Quite simple, you just need the right cue.
You can't immediately do Thunder Strike (Rising Thunder ex DB X) after Shocker (Electrocute ex DF Triangle), must be very timed.
Looks flashy, but against a good player, you're gonna get destroyed for trying to start a combo with that string. Raiden can do 40% with 1 bar, starting with his DF2(EX).
That pop-up string is hella negative on block.
My BnB(I don't know %)
Midscreen No Meter:
B2>Run>B1,1,1+3
F1,2,B2 (Hold completely)> BF3
F1,2,B2 (hold slightly) 1,1,2(Hold) > BF3
B3,2 > BF3
3,4 > B1,4 > DF2 (Or BF3 for corner carry)
Midscreen 1Bar:
DF2(EX) > NjP > Run > B1,4(DB1[hold]) > Run Cancel > 2,1,4 (leave them standing infront of you, or do shocker for 40%)
F1,2 >DF2(EX)> NjP > B1,1,1+3
B3,3 (DF2(EX)> Run > B1,4(DB1[hold]) > Run Cancel > 2,1,4 > shocker
B2 > Run > B1,4 > DF2(EX) > B1, 4 (W/e special you wan)
Corner
3,4 > 3,4 > B1,4 > DF2(EX) > B1,4(DB1[hold]) > Run Cancel > 2,1,4 > shocker.
B2 > B2 > B1,4 > DF2(EX)> B1,1,1+3 (easy version)
B2 > B2 > B1,4 > DF2(EX) > B1,4(DB1[Hold]) > Run Cancel > 2,1,4 >Shocker.
My 54% combos.
B3,3 > DF2(EX)> B1, 4 > DB1(EX) > NjP > B1,4 > DB3(EX) > B1,4 > DF2 (54%) 3 Bars
B2 > B1,4 > DF2(EX) > B1,4 > DB1(EX) > NjP > B1,4 > DB3(EX) > B1,4 > DF2
Timing is strict on the projectile cancel combos. as well as NJP off of EX Shocker.
These are my go-to combos but sometimes I end them early at 2,1,4 for example because it leaves them standing infront of me and I have advantage. If I want to corner them, I'll use BF3 at the end of it. if I just want to tack on as much damage as possible I'll end it with DF2.
Another Corner combo that breaks armor is.
F1,2,B2 > F2, 2+4 > F1,2,B2 > 1,1,2(Hold),2(hold) (21%)
The person will fall out of the combo right after 1,1 at the end.
Both 2's will continue to come out as long as you push the buttons in, and the multi hits will defeat alot of wake up armor attacks in the game. If you think they are waiting for the 2, you can just end the combo at 1,1. And meaty them with a move of your choice.