I'm probably not even going to replay this story mode. It's that bad, IMO. I'm playing it on day one to unlock Shinnok and ignoring it for the rest of my time with the game. You won't even see me discuss it on here once I have the game in my hands because I just can't muster up an ounce of shit to give.
I feel secure in saying that I prefer the MKDA/MKD method of storytelling, since at least every character got a modicum of development each game because many arcade endings became canon or semi-canon in time for the next game. What we have here is not wide enough in scope for such a big universe, and a lot of characters are left for dead while only a handful are done justice. These 2-hour movies that the MK story mode has transformed into are pretty to look at, but a huge nosedive in quality regarding the lore.
Outside of fantastic work with the cutscenes, this isn't even an improvement over MK9, which had a more broad, epic storyline that involved far more characters and hosted a more compelling threat. They failed with Shinnok here, as far as making him more interesting or more dangerous than Shao Kahn. Hell, in MK9, Sindel did more than Shinnok and she was only a secondary villain. Plus, MKX's chapters feel like isolated vignettes the way they all mostly take place in one stage/instance. The way stages meshed together so well in MK9 is totally lost here.
But the worst part is something that was also a problem in MK9 and will probably, unfortunately, be a problem in future games: bad writing in regards to plot armor. You're telling me Sub-Zero alone can beat all four kids, each of which seemed to take out all of Kotal's inner circle? What a mess.
As I watched the story, I had many more gripes, but they're not jumping out at me at the moment and there's no way I'm rewatching to find out. So that's where it sits with me. /rant