Cyber Smoke Idea
Idea for gameplay style:
Cyrax is a faster rushdown/mixup character, while human Sub-Zero is a slower zoning character. Cyber Sub-Zero plays like a Cyrax (faster & rushdown/mixup), but with Sub-Zero specials.
NRS should utilize the same principle with Sektor and Cyber Smoke, but in reverse.
Sektor is a slower zoning character, while human Smoke is a faster rushdown/mixup character. Cyber Smoke should play like a Sektor (slower & zoning), but with Smoke specials.
Idea for a movelist:
Ditch Human Smoke's Smoke Towards, Smoke Away, Smoke Bomb, Teleport, and Air Throw.
Teleport Uppercut
Straight Frag
Up Frag (above)
Up Frag (behind)
Up Frag (in front)
Invisibility
Shake
If he used some of Sektor's moves like Cyber Sub-Zero does with Cyrax, that would mark the return of Cyber Smoke's teleport punch. ^_^
The frags would have the same properties as human Smoke's Smoke Bombs, but they would travel similar to Sektor's missiles. They'd make a noise like
this when launched. And a noise like
this when they hit. That would be
so awesome. He would feel like a walking artillery tank.
The frags would make Smoke a true zoner. The shake would still keep Smoke as a counter-zoner. Which would mark the first true zoning and counter-zoning character in MK9. Slow Cyber Smoke down a little and you have a pretty balanced character that pays homage to the chracters he is based off of, but still has an original gameplay style.
Edit: additional ideas from Sky Valley
Unlike the other cyborgs who are more high-tech and swift, Cyborg Smoke is a primitive model. He is heavier due to more contents and a denser material, explaining his slower gameplay style. He runs on fuel, giving off endless smog and pollution from his infernal core, explaining the smoke effects.
What does everyone think?