the first fighting game I actually fell in love with. Seeing Ryu vs. Ken on Guile's stage with that epic theme music blaring STILL gives me chills.

Even as a kid, I remember knowing each game was infinitely different but I loved them both. Obviously for different reasons. As the years passed Street Fighter evolved into a more deeper, more polished, more technical video game and Mortal Kombat expanded it's (already ingenious) Universe with more epic characters, epic stages, and epic storylines. I honestly used to play Street Fighter to feel accomplished (because it took incredible skill to be that good) and I'd play Mortal Kombat for the sheer entertainment, velocity, and awesomeness of the characters and stories I loved. And even though Mortal Kombat has FINALLY stepped it's game up in terms of mechanics and gameplay that really hasn't changed today for the most part. BUT, it does give MK a HUGE leap forward because while MK still has it's incredible story and characters along with better gameplay (finally) SF has deepened it's fighting engine to ASTRONOMICAL heights of sheer genius BUT the story is so bland and boring it's ridiculous. I like Sakura alot (though she's not my main), but I don't give a rats ass about her storyline. It's horrible...haha I can admit that. Not saying they don't have good storylines in SF (Chun-Li has a great personal story, Ryu, Akuma, Gouken, Juri, Gen, Sagat, etc have really good ones too) but on the whole....they suck.

But anyway, here are MY Pros and Cons of each game:

STREET FIGHTER

PROS:
INCREDIBLE DEPTH: Easily THE DEEPEST FIGHTING GAME EVER MADE. Period. This is not up for debate.
FOCUS ATTACKS: the deepest mechanic in SFIV is the focus attack. It affects gameplay in so many ways I cannot even begin to explain it to you guys here. Simply put, if you don't learn how to use this mechanic you will FOREVER BE A SCRUB.
CHARACTER GAMEPLAY DIVERSITY: Walk speeds, frame data, fighting styles, normals, specials, inputs, recovery time, wake up options, etc. are ALL incredibly different for each characters. You CAN NOT learn the fundamentals for Street Fighter as a whole and then jump to other characters with EASE. YOU MUST LEARN EACH CHARACTER INDIVIDUALLY.
METER MANAGEMENT: Two meters, REVENGE-blocking, taking damage basically defense builds this meter, and allows you to do Ultras...and SUPER: Inflicting damaging, using projectiles, basically being offensive allows you to build this meter. Super meter can be used to do EX Moves, Focus Attack Dash Cancels, etc. It's brillaint. I swear every fighting game just needs to steal this two meter system from Street Fighter because it IS THE STANDARD.
TRAINING MODE: Scoff all you want. But Street Fighter IV's training mode is nothing short of brilliant. The damn training mode is deeper than most fighting games. And I am not even joking. The amount of stuff you can do in this training dojo is ridiculous. If you can't play SFIV I URGE you to jump into the training mode and do the trials. You will learn ALOT. Which brings em to:
TRAILS: Um, have you guys ever heard of the TRIAL MODE. You say Street Fighter has no combos; hahahahahaha That's HUH-LARIOUS. It's a damn mode that TELLS YOU THE COMBOS IN THE GAME lol Jeez.
ONLINE AND REPLAYS!!!!: Online is virtually flawless. I've yet to experience any serious lag. And the REPLAY CHANNEL IS INSANELY BRILLIANT.

CONS:
Learning curve can be steep. (But it's rewarding to true fighting game enthusiasts).
Capcom literally just quit giving a shit about SFIV's storyline. I'm a Street Fighter IV fanatic and I don't have 1 frickin' clue what's going on lol because I don't give a shit. That's why. Because it sucks donkey ass.

- that's it. Cause SSFIV honestly doesn't have much wrong with gameplay. It's the most polished fighting game ever made. Seriously.

MORTAL KOMBAT

- INCREDIBLE STORYLINE AND CHARACTERS: Saying MK has the coolest characters and sickest storyline in ALL OF FIGHTING GAMES is an understatement. This is the REAL reason why everyone loves Mortal Kombat. If the characters sucked ASS no one would give a crap about fatalities and blood. It's starts with this people.
- ACCESSIBILITY: MK is most accessible fighting game on the market. Point blank period. Anyone can pick up a pad and start doing basic combos and chucking Scorpions spear and feeling like a badass. However, MK does have an extra layer of depth this time around. And I love that about it. Though it lacks SFIV 3rd and 4th layer of depth.
- DEEPEST MK EVER MADE: While the game is easily to play one the first level, NRS did a really good job making MK have and extra level of gameplay design to it. Combos that link into specials that link into chains that link into X-Rays is a really good step forward for MK. It's like the fighting game with the MATURE RATING has FINALLY GROWN UP :) haha
- STAGE DESIGN and CHARACTER DESIGN IS STUNNING: When I saw SFIV the first time I BLOWN AWAY. I remember the Super Street Fighter II Turbo days and seeing SFIV the first time was like waking up in the SF dreamworld I had envisioned as a kid. With that said, what makes MK even MORE spectacular to me is that I KNEW it was going to look gorgeous. I KNEW it would be beautiful. Hell, I had played games like UNCHARTED 1 and 2, God of War 3, and SFIV (Graphical masterpieces). In this day and age with the technology you BETTER have amazing graphics right? lol Yep, and I STILL was blown away. Seeing Shang's Tsung Gardens, Scorpion's Hell Stage, and Jade's Desert made me feel like a kid again. Simply magnificent. And the way characters show damage is brilliant (though there's too much blood on the face!!! Come on NRS Jesus haha).

CONS:
LIMITED GAMEPLAY: Though it's the deepest MK. It's still limited in terms of depth and what I can do as a fighter. I honestly think NRS should give each character MORE variations of combos in there move lists and more options to chain and link and then bring the DAMAGE DOWN. That would make MK lightyears better ALONE.

ONLINE IS HORRIBLE: It was good for a week. The bad for a month. Then good for two weeks. And been bad ever since. Fix this shit Boon. Fix it now, dammit! haha

That's just my too cents.

Hope it helps.



Great post! Sometimes people forget about huge role of Street Fighter games in whole fighting games' industry. Omiting SF1 wich was total crap (e.g. doing a special crap depended not only on correct button combination but also on luck), SF2 introduced incredible precision and more advanced gameplay. It was complete fore-front - and all later SF incarnations (Turbo, Alpha/Zero series, SFIII games and SF4/SSF4) still remain being an avantgarde of gameplay among 2D fighting games.

SF2 was a big bang which caused a wave of its japanese clones and imitations, some of them worked out good reputation (like all SNK productions), most of them was easilly forgotten on the way to copy the perfection - SF. Only Mortal Kombat was different. Tones of violence, story, characters etc. was an important factor but not only key of its success. MK gameplay also ruled because of his unique fighting system which was lead in MK2/MK3 to be flawless and recongizable. MK1-MK3 was such period when serie was able to rival with SF on the gameplay's ground, serie was avantgarde too. MK4 spoiled everything, it looked like a joke comparing to SFIII. Then MKDA/MKD/MKA - cool games but judgeing by gameplay - poor ones when comparing to Tekkens or Soul Caliburs.

Now, after years, MK9 have chance to knock in the hall of fame's door, but rivarly with SSF4 is hard thing...
 
Re: sss4 vs mk9

Love both but if I had to pick one, it would be MK9.

While SF4 is the technically superior game, it can't match the fun and characters of MK.
 
Re: sss4 vs mk9

Haha...like I said. It's pure shit lol
Oh you don't know about Shadaloo? You know the evil organization that does that.....stuff. So Ryu and Ken fight in the big tournament to you know.....help....that person with their hadokens
SF as a whole, is a homage to several media ( like the movies "One Armed Boxer" and "The Master of Flying Guillotine"; animes like "FotNS" and "JoJo"), myths (like chi projection) and real life people (like Mas Oyama).

(SF1): Sagat, the Emperor of Muay Thai, calls the strongest fighters in the World to see if he is, indeed, the strongest of them all. On the other side, there is Ryu (relatives and their status unknown) who was taught by master Gouken an unnamed ansatsuken (means any "martial art created to kill") fighting style, only toned down (as Gouken did not walked in the murderous ways on combat of his master Goutetsu and his brother Gouki). Ryu enters the Tournament and fights all sorts of fighters until he faces Sagat. But no matter what he tried, Sagat was superior. The urge to win makes Ryu tap into the Dark Hadou (means "surge"), and with a cheap shot, defeats Sagat with a Metsu (means "destroy") Shoryuken (means "rising dragon fist") to the chest, when Sagat was going to help him stand up; Ryu leaves confused, and decides to ask his master about this newfound power...only to find him dead. Gouki had done it, as well as killing Goutetsu.

(SFA): Enraged by Sagat's defeat, Adon challenge's Sagat and wins, thus becoming the new emperor of Muay Thai. Bison (the head of a Crime Organization, who had previously learned the Psycho Power from an unnamed Master, together with two unnamed students--he had his Master killed. The fate of the students is not known) recruits Sagat. He had previously recruited Balrog (his name in the japanese/original versions is Mike Bison, but he is not the same guy as SF1 Mike) and Vega. So the bouts (as there were no Tournaments on Alpha) of this era are to recruit fighters and to find a new body for "Dictator", 'cuz you see, his original body can't hold his increasing Psycho Power. To find these fighters, he sends Killer Bee (Cammy, a girl made of Bison's DNA, and possible worthy host for Bison's "soul") and his twelve personal bodyguards (kidnapped/brainwashed girls trained as assassins). On the other side there is Rose, a girl that shares Bison's soul (she is his "good part", which he had given up upon learning the Psycho Power) and plans to stop him. She warns Ryu about him, as Bison targetted him as his definite host. But Sagat (now reformed, as he noticed his hatred wasn't leading him to anywhere) and Sakura prevents him from taking over Ryu's body. Charlie, who during the Alpha Series was trying to destroy Shadaloo (or Shadow Rule) manages to destroy the base, presumably dying in the process. Bison's body explode, but his soul resides on Rose; Cammy had her memories erased.

(SF2): This is probably a death match, Shadaloo is still up, they probably are still collecting data, and it's cientists managed to create a new, but weaker body for Bison. It would be here where Gouki killed Bison for good, however...the retcon hand striked again (as they say Bison is still alive on SF3's timeline!).

(SF4): S.I.N. (a corporate enterprise that especializes in military technology, and had deals with Shadaloo in the past) and it's head, Seth, make another Tournament to put the data collected to good use: the Organization has lots of "Seth Unities" (originally for Dictator's use) using the data collected from the other fighters. Supposedly, they also cloned Gouken and Gen (that, last time we saw, was heavilly hinted to have succumbed to leukemia), so that these "Seths" could collect data from them. They also created a fighting suit, of which, is first used by Crimson Viper, to test it on her opponents (it turns out, Viper is an undercover agent). Lastly they had a machine storing the fighters spent energy. However, it was destroyed by Ryu and Sakura. Later, Juri Han (known as a MIA TaeKwonDo prodigy turned evil, with an artificial eye capable of enhancing her strength) kills her patron, the "real" Seth, only because she has fun with other people's suffering.

(SF3): This was supposed to be a new beginning, the journey of Alex, SF's new hero. However, IMO, Capcom really let themselves go on this one...see: Gill, a "god" (actually, a human with genetic enhancements, that somehow got godlike features), calls fighters that might not be the best of the world, but are of his liking...to create (what he and the Secret Organization he leads believes is) an Utopia.

So, tl;dr:
SF1: Sagat, the emperor of Muay Thai, wants to know if he is, indeed, the strongest fighter in the world.
SFA: Behold Bison, an evil guy looking for a new body that can hold his soul/increasing power.
SF2: A deathmatch.
SF4: Data Collecting Cyborgs wants to test the best fighters of the world (and copy their ability in the process)
SF3: This part of the story sucks, I'll give you that.
 
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Re: sss4 vs mk9

Pros and Cons of SSF4:

- Ultra mechanics (rewards you for getting your ass handed to you)
- Specials auto-correct too easily
- Input shortcuts
- 3 frames invincible reversals like Shoryuken makes frame traps look dumb and useless
- Zoning is kinda dumb and boring to watch
- Option Selects are whack
- No Story Mode
- 50/50s are annoying as hell (Viper, Akuma, Ibuki, Yun, Rufus, Fuerte) some matches you have to constantly guess which way to block
- Yun

+ Great Netcode
+ Amazing Training Mode
+ Replay Channel
+ A lot of depth
+ A lot of variety in characters and playstyles
+ Combos require execution and timing
+ Great negative edge
+ Good throw mechanic
+ Chess footsies (thanks to fluid movement and good mid-range pokes)
+ kara-canceling
+ Fishing for specials and super possible
+ Possible to combo from crouch position
+ Almost everyone has an overhead
+ Sweeps are useful (give untechable knockdown)
+ Throws and Sweeps allow safe jump pressure
+ Command throws are unblockable
+ Characters can taunt
+ Fun and original alt costumes
+ Doesn't have ridiculous characters like Kung Lao, Raiden, Reptile, Cyrax and Kabal
+ Characters don't have 70% combos for 1 bar.
+ Not a lot of 8-2 matchups. Very few 3-7 mathcups
+ Bugs are almost non-existent
+ 2D hit boxes
+ Frame Data is available to everyone


I prefer the zoning wars and meter management of MK9. But the footsies, mid-range and up close game is like A MILLION times more interesting in SSF4. This is because SF actually has fluid movement and useful pokes that can combo into specials or super.

I'm a huge MK fan but I can't honestly say MK9 is the better game. SSF4 has too many great things that MK9 doesn't yet have. (netcode, training mode, bug-free, replay channel, chess footsies, 2D hitboxes, Frame Data)
 
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Re: sss4 vs mk9

Vulcan Hade said:
+ Doesn't have ridiculous characters like Kung Lao, Raiden, Reptile, Cyrax and Kabal

What do you mean with this? Because except for Raiden, I like all these characters you mentioned...
 
Re: sss4 vs mk9

Pros and Cons of SSF4:
+ Combos require execution and timing
Combos require execution and timing in MK9 too. In fact, I'd say combos are better in MK9 because you don't have to do any of that FADC bulls*** for anything other than target combos. I sure hope they get rid of that s*** in Street Fighter X Tekken.
 
Re: sss4 vs mk9

Combos require execution and timing in MK9 too.
MK9 combos are pre-programmed chains that you repeat over and over. You can input them while you are in the air and it will still combo. In SF, you have to wait until the animation ends to link. If you press a button 1-2 frame too soon or too late it won't link and the opponent will block. So hit confirming in SF actually requires skill. FADC is great imo and I'm glad it's hard to do because other wise you would have a very scrub-friendly game were anyone can beat the best players. So the fact that footsies, FADC, kara-canceling and links require skill is what separates the good players from the bad ones. In MK9 what separates the good from the bad is the meter management and the ability to condition the opponent and make good reads.

The only thing that makes MK9 combos relatively hard to do is the poor negative edge and online lag. But once you get used to negative edge and if you play offline, then combos are extremely easy to do. Only exception is characters like Cyrax and Kano. Cyrax requires good execution and Kano requires a lot of precise dash cancels and timing (for juggles).


What do you mean with this? Because except for Raiden, I like all these characters you mentioned...
I mean character design wise and balancing.

In SF, most of C and D tier can compete with A and B tier. In MK9, S tier is too strong for low tier characters.

The reason is because characters like Kung Lao are poorly designed and have natural advantage vs the rest of the cast. Kung Lao is great at rushdown, zoning, mixups, counters, anti-air, wake up and footsies. Sindel is great at zoning. Sonya is great at rushdown. So you have "super characters" that are basically great at everything (KL, Raiden, Reptile, Kabal, Nightwolf) while the rest of the cast are mostly one-dimensional or two-dimensional.

In SF, almost everyone has an overhead, a decent reversal, a cross-up attack, a decent anti-air and decent wake up options. Plus everyone has focus attack, can frame trap, can safe jump after an untechable knockdown and play footsies. This makes it possible for a bad character like Dan, El Fuerte or Gen to compete with top tier characters.

So the fact that low/overhead mixups, footsies, FA and frame traps are universal reduces the gap between good and bad characters.
 
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Re: sss4 vs mk9

MK9 combos are braindead pre-programmed chains that you repeat over and over. You can input them while you are in the air and it will still combo. In SF, you have to wait until the animation ends to link. If you press a button 1-2 frame too soon or too late it won't link and the opponent will block. So hit confirming in SF actually requires skill. FADC is great imo and I'm glad it's hard to do because other wise you would have a scrub-friendly game were anyone can beat the best players (because of ultras and easy combos). So the fact that footsies, FADC and links require skill is what separates the good players from the bad ones.

The only thing that makes MK9 combos relatively hard to do is the poor negative edge and online lag. But once you get used to negative edge and if you play offline, then combos are extremely easy to do. Only exception is like Cyrax and Kano. Cyrax requires good execution and Kano requires a lot of precise dash cancels and timing (for juggles).



I mean character design wise and balancing.

In SF, most of C and D tier can compete with A and B tier. In MK9, S tier is too strong for low tier characters.

The reason is because characters like Kung Lao are poorly designed and have natural advantage vs the rest of the cast. Kung Lao is great at rushdown, zoning, mixup, counter, wake up and footsies. Sindel is great at zoning. Sonya is great at rushdown. So you have "super characters" that are basically great at everything (KL, Raiden, Reptile, Kabal, Nightwolf) while the rest of the cast are mostly one-dimensional.

In SF, almost everyone has an overhead, a decent reversal, a cross-up attack, a decent anti-air and decent wake up options. Plus everyone has focus attack, can frame trap, safe jump after an untechable knockdown and play footsies. This makes it possible for a bad character like Dan or Gen to compete with top tier characters.

Ah got it, I know there are balance issues with them specially Kung Lao but I didnt now Kabal was that good, though I like them design wise, except for Raiden who IMO looks retarded.
 
Re: sss4 vs mk9

Ah got it, I know there are balance issues with them specially Kung Lao but I didnt now Kabal was that good, though I like them design wise, except for Raiden who IMO looks retarded.

Raiden's hat is too damn big. If it was like his MK1 and MK2 hat he would look a lot better
 
Re: sss4 vs mk9

MK9 combos are pre-programmed chains that you repeat over and over. You can input them while you are in the air and it will still combo. In SF, you have to wait until the animation ends to link. If you press a button 1-2 frame too soon or too late it won't link and the opponent will block. So hit confirming in SF actually requires skill. FADC is great imo and I'm glad it's hard to do because other wise you would have a very scrub-friendly game were anyone can beat the best players. So the fact that footsies, FADC, kara-canceling and links require skill is what separates the good players from the bad ones. In MK9 what separates the good from the bad is the meter management and the ability to condition the opponent and make good reads.
So you like FADC, because it needlessly overcomplicates the game, and makes it that much harder for new players to get into the game?
 
Re: sss4 vs mk9

SSF4 is pretty much the cream of the crop of all fighting games in history. Tournament wise, as a player this is where the fame and the prestige is. This is where you want to be if you're a fighting game specialist. You are litterally a celebrity in the fighting games community if you are a good player.

Street Fighter is far more technical, far far more deeper and is more rewarding after spending days and months in the training room.

MK9 is more noob friendly which can be bad or good, which is subjective to each person... The BNB combos for most characters can be learned in a few hours, usually it takes me around 10-30 minutes...

For your information, at EVO 2011:

SSF4 AE Top 8: Number of viewers: 80 000+ peoples
MK9 Top 8: Number of viewers: 40 000+ peoples

Thoses numbers pretty much tells you everything you need to know...

SSF4 is x2 more popular in terms of competitive play, while MK9 is more defined for the casual play.

which is weird because watching a sf4 fight isnt very fun unless you know intricately every detail of gameplay. its like watching a no hitter in baseball without knowing the rules of baseball...just looks like 2 guys playing catch!

meanwhile mk9 doesnt require intricate knowledge of the gameplay to be fun to watch.

watching competitive ss4 matches is watching two people poke eachother (unless they have haodokens to spam) until someone can get into position for a super special.

and at the guy who said you cant spam haodukens...lol...right man. no dashblock, no teleports, 3 different speeds projectiles...ss4 spam is both more monotonous looking and harder to get around then mk9's
 
Re: sss4 vs mk9

ok, so ive been putting in more time and i managed to somehow find a group of chars i like playing. forgive any spelling mistakes cuz the words/names in this game still seem hard for me to remember atm.

hakkan ive decided to be my main. Partially cuz i couldnt find a BA char that wasnt generic, so i went the other route to find a rediculous one, and hakkan fits that role to a T. i mean he covers himself in cooking oil to boost his hot oil wrestling prowess!

Dan i second, for pretty much the same reason

dudley is third string because he just seems rediculous to me

overall the game is...interseting, i understand it has more depth, and ive been researching while i play (mainly training/arcade mode atm) but i dont get some of the stuff you guys are saying. FADC? kara cancels? im uber noob to this game atm. and ive yet to find anything that explains this stuff as most forums seem to assume you have been playing sf for the last decade.

I still think the game should have moer combos and rely less on the silly supers/ultras. it gets to the point of fatalities in mk9...you just get sick of seeing them, sept this time around you HAVE to use them, i like to use dan's super taunt just so i cant use one >.<

someone said the 2 bar system in this game is amazing...how so? in all honesty right now it feels clunky and convoluted. ive read the manual cover to cover still doesnt seem to explain things well.
 
Re: sss4 vs mk9

Here's what would make MK9 VS SSF4 a great game:

If you are a MK fan you could choose to battle in the gory universe of Mortal Kombat, with Fatalities, blood, and X-Ray moves.

If you are a Street Fighter fan, you can do battles in the Street Fighter realm, with ultra combos, bunches of bright special effects, and vibrant colors, without any blood, and would be a lot faster (Like Street Fighter was known for)

So, you could choose to fight in Super Street Fighter 4 gameplay mechanics, or Mortal Kombat 9 gameplay mechanics. Tell me what you think.

EDIT: Oh, and sorry if it's a little off topic- I JUST realized what we're really talking about.
 
Re: sss4 vs mk9

ok, so ive been putting in more time and i managed to somehow find a group of chars i like playing. forgive any spelling mistakes cuz the words/names in this game still seem hard for me to remember atm.

hakkan ive decided to be my main. Partially cuz i couldnt find a BA char that wasnt generic, so i went the other route to find a rediculous one, and hakkan fits that role to a T. i mean he covers himself in cooking oil to boost his hot oil wrestling prowess!

Dan i second, for pretty much the same reason

dudley is third string because he just seems rediculous to me

overall the game is...interseting, i understand it has more depth, and ive been researching while i play (mainly training/arcade mode atm) but i dont get some of the stuff you guys are saying. FADC? kara cancels? im uber noob to this game atm. and ive yet to find anything that explains this stuff as most forums seem to assume you have been playing sf for the last decade.

I still think the game should have moer combos and rely less on the silly supers/ultras. it gets to the point of fatalities in mk9...you just get sick of seeing them, sept this time around you HAVE to use them, i like to use dan's super taunt just so i cant use one >.<

someone said the 2 bar system in this game is amazing...how so? in all honesty right now it feels clunky and convoluted. ive read the manual cover to cover still doesnt seem to explain things well.

Do you know Hakkan is like the crappiest character to play? Even below Dan lol. Regarding the two bar system, Your ultra meter is obviously for your Ultra attack, the fuller it is, the stronger your ultra. The super meter is for your super attack, which is basically a weaker version of your Ultra, or enhanced moves. ( stronger version of your special attacks)
 
Re: sss4 vs mk9

Do you know Hakkan is like the crappiest character to play? Even below Dan lol. Regarding the two bar system, Your ultra meter is obviously for your Ultra attack, the fuller it is, the stronger your ultra. The super meter is for your super attack, which is basically a weaker version of your Ultra, or enhanced moves. ( stronger version of your special attacks)

i understand that much, still feels clunky.

also not my fault the balanced chars in the game are boring. there is literally no BA chars that look remotely interesting in ssf4 for me. so i went the route of funny (of which i do not find rufus amusing) and hakan was the funniest. i cant play whats good just because its good, i have to actually like the char.

as i understand it the AE was intentionally left unbalanced as well :/...yun ftw? he looks so dumb

i understand this is all my opinion mind you, but its my honest one (on chars and balance)
 
Re: sss4 vs mk9

i understand that much, still feels clunky.

also not my fault the balanced chars in the game are boring. there is literally no BA chars that look remotely interesting in ssf4 for me. so i went the route of funny (of which i do not find rufus amusing) and hakan was the funniest. i cant play whats good just because its good, i have to actually like the char.

as i understand it the AE was intentionally left unbalanced as well :/...yun ftw? he looks so dumb

i understand this is all my opinion mind you, but its my honest one (on chars and balance)

I understand that you play characters that you like, was just letting you know that he has a disadvantage in someway against all characters. Hakan is definitely the goofiest character to me. (Turkish Oil Wrestling..lol) I hate Yun, he seems to not have a weakness. The characters I find fun to play are Cammy, Rose, and Adon, I don't think any of these characters are considered top-tier.
 
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