Reptile Thread - "Argh!"

i havent had much luck with it. i typically employ a more guerilla style tactic with my zoning as reptile vs teleporters. i quickly try and alternate between rushing and zoning (elbow dash makes this possible) usually starting with a acid spit as it can get a teleporter most of the time before they actually finish teleporting if you start with it fast enough and they are getting up from the floor.

a lot of times i dont even do too much with force balls vs people who like to tele a lot.

a great way to do a little mixup is when you ground someone with a combo/grab and you dash immediatly after to close space, try to dash again, you will dash across him and wind up on the otherside with space, can be good for faking opponents as you can switch it between dashing in fro pressure, or dashing in then out again to zone.

Cool. No matter who I'm playing as or when/where I'm playing I run into a ton of Scorpion players lol. I can't really simulate teleport-heavy play with the computer so I have to base it mostly on theory until I take it online. The more theory I know, the better lol.
 
i find scorpion to be a bit easier to handle teleportwise, kung lao is the real *****. i personally dislike his spin since it so easily results in a full combo by him...spun my kick once...made me mad
 
i find scorpion to be a bit easier to handle teleportwise, kung lao is the real *****. i personally dislike his spin since it so easily results in a full combo by him...spun my kick once...made me mad

I'm not one to cry "OP!" but Kung Lao's Spin has given me some problems lol. Makes it all the more satisfying to bait one out in the corner as Sub-Zero and drop a 50% combo on them because I was so ready for it. [/small moment of personal triumph]

As someone new to taking fighting games seriously, teleporters were the first thing to really give me fits. I can block and punish way better now, but it still interrupts my little zoning efforts sometimes.
 
you simply cant stick to zoning vs a teleporter, even on noob who technically can zone teleporters i tend to switch to some aggression then back to zoning.
 
you simply cant stick to zoning vs a teleporter, even on noob who technically can zone teleporters i tend to switch to some aggression then back to zoning.

Yeah, I'm never a straight-up zoner either. I like to mix it in with my rushdown, which is prolly why I'm digging Sub-Zero and Reptile so much. Sub-Zero can control space with his Clones and has fantastic normals to combo with. Reptile has a lot of tools to create space but his Slide and Elbow Dash can close that distance in no time flat. The ability to switch up styles so smoothly can be killer.
 
Got a anti air for people to try out.

1xxforceball

seems to pick them out even at the height of there jump if they are right next to you, and it can lead into a 29% combo

1,fast force ball 3,2 slow force ball 3,2,1 slide
 
How do you do the shit where you do a straight up jump after you hit them with the first hit of the Elbow Dash? Do you cancel it or something?
 
How do you do the shit where you do a straight up jump after you hit them with the first hit of the Elbow Dash? Do you cancel it or something?

do you mean the 3,2,1 elbow dash whiff? in which case you shouldnt be hitting them with elbow dash, you use it to miss and position yourself so you can continue the combo with a neutral jump punch.

all i can say is lots of practice. when you are elbow dashing hold up so you will immediatly jump when you stop moving, then its jus ta matter of timing the jump punch.

ill say from personal experience, do NOT mash the punch button in hopes of getting the jump punch to connect, you will connect sometimes but two things will happen

you will get it ingrained into you to do this, so you will never approach near 100% accuracy with it

you will also miss a lot (unless you have extremely responsive controls/super reflexes)

ive gotten to the point where i can get it about 80% of the time, and when i miss, i can feel that i input it at the wrong time (instead of being just wtf why did i miss)
 
Two Reptile players got into the top 3 at CEO. Chris G ran his Reptile right the f--k over Tom Brady. I love to see Reptile making a good show even after the nerfs he's received.
 
agreed, all they did was make his dash more risk/reward and any smart player will still use it just as well, and a small buff to greenhand. ex goes thru projectiles i think, tho its a odd way to do it.
 
maybe it was that then, i havent tested it. i just was reading about it and they were discussing whether it was armor or projectile immunity. i didnt see a final decision on it though.
 
maybe it was that then, i havent tested it. i just was reading about it and they were discussing whether it was armor or projectile immunity. i didnt see a final decision on it though.

I'm playing on 360 so I don't have the patch yet, but I thought they said armor in the patch notes. I may be wrong though. Lemme know if someone can confirm this for me, one way or the other.
 
perhaps they gave only wakeup ex hand armor? cuz right now testing it by setting opponent to wakeup attack and doing my ex hand i get knocked out of it no matter which char i pick.
 
ill say from personal experience, do NOT mash the punch button in hopes of getting the jump punch to connect, you will connect sometimes but two things will happen

you will get it ingrained into you to do this, so you will never approach near 100% accuracy with it

you will also miss a lot (unless you have extremely responsive controls/super reflexes)

ive gotten to the point where i can get it about 80% of the time, and when i miss, i can feel that i input it at the wrong time (instead of being just wtf why did i miss)

Funny you mention that (well, not "ha-ha" funny), 'cause I've had a similar experience with it. I struggled so much with the NJP trying to get extra damage out of Kitana's combos, and basically did what you said, mashing punch in the hopes it'd come out at the right time. Obviously I couldn't do it reliably, but it was bugging me enough that I finally just sat down and learned the damn timing on it. I can nail it pretty well now.
 
its amazing how many people rage quit or send hatemail when your using them to practice, im not even trying to win!

basicaly im trying to engrain in myself reptiles high/lows footsies stuff, starting with D+4 into acid hand.

had one person straight out quit before i won because id just spam D+4 into acid hand mainly to try and get a feel for how to use it. when ever i tired to use it when trying to win id whiff the thing, so i figured going into matches and trying to use it and the occasional elbow dash would be good. first person was jade, straig tup quit the game before it finished because she couldnt get out of hte corner.

next guy actually adapated to me "strategy" and won, i was happy for him.

next guy picked smoke and i almost felt bad for him, id knock him down with d+4 into acid hand, hed wakeupteleport when i try to do it again, what would happen is id go UNDER his tele punch with d+4 and then hed eat a acid hand...every...freaking...time. he sent me hatemail with so muchswearing i couldnt bring myself to post i here. told me to learn combos (yet i know his two best bnb combos and punish combo quite well lol). called me a spammer (ya what was that with the wakeup tele every time?)

next guy beat me fair and square after the first round, he learned! and he was a scorpion player, always nice to see a good one of them
 
its amazing how many people rage quit or send hatemail when your using them to practice, im not even trying to win!

Does the person who quit still get the loss? I can't imagine why NRS wouldn't do that. They left early, whether intentionally or not, and thus they forfeit the match.
 
do you mean the 3,2,1 elbow dash whiff? in which case you shouldnt be hitting them with elbow dash, you use it to miss and position yourself so you can continue the combo with a neutral jump punch.

all i can say is lots of practice. when you are elbow dashing hold up so you will immediatly jump when you stop moving, then its jus ta matter of timing the jump punch.

ill say from personal experience, do NOT mash the punch button in hopes of getting the jump punch to connect, you will connect sometimes but two things will happen

you will get it ingrained into you to do this, so you will never approach near 100% accuracy with it

you will also miss a lot (unless you have extremely responsive controls/super reflexes)

ive gotten to the point where i can get it about 80% of the time, and when i miss, i can feel that i input it at the wrong time (instead of being just wtf why did i miss)

Yeah, that's it. Pretty hard to get consistently, but that's what Practice Mode is for.
 
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