Wow. So many people on this thread are proving they know absolutely NOTHING about fighting games. Comments like "SF has no combos" (wtf? haha), "people spam more in Street Fighter" haha (not even every character has a projectile in Street Fighter lol; I'm ranked in the Top 30 on MK Online PS3. I've played HELLA matches. 80% of the people online are spammers and cheap cowards not trying to learn the game. And they RAGE QUIT. ALOT!!!!! It's downright DISGUSTING; u rarely get rage quits in SFIV). Street Fighter community is a hundred times more serious and respectable when it comes to players trying to master skill and not be cheap. Seriously. But that's simply because that's the kind of game Street Fighters been for a while now. And MK is just getting it's feet wet I guess.
I mean come on guys, let's be real here. I'll start: I am a HUGE fan of Mortal Kombat. Have been since I first played the original on Sega Genesis and fell in LOVE the first time I saw Mortal Kombat II in the Arcade (it was glorious, one of the most amazing moments of my gaming life was seeing MK2 for the first time. It's in my Top 5 fighting games of all-time).
With that said, I ALSO am a Street Fighter fanatic. Because, I LOVE FIGHTING GAMES...PERIOD. I don't hold allegiance to either or. If I see a game and it looks good then I play it and it plays good (I like it). End of story. And while MK2 blew my frickin' little 8 year old mind back then Street Fighter II Turbo was the first fighting game I actually fell in love with. Seeing Ryu vs. Ken on Guile's stage with that epic theme music blaring STILL gives me chills.
Even as a kid, I remember knowing each game was infinitely different but I loved them both. Obviously for different reasons. As the years passed Street Fighter evolved into a more deeper, more polished, more technical video game and Mortal Kombat expanded it's (already ingenious) Universe with more epic characters, epic stages, and epic storylines. I honestly used to play Street Fighter to feel accomplished (because it took incredible skill to be that good) and I'd play Mortal Kombat for the sheer entertainment, velocity, and awesomeness of the characters and stories I loved. And even though Mortal Kombat has FINALLY stepped it's game up in terms of mechanics and gameplay that really hasn't changed today for the most part. BUT, it does give MK a HUGE leap forward because while MK still has it's incredible story and characters along with better gameplay (finally) SF has deepened it's fighting engine to ASTRONOMICAL heights of sheer genius BUT the story is so bland and boring it's ridiculous. I like Sakura alot (though she's not my main), but I don't give a rats ass about her storyline. It's horrible...haha I can admit that. Not saying they don't have good storylines in SF (Chun-Li has a great personal story, Ryu, Akuma, Gouken, Juri, Gen, Sagat, etc have really good ones too) but on the whole....they suck.
But anyway, here are MY Pros and Cons of each game:
STREET FIGHTER
PROS:
INCREDIBLE DEPTH: Easily THE DEEPEST FIGHTING GAME EVER MADE. Period. This is not up for debate.
FOCUS ATTACKS: the deepest mechanic in SFIV is the focus attack. It affects gameplay in so many ways I cannot even begin to explain it to you guys here. Simply put, if you don't learn how to use this mechanic you will FOREVER BE A SCRUB.
CHARACTER GAMEPLAY DIVERSITY: Walk speeds, frame data, fighting styles, normals, specials, inputs, recovery time, wake up options, etc. are ALL incredibly different for each characters. You CAN NOT learn the fundamentals for Street Fighter as a whole and then jump to other characters with EASE. YOU MUST LEARN EACH CHARACTER INDIVIDUALLY.
METER MANAGEMENT: Two meters, REVENGE-blocking, taking damage basically defense builds this meter, and allows you to do Ultras...and SUPER: Inflicting damaging, using projectiles, basically being offensive allows you to build this meter. Super meter can be used to do EX Moves, Focus Attack Dash Cancels, etc. It's brillaint. I swear every fighting game just needs to steal this two meter system from Street Fighter because it IS THE STANDARD.
TRAINING MODE: Scoff all you want. But Street Fighter IV's training mode is nothing short of brilliant. The damn training mode is deeper than most fighting games. And I am not even joking. The amount of stuff you can do in this training dojo is ridiculous. If you can't play SFIV I URGE you to jump into the training mode and do the trials. You will learn ALOT. Which brings em to:
TRAILS: Um, have you guys ever heard of the TRIAL MODE. You say Street Fighter has no combos; hahahahahaha That's HUH-LARIOUS. It's a damn mode that TELLS YOU THE COMBOS IN THE GAME lol Jeez.
ONLINE AND REPLAYS!!!!: Online is virtually flawless. I've yet to experience any serious lag. And the REPLAY CHANNEL IS INSANELY BRILLIANT.
CONS:
Learning curve can be steep. (But it's rewarding to true fighting game enthusiasts).
Capcom literally just quit giving a shit about SFIV's storyline. I'm a Street Fighter IV fanatic and I don't have 1 frickin' clue what's going on lol because I don't give a shit. That's why. Because it sucks donkey ass.
- that's it. Cause SSFIV honestly doesn't have much wrong with gameplay. It's the most polished fighting game ever made. Seriously.
MORTAL KOMBAT
- INCREDIBLE STORYLINE AND CHARACTERS: Saying MK has the coolest characters and sickest storyline in ALL OF FIGHTING GAMES is an understatement. This is the REAL reason why everyone loves Mortal Kombat. If the characters sucked ASS no one would give a crap about fatalities and blood. It's starts with this people.
- ACCESSIBILITY: MK is most accessible fighting game on the market. Point blank period. Anyone can pick up a pad and start doing basic combos and chucking Scorpions spear and feeling like a badass. However, MK does have an extra layer of depth this time around. And I love that about it. Though it lacks SFIV 3rd and 4th layer of depth.
- DEEPEST MK EVER MADE: While the game is easily to play one the first level, NRS did a really good job making MK have and extra level of gameplay design to it. Combos that link into specials that link into chains that link into X-Rays is a really good step forward for MK. It's like the fighting game with the MATURE RATING has FINALLY GROWN UP

haha
- STAGE DESIGN and CHARACTER DESIGN IS STUNNING: When I saw SFIV the first time I BLOWN AWAY. I remember the Super Street Fighter II Turbo days and seeing SFIV the first time was like waking up in the SF dreamworld I had envisioned as a kid. With that said, what makes MK even MORE spectacular to me is that I KNEW it was going to look gorgeous. I KNEW it would be beautiful. Hell, I had played games like UNCHARTED 1 and 2, God of War 3, and SFIV (Graphical masterpieces). In this day and age with the technology you BETTER have amazing graphics right? lol Yep, and I STILL was blown away. Seeing Shang's Tsung Gardens, Scorpion's Hell Stage, and Jade's Desert made me feel like a kid again. Simply magnificent. And the way characters show damage is brilliant (though there's too much blood on the face!!! Come on NRS Jesus haha).
CONS:
LIMITED GAMEPLAY: Though it's the deepest MK. It's still limited in terms of depth and what I can do as a fighter. I honestly think NRS should give each character MORE variations of combos in there move lists and more options to chain and link and then bring the DAMAGE DOWN. That would make MK lightyears better ALONE.
ONLINE IS HORRIBLE: It was good for a week. The bad for a month. Then good for two weeks. And been bad ever since. Fix this shit Boon. Fix it now, dammit! haha
That's just my too cents.
Hope it helps.