"Special Advance" – Certain tools given to characters that can be used to close in, whiff, or attack.
// Jax – Dash punch (after a ground pound fake, a cancel into a dash punch is a great advantage)
// Reptile – Elbow dash (can extend combos as well as be used as a maneuvering tool since it's faster than a regular dash) & Slide (slide can be used to go under certain projectiles)
// Kabal –Nomad Dash and Nomad cancel are a big part of his footsie strategy
// Cyrax, Freaddy, CSZ, and Raiden can advance or retreat with teleport
// Mileena - Although it’s high risk, a ball roll from a far enough distance can get you close enough to cause your opponent to open themselves up for full combo if they guess wrong on the up4 or the B3 start up.
I know its character specific but this post can apply to most characters.
I was thinking of adding those whilst I was doing it, but I decided against it as most of those things aren't really used to move around and if newbies think things like Reptile's run are sensible options for moving around, well, that isn't very good, lol
What about advancing Normals Kzaoo? Like Mileena's F+3 or Johnny's F+3.
I value spacing over rush down to be honest, It's so much rewarding to play lame than it is to go on a relentless offense IMO. Plus Mileena's pressure game is kinda weak so I heavily rely on whiff punishing and playing the Midrange game.
It's so sick to get a Anti Air 1, or D+1 with Scorpion with baiting jump ins and go into the vortex.
baiting is the act of waiting for your opponent to do what you expect them to do. If you proc'd correctly. Punishment comes after.
Conditioning is where you repeat an action, to force your opponent to form a habit. So you can sort of "FORCE bait" a response.
For instance. If you spam F4 with Ermac. They cannot escape until they block low. You chain enough of these in a row. multiple times you get the opportunity. You'll condition them to stay blocking low after 1 successful F4. Then you just succeeded in conditioning them, so you can bait a blocking response from them perhaps to charge his B2 unblockable.
Also you can breaker a single hit.
I've done a breaker my opponents initial hit. You just have to be anticipating it.
For instance one time Johnny cage nut punched me, he gets a free jip, 11F1
Well I instead didn't block and then hit breaker on his JiP when I LET it hit me. Thus allowing me to live, where I otherwise would ahve died. the chip from JIP would've killed me.