Quan Chi Revealed

He doesn't seem to have Shinnok's amulet this time around. I wonder if the amulet has a different fate in the new timeline, perhaps Quan Chi wasn't able to trick Shinnok?
 
I wouldn't worry about the amulet, Raiden doesn't seem to have his on him either despite that it is A HUGE PLOT DEVICE...

I don't want to say, "maybe these amulets doesn't need to be on the character," but I'm not heading in that direction.
 
Because people first heard "25 Years" and immediately lost all control and panicked. At least most have actually kept up to date with news and know that it will span from MK9's End to 25 years later, but others are probably writing this game off in terms of story and aren't bothering to keep up to date with the news. It happens, logic is hard to come by sometimes.

I still don't see where the confusion is.
It's been months now and it has been stated MANY, MANY times that MKX will continue from MK9 and SPAN 25 years.
How many interviews has Ed Boon done ever since E3, where he repeats the same thing???
This is nothing really new.

I guess people don't really listen. :|
 
Makes me wonder what Quan Chi's and Scorpion's/Sub-Zero's confrontation dialog is gonna like.
 
I still don't see where the confusion is.
It's been months now and it has been stated MANY, MANY times that MKX will continue from MK9 and SPAN 25 years.
How many interviews has Ed Boon done ever since E3, where he repeats the same thing???
This is nothing really new.

I guess people don't really listen. :|

Because simpletons look for keywords. It's like reading a Click-Bait Headline, then running to tell your friends, post on Facebook/Twitter, when in reality the actual article is completely different from what the headline intended to do.
 
Not really.

It looks very similar to his MK9 move set, but expanded on and improved upon.
Controlling people and using portals isn't something new to Quan Chi in MKX.
Quan Chi had similar portal and controlling moves in MK9.
There's nothing about those moves that says Shang Tsung or Noob Saibot.



As for the boots:

View attachment 6969

1) Quan Chi

My guesses for 2 thru 6 are:

2) Johnny Cage
3) Liu Kang
4) Mileena or Tanya
5) ????? (I still have no clue who that could be)
6) I'm hoping that it's Fujin.

I don't know about jhony being revealed so quick.... as for the 3rd, I'm still guessing it's Liu and Kitana's son or daughter... the 4th yes, one of those... 5 and 6, still no clue
 
4 is clearly a female foot, wearing a ninja tabi and shin guards. Very ninja-like... but none of the female MK ninjas have actually worn traditional ninja garments, except for Skarlet wearing a top that is inspired from a ninja's dogi (the vest).
 
-Ok so Quan Chi is redesigned and is badass! I'll say again, i was never really a Quan Chi guy, always preferred Shang Tsung over him BUT like how many many felt about Kano, Quan Chi has definitely caught my attention. So as of right now i am happy he has joined the roster even though my original vote was a NO as a playable but Yes to him having a role in the story.

-His moveset and X-ray, i love how they use all his abilities, Skulls, Portals & Trance. Is it me or does it look like when the opponent is in the trance walk, they look like they're trying to resist, bc that would be awesome if they are.

-His fatality though, ok im gonna take a minute and toot my own horn, bc in the Create a Fatality Thread, i post a lot and i actually love my creative thinking when it comes to fatalities. But I will admit i would have probably never thought up of the fatality that is being used for Quan Chi now. it had me at the edge of my see and repeat all day showing it to cowrkers. I can't wait to see it all!

-And his and Kano's intro along with Shaun Himmerick hinting to some type of relationship...LOVE IT!

*Also Quan Chi is one Bad Mother(shut yo mouf) but i loved how Himmerick compared Kano to being as equally evil! My boy Kano is getting some recognition in the world lol!

But yes Quan Chi has now peeked my interrest. His Look, His Gameplay...I can't wait to see what he does in the story! Great Job NRS!!!!!

Also just so you now, I called the next reveal being a RETURNING character...
jdnice11 said:
Possible New Character or Returning and more gameplay. I got my money on a returning character/trailer. I believe most NEW characters will be revealed closer to launch
Along with recycled info
 
Nah, I actually kinda prefer seeing a new character if the next reveal is going to be a character. But I don't expect to see a reveal til' weeks from now.

Though if I'm wrong and it's a returnee, it wouldn't bother me, because I cannot stop saying this but they've impressed the holy sh!t out of me since E3, so I'm not gonna be bummed if the next reveal is a returnee.

I just think one new character won't hurt to see at this moment. Especially since we're getting close to the "so many new games released at this time" point, have us wait for more reveals by seeing a new character.

But this is just me talking, I don't care what they do at this point.
 
My guess is that NRS wants to reveal only some of returning/post mk3 characters before they release the game and leave us with 10+ new characters whom we don't have any info or knowledge of
 
This was some wild stuff! Quan Chi is mean as he should be but NRS is still playing it safe with revealing characters we expected to be in. It's not necessarily a bad thing but it's a little odd that they emphasize how much newness will be in the game and they show off only returning characters since E3.

Oh, and by the way: people who are complaining about only one reveal should take a closer look. Yes, it's Shaun Himmerick! Did you know that he is another executive producer? No? That's what I'm talking about! :D
 
I'm going to assume he's got a possibility for being at least sub-boss material. Anyone agree?

I doubt he's the main boss, since he's not that much of a surprise to us.
 
I thought this was a cool write up on some of his gameplay.

Spoiler:
First Impressions:
Netherealm Stufios has done it again and, in my opinion, immaculately. The redesign of Quan Chi flawlessly shows off his moveset, potential and really flaunts him as a character altogether. The character itself was highly expected to appear in MKX but wasn't really anticipated widely, but now...I think half the community who check the MKX threads on a regular basis are at war inside on whether they should play this character as a main or secondary(myself included)...
General Moves:

  • Trance(EX option available): Woolay! This move is likely to be unsafe but with great range and can allow for higher damaging combos. The ex option has a faster startup and possibly enchants them for a longer period of time.
  • Teleport Stomp(EX option available): the good old move we all loved online is back and improved! The optional EX now causes Quan Chi to Ravage their face on the floor for increased damage.
  • Straight and Air Skull: standard projectiles that are making a return from MK9, not much is new except from the air projectile, they were very ingrained in Quan Chi over the MK series and it's no surprise they'd feature in MKX.
  • A damaging circle enchantment(may or may not track): this will be his main zoning tool due to its incredibly fast startup and potential for juggles when EXed, it's very remenicent of MMH's pillars and is likely to have 4 variations as to allow him zone opponents situated anywhere on screen.
Sorceror Quan Chi:
'Can cast magical spells that augment self or cripple opponent'. These spells include:

  • A projectile invulnerable circle that starts off where Quan Chi is and doesn't move, it's effects may or may not negate damage however cause 0 stun on Quan Chi. An ideal tool for a counter zoning build however has a long startup and therefore punishable if used inappropriately.
  • A special enhancing circle: the visual difference is that his moves now glow with a purple aura instead of a green one, the buffs are currently unknown however my guess is a damage buff to his straight skull and air skull projectiles(could range from being high to a mid, increase frame advantage or General hitbox). Intresetingly, when the skulls hit the opponent in the buffed state it caused a purple orb to appear at the opponent's head which looks like a debuff to them or a damage-over-time effect.
This appears to be his zoning oriented variation, it's multitude of anti-zoning tools accompanied with buffs to specials (which aren't particularly offensive close up) could give him the edge in mid-full screen combat. Despite the buffs, it's very possible that they only work whilst Quan Chi is standing on top of the enchantment location, this means that characters with advancing normals or powerful rush down games could give him trouble up close.

Warlock:
'Can conjure portals which add additional attacks'. This variation is more offensive than the others, it focuses on his up-close game with the addition of:

  • The low grab which grants Juggles When used to start combos or mid-combo provided you burn a bar. It begins as a low hitting from(or so it appears to) and hence improves his infamous mixup game. Again it's made evident they are taking inspiration from martian manhunter's moveset from Injustice.
  • His behind portal grab seems to track and hit high or overhead, it's great for those players who will never want to come to you and make him more effective against runaway builds or zoners.
  • Next is his standing portal grab where he pushes the opponent into a portal on the ground rendering them to fall again from the air portal where Quan Chi strikes again using a magical chest attack. This move looks awesome and could be used a combo ender.
  • Various sword attacks are granted to Quan Chi also. These vary from his portal stab of the sword(with optional EX for more damage) to sword related normals. Since he didn't put his sword to much use in MK9 it's awesome to see it have several new and outright badass uses this time around.
Quan Chi's Warlock variation will counter runaway characters and provide him with more damaging combos, despite this though, it does look like he'd be vulnerable to punishes often if any of these portal attacks whiff. This of course is not set in stone, it's just my personal worry for this build, nevertheless this is a formidable and balanced variation in itself.

Summoner:
Adds 'the ability to summon a Netherealm Bat' aka: ZOD'S BACK BABY!!! This bat itself is a fearsome tool which offers Quan Chi it's service for a limited time. It's array of moves include:

  • Vampire Bite: this move renders Quan chi immobile as he orders his pet to feast. The attack looks like an overhead that knocks them down afterwards for what could be a great combo ender. Unfortunately it's impossible to convert off as Quan Chi just stands there, arms crossed but chaoticly entertained by their demise.
  • Swooping Bat: the bat dives ast great speed to catch your legs with a low attack. Quan Chi is completely unaffected by this move(unlike the bite) and he can probably convert off this move in the corner.
  • Unholy fire: the bat spits fire at the opponent which can be used in combos and seems to track. Probably a high damaging projectile that hits overhead.
Summoner Quan Chi is a limited variation, he isn't always able to access it's primary tool but when he can Quan Chi dominates. All of the bats attacks seems to caused the bat to leave ,in the trailer,so it's probably best used at the end of combos or as a mind game. To me this is definitely his in between variation which balances rushdown with zoning tools.

Overall I'm fascinated by how they redid him. His intro, his x-Ray and fatality and his new more armoured look just scream badass to me and I'll be playing him as a co-main with Raiden or even main him alone. I'm so glad they've used up the next character slot effectively and will be looking forward keenly for more Quan Chi related news.


Shout out to the guy at TYM who took the time to analyze.
 
I'm going to assume he's got a possibility for being at least sub-boss material. Anyone agree?

I doubt he's the main boss, since he's not that much of a surprise to us.

I don't think he is even the Sub-Boss.
I think he will play a major role, like he and Shang Tsung did in MK9, but I think the Sub-Boss and Boss characters in MKX will also be unplayable, just like they were in MK9.



Guys are we seriously getting only 24 characters?

Ed Boon and Steve Beran have hinted that the roster will be closer to MK9 (32).
In 1 interview, Ed Boon actually said "30-something."
 
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