ssf4 vs mk9

Re: sss4 vs mk9

The two biggest things that I hate about Street Fighter 4 are FADC, and how difficult it is for newer players to be competitive online.

You will never convince me that FADC serves any other purpose other than to needlessly overcomplicate the game, and make performing combos more of a chore than it needs to be.

As for online, if you are a new player to SF4, you will brutally slaughtered online by people who are clearly better than you, because the game doesn't ever seem to really match you up with players around you're skill level. I know you can't expect to win every match you play when you first start playing a fighting game, but this is completely ridiculous.

I'd much rather play a game where the better player will always win, but I just prefer MK. I hate that it's so noob friendly though.
 
Re: sss4 vs mk9

Dan's the man.
(but less balanced)
But remember, Ono did say he made AE "less balanced" on purpose. That douche probably has something up his sleeves.
mk9 owns all even mk2 and umk3 owns all games.
Read the Thread carefully, kiddo.
I'd much rather play a game where the better player will always win, but I just prefer MK. I hate that it's so noob friendly though.
Boon is doing a great job! I don't know why didn't he got in "Franchise Rebirth Mode" years earlier, though. With so many lessons learned from the previous 2D and 3D MK games, MKA could/should have been the best MK game ever.

...and who knows. Maybe MKvsDC wouldn't exist. Of if it did, maybe it would be something everybody could enjoy; damn...! How much better would MK2011 be than it actually is (if that's actually possible)?

...I'm sorry, I got a little carried away.
 
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Re: sss4 vs mk9

I'd much rather play a game where the better player will always win, but I just prefer MK. I hate that it's so noob friendly though.
At least in MK, you aren't constantly pitted against people you are 10 times better than you, and will mercilessly slaughter you. In, MK, at least the game displays the W/L ratio's before pitting you against your opponent, so you'll at least have an idea whether or not you opponent is around your skill level. In Street Fighter, you get nothing. By the time you actually see your opponent's ranking it's already too late.
 
Re: sss4 vs mk9

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Re: sss4 vs mk9

MK9
* Accessible
* Dial-up Combos
* Great Storyline
* Best Characters
* Solid Game play
* Best stages in Fighting Game history IMO
- Terrible netplay (has gotten better since it came out tho)
- Lots of resets
- Weird frame advantages
- No Frame data

SF
* Great netplay
* Great art
* Very Technical
* Deep competition
- Too many stereotypical/unoriginal chars
- Not very beginner friendly
- Doesn't change (which can be seen as good and/or bad)

both games are great, but i will always love MK since i've been a fan since i was a child. i liked sf4 a lot, especially after super came out but i refuse to DL AE, they ruined it for me. i just really hope NRS pulls through and re-released UMK9, improving a lot of the issues that have been addressed by both the company and fans. they really need to bring in high level players and have them play/test the game just like what capcom does.
 
Re: sss4 vs mk9

SSF4 is pretty much the cream of the crop of all fighting games in history. Tournament wise, as a player this is where the fame and the prestige is. This is where you want to be if you're a fighting game specialist. You are litterally a celebrity in the fighting games community if you are a good player.

Street Fighter is far more technical, far far more deeper and is more rewarding after spending days and months in the training room.

MK9 is more noob friendly which can be bad or good, which is subjective to each person... The BNB combos for most characters can be learned in a few hours, usually it takes me around 10-30 minutes...

For your information, at EVO 2011:

SSF4 AE Top 8: Number of viewers: 80 000+ peoples
MK9 Top 8: Number of viewers: 40 000+ peoples

Thoses numbers pretty much tells you everything you need to know...

SSF4 is x2 more popular in terms of competitive play, while MK9 is more defined for the casual play.
 
Re: sss4 vs mk9

SSF4 is pretty much the cream of the crop of all fighting games in history. Tournament wise, as a player this is where the fame and the prestige is. This is where you want to be if you're a fighting game specialist. You are litterally a celebrity in the fighting games community if you are a good player.

Street Fighter is far more technical, far far more deeper and is more rewarding after spending days and months in the training room.

MK9 is more noob friendly which can be bad or good, which is subjective to each person... The BNB combos for most characters can be learned in a few hours, usually it takes me around 10-30 minutes...

For your information, at EVO 2011:

SSF4 AE Top 8: Number of viewers: 80 000+ peoples
MK9 Top 8: Number of viewers: 40 000+ peoples

Thoses numbers pretty much tells you everything you need to know...

SSF4 is x2 more popular in terms of competitive play, while MK9 is more defined for the casual play.

just cuz a game is more popular doesn't necessarily mean it's better by default. SF has been around as a competitive fighter for way longer than MK and even the classic MK games were considered too casual, which is completely wrong. i agree there are certain aspects of SF that make it more of a technical game than most fighting games, but the idea of it being better cuz of it's popularity isn't logical.

MK was viewed as a casual fighting game from the 90's then went through a Dark Age but has come back, it made a lot of noise coming back but will still be viewed by most people as too nooby. i just hope people were educated about the game at EVO and hopefully we see numbers grow at tournaments. like i said, what makes MK so good is it's accessibility but at the same time MK will always be a game that is tough as hell to master.
 
Re: sss4 vs mk9

Wow, so many complete BS posts in this thread, first of all if you're gonna bash or complain about something at least get your facts straight, it was already explained that even tho the shoto characters might look and play the same every character in SF4 has different normals(punches,kicks) with different properties, unique attacks, different supers and ultras that can or can't be combo'd and very different Hit points and stun, 2nd..the endless argument of button mashing..who gives a shit if you can button mash or zone/spam in sf4 or mk9 when it won't EVER get you even in a top 1000 in a major tournament, as for the people saying ultra's are too hard ?really ?! it makes me think what the hell are you people even doying here on a fighting game website? if you can't even do 2 iceball or reverse iceball motions and press a damn button..i don't normally get angry over something like this but people who don't know crap about either mk9, SF or fighting games in general should not comment on gameplay and game mechanics, stick with your "i hate sf because it has no blood" and i hate mk "because it's only blood and gore"
MK9 has great characters, great content(story mode etc), very good stages,good art, decent but sloppy gameplay that is too much based around the meter and that retarded breaker that as a previous poster said should be more unique for each character/move and punishable, combos that do way too much dmg with very little effort on execution compared to SF, this is not and will not evolve into deep gameplay as time passes with little to no tools available(ex. FA from SF), almost every high level game i've seen revolves around breaker,huge combos, and frame traps..that's it, biggest example of this is the evo 2011 final, both of these players had almost no individuality, nothing special, made a lot of mistakes, it was semi-entertaining only because the mileena player was a lot better than the kung lao in a very unbalanced matchup.
SF has half a roster of boring ass characters(story/art wise), every character requires a lot of training, you can't just hop to ken and expect to know everything if you're good with ryu(see above), very good artistic direction, the ultras are amazing, 0 offline content except for the challenges which are good fun if you like it rough, SF is def. not begginer friendly, it has extraordinary gameplay, rewarding with the time and effort put into it, deep mechanics, the combos are not dial-a-c, while there are always some input choices that are better than others there's a lot of room for innovation and stylin', it doesn't have gore or the awesome fatalities that mk has but it still has dark characters that actually kill(plot wise), akuma and oni akuma, they're ultras might aswell be fatalities.
With all that said, i think both games shine in certain aspects, while you can't compare them 100% you can compare them in certain aspects, as it stands (in my opinion) mk9 has almost nothing going for it in the long run as far as e-sport goes,the way i see it, a top player in this game has very little to work with and very little space for innovation due to the game's very simple mechanics, things are definetely going a lot better than the 3d abominations but nrs needs to up their game more if they want mk to be respected in the e-sport community aswell.
 
Re: sss4 vs mk9

I'd have to agree with Grotesque, a lot of what is being said in this thread is large amounts of bs, but then it is to be expected somewhat, this is a MK forum, the opinions are bound to be biased.

Some of you are letting your preference for MK cloud your view and you are spouting stuff about SF that is just simply not true.

I am a pretty rubbish SF player, but I can still win online, you can select to search for players of similar level to you, when I do that I probably win 50% of the time. There is no constant being beaten on by these uber-players as is being suggested here, there are still beginners in SF, some of you seem to be suggesting that SF is all pro, forgetting of course that it is still a game available to everyone the same as MK.

I'll say again, I am far from being a SF pro, but Ultra's are nowhere near as difficult to pull off as is being suggested, it's just a double move motion, really not tough.

Don't get me wrong, as I said right at the start, I love MK, I think both games are fantastic and both can be played by beginners and both have strengths and weaknesses, they are both such different fighters.
 
Re: sss4 vs mk9

Mortal Kombat:

Pros:
Great story mode
Fatalities, Babalities, etc
Amazing graphics
Easier to master (Can be seen as good or bad)
Easier combos (Can be seen as good or bad)
M rating
Cool characters

Cons:
Crappy Online
Bullcrap combos sometimes
No differentiation of ladder play-throughs
Spammers
Overused characters
No test your luck online
Extremely dull Krypt

Street Fighter:

Pros:
Epic ultras
Interesting characters
Well done stages
Well made online
More technical (Can be seen as good or bad)
Fun art style
Arcade Edition

Cons:
Overuse of Ryu, Ken, and Akuma
T rating (Can be seen as good or bad)
Harder big combos
Harder to master
Corny super combos (Most are like little versions of the ultra)
Horrible matchmaking online
Awkward character balancing (Can be seen as good or bad)
Boring challenge mode
No story mode
Wack arcade endings (SSFIV)
Overpriced DLC costumes that aren't worth it
 
Re: sss4 vs mk9

I have to laugh at the dodging of better players.

This is why you practice. Everyone starts off like shit and then you better yourself. Dodging people because they are 'better' is weak.....I get that it can be frustrating to get your ass handed to you but practice makes perfect.
 
Re: sss4 vs mk9

Btw, Capcom revealed that they are working on Super Street Fighter IV: Arcade Edition Version 2012! All that is known so far about Ver. 2012 is that it will contain character rebalancing and will be a FREE DLC update, set to be released this Fall or Winter!
 
Re: sss4 vs mk9

Off topic, but how does marvel vs capcom compare to these 2, I didn't really get into street fighter, is mvc more of the same? Would it be labeled as casual or hardcore? Also, I read that its only fun with friends, is that accurate?
 
Off topic, but how does marvel vs capcom compare to these 2, I didn't really get into street fighter, is mvc more of the same? Would it be labeled as casual or hardcore? Also, I read that its only fun with friends, is that accurate?

Don't get it. That game was golden for the first while it was out and then now it's my least favorite fighting game. Save your money and frustration

 
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Re: sss4 vs mk9

This is like comparing Call of Duty with Operation Flashpoint...

Both shooters, both in 1st person, both based in wars, both totally different from each other.
 
Re: sss4 vs mk9

Wow. So many people on this thread are proving they know absolutely NOTHING about fighting games. Comments like "SF has no combos" (wtf? haha), "people spam more in Street Fighter" haha (not even every character has a projectile in Street Fighter lol; I'm ranked in the Top 30 on MK Online PS3. I've played HELLA matches. 80% of the people online are spammers and cheap cowards not trying to learn the game. And they RAGE QUIT. ALOT!!!!! It's downright DISGUSTING; u rarely get rage quits in SFIV). Street Fighter community is a hundred times more serious and respectable when it comes to players trying to master skill and not be cheap. Seriously. But that's simply because that's the kind of game Street Fighters been for a while now. And MK is just getting it's feet wet I guess.

I mean come on guys, let's be real here. I'll start: I am a HUGE fan of Mortal Kombat. Have been since I first played the original on Sega Genesis and fell in LOVE the first time I saw Mortal Kombat II in the Arcade (it was glorious, one of the most amazing moments of my gaming life was seeing MK2 for the first time. It's in my Top 5 fighting games of all-time).

With that said, I ALSO am a Street Fighter fanatic. Because, I LOVE FIGHTING GAMES...PERIOD. I don't hold allegiance to either or. If I see a game and it looks good then I play it and it plays good (I like it). End of story. And while MK2 blew my frickin' little 8 year old mind back then Street Fighter II Turbo was the first fighting game I actually fell in love with. Seeing Ryu vs. Ken on Guile's stage with that epic theme music blaring STILL gives me chills.

Even as a kid, I remember knowing each game was infinitely different but I loved them both. Obviously for different reasons. As the years passed Street Fighter evolved into a more deeper, more polished, more technical video game and Mortal Kombat expanded it's (already ingenious) Universe with more epic characters, epic stages, and epic storylines. I honestly used to play Street Fighter to feel accomplished (because it took incredible skill to be that good) and I'd play Mortal Kombat for the sheer entertainment, velocity, and awesomeness of the characters and stories I loved. And even though Mortal Kombat has FINALLY stepped it's game up in terms of mechanics and gameplay that really hasn't changed today for the most part. BUT, it does give MK a HUGE leap forward because while MK still has it's incredible story and characters along with better gameplay (finally) SF has deepened it's fighting engine to ASTRONOMICAL heights of sheer genius BUT the story is so bland and boring it's ridiculous. I like Sakura alot (though she's not my main), but I don't give a rats ass about her storyline. It's horrible...haha I can admit that. Not saying they don't have good storylines in SF (Chun-Li has a great personal story, Ryu, Akuma, Gouken, Juri, Gen, Sagat, etc have really good ones too) but on the whole....they suck.

But anyway, here are MY Pros and Cons of each game:

STREET FIGHTER

PROS:
INCREDIBLE DEPTH: Easily THE DEEPEST FIGHTING GAME EVER MADE. Period. This is not up for debate.
FOCUS ATTACKS: the deepest mechanic in SFIV is the focus attack. It affects gameplay in so many ways I cannot even begin to explain it to you guys here. Simply put, if you don't learn how to use this mechanic you will FOREVER BE A SCRUB.
CHARACTER GAMEPLAY DIVERSITY: Walk speeds, frame data, fighting styles, normals, specials, inputs, recovery time, wake up options, etc. are ALL incredibly different for each characters. You CAN NOT learn the fundamentals for Street Fighter as a whole and then jump to other characters with EASE. YOU MUST LEARN EACH CHARACTER INDIVIDUALLY.
METER MANAGEMENT: Two meters, REVENGE-blocking, taking damage basically defense builds this meter, and allows you to do Ultras...and SUPER: Inflicting damaging, using projectiles, basically being offensive allows you to build this meter. Super meter can be used to do EX Moves, Focus Attack Dash Cancels, etc. It's brillaint. I swear every fighting game just needs to steal this two meter system from Street Fighter because it IS THE STANDARD.
TRAINING MODE: Scoff all you want. But Street Fighter IV's training mode is nothing short of brilliant. The damn training mode is deeper than most fighting games. And I am not even joking. The amount of stuff you can do in this training dojo is ridiculous. If you can't play SFIV I URGE you to jump into the training mode and do the trials. You will learn ALOT. Which brings em to:
TRAILS: Um, have you guys ever heard of the TRIAL MODE. You say Street Fighter has no combos; hahahahahaha That's HUH-LARIOUS. It's a damn mode that TELLS YOU THE COMBOS IN THE GAME lol Jeez.
ONLINE AND REPLAYS!!!!: Online is virtually flawless. I've yet to experience any serious lag. And the REPLAY CHANNEL IS INSANELY BRILLIANT.

CONS:
Learning curve can be steep. (But it's rewarding to true fighting game enthusiasts).
Capcom literally just quit giving a shit about SFIV's storyline. I'm a Street Fighter IV fanatic and I don't have 1 frickin' clue what's going on lol because I don't give a shit. That's why. Because it sucks donkey ass.

- that's it. Cause SSFIV honestly doesn't have much wrong with gameplay. It's the most polished fighting game ever made. Seriously.

MORTAL KOMBAT

- INCREDIBLE STORYLINE AND CHARACTERS: Saying MK has the coolest characters and sickest storyline in ALL OF FIGHTING GAMES is an understatement. This is the REAL reason why everyone loves Mortal Kombat. If the characters sucked ASS no one would give a crap about fatalities and blood. It's starts with this people.
- ACCESSIBILITY: MK is most accessible fighting game on the market. Point blank period. Anyone can pick up a pad and start doing basic combos and chucking Scorpions spear and feeling like a badass. However, MK does have an extra layer of depth this time around. And I love that about it. Though it lacks SFIV 3rd and 4th layer of depth.
- DEEPEST MK EVER MADE: While the game is easily to play one the first level, NRS did a really good job making MK have and extra level of gameplay design to it. Combos that link into specials that link into chains that link into X-Rays is a really good step forward for MK. It's like the fighting game with the MATURE RATING has FINALLY GROWN UP :) haha
- STAGE DESIGN and CHARACTER DESIGN IS STUNNING: When I saw SFIV the first time I BLOWN AWAY. I remember the Super Street Fighter II Turbo days and seeing SFIV the first time was like waking up in the SF dreamworld I had envisioned as a kid. With that said, what makes MK even MORE spectacular to me is that I KNEW it was going to look gorgeous. I KNEW it would be beautiful. Hell, I had played games like UNCHARTED 1 and 2, God of War 3, and SFIV (Graphical masterpieces). In this day and age with the technology you BETTER have amazing graphics right? lol Yep, and I STILL was blown away. Seeing Shang's Tsung Gardens, Scorpion's Hell Stage, and Jade's Desert made me feel like a kid again. Simply magnificent. And the way characters show damage is brilliant (though there's too much blood on the face!!! Come on NRS Jesus haha).

CONS:
LIMITED GAMEPLAY: Though it's the deepest MK. It's still limited in terms of depth and what I can do as a fighter. I honestly think NRS should give each character MORE variations of combos in there move lists and more options to chain and link and then bring the DAMAGE DOWN. That would make MK lightyears better ALONE.

ONLINE IS HORRIBLE: It was good for a week. The bad for a month. Then good for two weeks. And been bad ever since. Fix this shit Boon. Fix it now, dammit! haha

That's just my too cents.

Hope it helps.
 
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Re: sss4 vs mk9

Oh you don't know about Shadaloo? You know the evil organization that does that.....stuff. So Ryu and Ken fight in the big tournament to you know.....help....that person with their hadokens
 
Re: sss4 vs mk9

I hate this debate more than the holocaust. I'm done posting on this thread. So I'm going to put my foot in my mouth for this subject from now on. Because if I keep going, I will probably get in a bit of trouble with the moderators and I don't want that one bit.
 
Re: sss4 vs mk9

I hate this debate more than the holocaust. I'm done posting on this thread. So I'm going to put my foot in my mouth for this subject from now on. Because if I keep going, I will probably get in a bit of trouble with the moderators and I don't want that one bit.

I hate it too. Mortal Kombat is a much much better game but Street Fighter is still a badass game even though I can't play it well if my life depended on it.

I'm a big story person. Whenever I get a first person shooter I beat campaign before even touching online. I have NO idea what in god's name is going on in Street Fighter. There's some guy who looks like a descendant of Hitler and he emits purple energy. He seems like he wants to rule the world. How? I wish I knew.

Oh and I hate the name too. Street Fighter? I'm pretty sure a street fight doesn't consist of guys shooting fireballs at each other and green pikachus that love their mommies.
 
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