Ideas for MK11

Reading through this thread, I realize I never actually sat down and wrote what I would like for MK11.
So here goes!

1) Roster.
I am not going to post the entire roster exactly as how I want it. Instead I will just mention characters I would like to be put into the roster. Whatever other character makes it onto the roster, I will leave up to NRS to decide. I put the characters I'd like to see in MK11 in the spoiler tag below.

Spoiler:
- Jade.
Maybe brought back to life by the mystery lady (explaining her absence in MKX), and trying to find a way to bring Kitana and the other revenants back to life. Could possibly try to seek out the aid of the Edenian Resistance.

- Tanya.
Leading the Edenian Resistance alongside Rain, but is losing the fight against Kotal Kahn after the death of Mileena. Maybe aiding Jade in getting the revenants back, but with her own agenda - to also bring Mileena back to life!

- Rain.
Leading the Edenian Resistance alongside Tanya, but because they are losing, he has agreed to aid Jade bringing back the revenants as that would be the only way to kick Kotal off the throne... so he can take it for himself.

- Reiko.
Having died a cruel death after being used by Havik to call forth the Blood God, Reiko has tried to survive in the Netherrealm. Still feeling the touch of the Blood God's power, he has made a deal with Liu Kang and Kitana, acting as their leading general... for now.

- Mileena.
After her death, Mileena's soul became resurrected in the Netherrealm. With Kitana now on the throne, she reunited with her "sister" and forced information out of her through threats of eternal torture - information about Outworld. Enslaved, Mileena now serves her new queen sister.

- Sareena.
After Liu Kang and Kitana has claimed the throne of the Netherrealm, Sareena has been hunted by the Revenants, forcing her to seek safety in Earthrealm with Fujin's aid. However, because of how Raiden has acted lately, Sareena stays hidden with the Lin Kuei, under Kuai Liang's protection.

- Skarlet.
Having survived the event on Shang Tsung's island, Skarlet needed time to recover and has been in hiding since then. However, having sensed Reiko through the blood bond they shared from the Blood Code, she is now searching for a way to revive him.

- Fujin.
After the events of MKX, Raiden has taken a darker turn, possibly due to the corrupted Jinsei energy that he absorbed. This has Fujin worried for his former friend, but seems too distracted with aiding the Special Forces manage the many Outworld refugees.

- Takeda.
Mourning the loss of his beloved Jacqui who died shortly after the events of MKX due to internal bleeding, Takeda has left the Special Forces and returned to the Shirai Ryu to find focus and seek guidance.

- Cassie.
Also mourning the loss of her best friend, Cassie tried to get over it by burying herself in work. She's been tasked with managing the Outworld refugees for now, but she most of all wish to travel back to Outworld and avenge her friend. Johnny Cage has also been training with her to focus on channeling their warrior powers.

- Kung Jin.
Alongside Fujin, Cassie and Kenshi, he too is trying to manage the Outworld refugees. He and Fujin have made a mentor/student relationship, much like Raiden and Liu Kang before them, but he's kept his spying eye on Raiden to find out what is up with him.

- Kenshi.
Split between his duty with aiding Special Forces and being a father to Takeda, helping him getting over his loss, Kenshi is trying to keep things together after the events of MKX. But he also has unfinished business with the Red Dragon who are still luring somewhere.

- Nitara.
Working as a spy for Kotal amongst the Outworld refugees, she has taken on a human visage and carries with her a crystal that allows her to travel between the realms. She has her own agenda and reasons for doing so though.

- Kotal.
Having survived the Lin Kuei ambush in Earthrealm, he alongside D'vorah and Ermac were able to retreat back to Outworld and regain strength. With Mileena out of the way and only a few remaining amongst the Edenian Resistance, Kotal is plotting a way to regain his honour by destroying Earthrealm once and for all.

- D'Vorah.
Kotal not knowing of D'vorah's true nature as a follower of Shinnok, she quickly escaped shortly after Shinnok's defeat and saved Kotal from the Lin Kuei. Having proven herself as a "loyal" servant to Kotal, he promoted her to being his main bodyguard and leading general.

- Ermac.
Having sensed something off with both Kotal and D'vorah after their escape back to Outworld, he looked into it and started sensing a sort of corruption reaching them. Though still loyal to his emperor, he questions Kotal's vengeful plans and wonder if he will go down the same route as Shao Kahn did before him.

- The Revenants.
After Shinnok's defeat and the death of Quan Chi, the Revenants are no longer under their control, but the corruption remains within them. Not feeling the need to shake the corruption off, Liu Kang and Kitana have taken the throne of the Netherrealm and are crafting a legion of demons to serve under them. They are taking Raiden's warning seriously, though are still planning an invasion... of Outworld. Because with Outworld's many warriors serving them, they will be strong enough to take on Earthrealm.
Would like to at least see Kitana and Enenra (which would be Smoke) as playable characters.

- Dark Raiden.
After having absorbed all the corruption from the Jinsei, Raiden's very soul has become darkened. Instead of being the protector of Earthrealm, he seeks to rule it with an iron fist, as he sees that is the only way to "save" mankind from otherworldly invaders... and themselves.
(Note: Dark Raiden would be the main boss in MK11, but like Shinnok and his final "Corrupted" version, you can unlock a "normal" version of Raiden to become playable, but the final version "Dark Raiden" won't become playable)

Like I said, these are just the ones I wanna see in MK11. Other characters, such as Scorpion, Sub-Zero, Sonya, Johnny etc., could still be on the roster (which they most likely will), but I don't care much for them hence why I didn't mention them. However, other characters that would be neat to see in MK11 would be Taven, Hotaru, Ashrah, Havik (if he somehow returned), Sektor, Cyrax (no Triborg bullcrap) and Bo'Rai Cho (but first gonna see how he is in MKX).

And of course, NO GUEST CHARACTERS! Or rather, at least put lacking and requested MK characters in first before adding a whole bunch of unnecessary guest characters. Yes, they might bring in the money from the casuals who wants them, but they also leave tons of upset and disappointed fans.

2) Variation system.
I wouldn't mind keeping this system, however, instead of 3 Variations, I would rather each character just had 2. I find that stretching a characters' abilities over 3 Variations in MKX has lead to some rather unfortunate decisions, such as giving Kitana a Variation with Jade's moves, and giving Scorpion a Variation where he summons demonic minions which was never part of his ability set before and seems more like something Noob could do with his shadows.
(Note: Speaking of, I think Scorpion's Inferno Variation and Quan Chi's Warlock Variation could both easily be given Noob instead)
So yeah, I would keep it at 2 Variations per character instead, making them a bit more focused this time.

3) Running and Dashing.
I'm no pro-gamer, but I've noticed many being unhappy with the way Running and Dashing works in MKX. I liked how you could dash-cancel into a move in MK9, so I would prefer it being like that in MK11 as well, and then have Running be a seperate function. Perhaps instead of having the "Turn Stance" button (which is completely useless and irrelevant other than in one of Johnny's Brutalities) could become a Run button instead and then function like in UMK3 where you could only do certain more powerful combos when running towards the opponent.

4) X-Ray Moves.
I enjoy the X-Ray Moves and would like for it to return to MK11. I don't feel the need to change the execution of it or anything.

5) Finishers.
- Fatalities.
Of course Fatalities will be in MK11. They are a stable to the series and I wouldn't want it any other way.

- Brutalities.
I would prefer having the UMK3 sort of Brutality back, where you start a running combo and then activates the Brutality - much like how an Ultra Combo is in Killer Instinct, ending the battle with a flashy combo which of course has a fatal end. It would be awesome if it was kinda like Liu Kang's MKX X-Ray Move, where there will be shown x-ray bone cracking and such during the flashy combo.

- MKX Brutalities.
However... I DO like the Brutalities in MKX! I just did not want them to be called Brutalities, because I want a Brutality to be as stated above. That said, I do want the MKX Brutalities to return in MKX, but under another name!

- Friendship.
MKX was all serious business... maybe a bit too serious, imo. I loved the Friendship finishers in MK2 and UMK3 and would like to see it return. MK9's Babalities were kind of a mix of the old-school Babality and Friendship, but I utterly hated those. No Babalities! Just Friendship. ^^

6) Modes.
- Story Mode.
Story Mode is a must, imo! The stories in MK9 and MKX may not be the best and there are indeed some flaws and plotholes here and there, but I would not want NRS to stop making Story Mode for future MK games. However, instead of being chapter-based, I would rather have it character-based. Maybe have a handful of characters to pick from who are considered "main characters" and then follow the story from their point of view, from start to finish! And there would be characters from all sides available. For example, Cassie could be available and show the Special Force's point of view, Sub-Zero would tell the one from Lin Kuei's, Kotal from the Outworld struggle's POV, Jade from the Edenian Resistance's POV, Liu Kang from the Netherrealm force's, etc...
And then after having completed each of the characters' stories, you unlock a "Final Chapter" where you go through the final battles and then confront Dark Raiden which then wraps up the story.
The optimal would be for every character to have their own story told, to have their own "chapters", but I doubt that will ever happen.

- Challenge Tower.
The towers in MKX felt rather lacking. They were basically just normal modes you see in other fighting games. And then the Living Towers which are just themed with something, but otherwise the same thing. However, the Challenge Tower in MK9 had alot of different kinds of mission that weren't just "defeat this opponent" kind of deal. I would like to see that return in MK11!

- Test Your Might/Luck/etc.
I liked these small challenges, especially Test your Luck which could turn absolutely crazy when throwing in a whole bunch of status effects! I'd like those to return to MK11 as well.

- Practise Mode.
The Practise mode in MKX was pretty cool and I'd like to see that return to MK11 too.

- Dojo Mode.
Killer Instinct Gold introduced a mode called "Dojo Mode". It was basically a mode that helped you through a sort of tutorial on what tools your character has - how to do combos, special moves, etc. I would like to have that in MK11 as well, where you pick a character, and then go through maybe 1-10 steps which shows you the aspects of how to play the chosen character. MK9 and MKX kinda had that too, but it was more general, where I would rather want it to be more character-specific.

7) The Krypt.
I don't mind the Krypt, I think it's a neat way to unlock things and MKX did it pretty well. Perhaps as you explore more of the many areas, you get to fast-travel between them so you don't have to start all the way back at the main gate and then walk all the way to the other end every time though. AND NO JUMP SCARES!

Last, but not least, I would of course want better netcode so playing online feels smooth.

... I think that's it.
 
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- Takeda.
Mourning the loss of his beloved Jacqui who died shortly after the events of MKX due to internal bleeding, Takeda has left the Special Forces and returned to the Shirai Ryu to find focus and seek guidance.


:laugh: Ha-ha-ha, that was really funny!
 
Reading through this thread, I realize I never actually sat down and wrote what I would like for MK11.
So here goes!

1) Roster.
I am not going to post the entire roster exactly as how I want it. Instead I will just mention characters I would like to be put into the roster. Whatever other character makes it onto the roster, I will leave up to NRS to decide. I put the characters I'd like to see in MK11 in the spoiler tag below.

Spoiler:
- Jade.
Maybe brought back to life by the mystery lady (explaining her absence in MKX), and trying to find a way to bring Kitana and the other revenants back to life. Could possibly try to seek out the aid of the Edenian Resistance.

- Tanya.
Leading the Edenian Resistance alongside Rain, but is losing the fight against Kotal Kahn after the death of Mileena. Maybe aiding Jade in getting the revenants back, but with her own agenda - to also bring Mileena back to life!

- Rain.
Leading the Edenian Resistance alongside Tanya, but because they are losing, he has agreed to aid Jade bringing back the revenants as that would be the only way to kick Kotal off the throne... so he can take it for himself.

- Reiko.
Having died a cruel death after being used by Havik to call forth the Blood God, Reiko has tried to survive in the Netherrealm. Still feeling the touch of the Blood God's power, he has made a deal with Liu Kang and Kitana, acting as their leading general... for now.

- Mileena.
After her death, Mileena's soul became resurrected in the Netherrealm. With Kitana now on the throne, she reunited with her "sister" and forced information out of her through threats of eternal torture - information about Outworld. Enslaved, Mileena now serves her new queen sister.

- Sareena.
After Liu Kang and Kitana has claimed the throne of the Netherrealm, Sareena has been hunted by the Revenants, forcing her to seek safety in Earthrealm with Fujin's aid. However, because of how Raiden has acted lately, Sareena stays hidden with the Lin Kuei, under Kuai Liang's protection.

- Skarlet.
Having survived the event on Shang Tsung's island, Skarlet needed time to recover and has been in hiding since then. However, having sensed Reiko through the blood bond they shared from the Blood Code, she is now searching for a way to revive him.

- Fujin.
After the events of MKX, Raiden has taken a darker turn, possibly due to the corrupted Jinsei energy that he absorbed. This has Fujin worried for his former friend, but seems too distracted with aiding the Special Forces manage the many Outworld refugees.

- Takeda.
Mourning the loss of his beloved Jacqui who died shortly after the events of MKX due to internal bleeding, Takeda has left the Special Forces and returned to the Shirai Ryu to find focus and seek guidance.

- Cassie.
Also mourning the loss of her best friend, Cassie tried to get over it by burying herself in work. She's been tasked with managing the Outworld refugees for now, but she most of all wish to travel back to Outworld and avenge her friend. Johnny Cage has also been training with her to focus on channeling their warrior powers.

- Kung Jin.
Alongside Fujin, Cassie and Kenshi, he too is trying to manage the Outworld refugees. He and Fujin have made a mentor/student relationship, much like Raiden and Liu Kang before them, but he's kept his spying eye on Raiden to find out what is up with him.

- Kenshi.
Split between his duty with aiding Special Forces and being a father to Takeda, helping him getting over his loss, Kenshi is trying to keep things together after the events of MKX. But he also has unfinished business with the Red Dragon who are still luring somewhere.

- Nitara.
Working as a spy for Kotal amongst the Outworld refugees, she has taken on a human visage and carries with her a crystal that allows her to travel between the realms. She has her own agenda and reasons for doing so though.

- Kotal.
Having survived the Lin Kuei ambush in Earthrealm, he alongside D'vorah and Ermac were able to retreat back to Outworld and regain strength. With Mileena out of the way and only a few remaining amongst the Edenian Resistance, Kotal is plotting a way to regain his honour by destroying Earthrealm once and for all.

- D'Vorah.
Kotal not knowing of D'vorah's true nature as a follower of Shinnok, she quickly escaped shortly after Shinnok's defeat and saved Kotal from the Lin Kuei. Having proven herself as a "loyal" servant to Kotal, he promoted her to being his main bodyguard and leading general.

- Ermac.
Having sensed something off with both Kotal and D'vorah after their escape back to Outworld, he looked into it and started sensing a sort of corruption reaching them. Though still loyal to his emperor, he questions Kotal's vengeful plans and wonder if he will go down the same route as Shao Kahn did before him.

- The Revenants.
After Shinnok's defeat and the death of Quan Chi, the Revenants are no longer under their control, but the corruption remains within them. Not feeling the need to shake the corruption off, Liu Kang and Kitana have taken the throne of the Netherrealm and are crafting a legion of demons to serve under them. They are taking Raiden's warning seriously, though are still planning an invasion... of Outworld. Because with Outworld's many warriors serving them, they will be strong enough to take on Earthrealm.
Would like to at least see Kitana and Enenra (which would be Smoke) as playable characters.

- Dark Raiden.
After having absorbed all the corruption from the Jinsei, Raiden's very soul has become darkened. Instead of being the protector of Earthrealm, he seeks to rule it with an iron fist, as he sees that is the only way to "save" mankind from otherworldly invaders... and themselves.
(Note: Dark Raiden would be the main boss in MK11, but like Shinnok and his final "Corrupted" version, you can unlock a "normal" version of Raiden to become playable, but the final version "Dark Raiden" won't become playable)

Like I said, these are just the ones I wanna see in MK11. Other characters, such as Scorpion, Sub-Zero, Sonya, Johnny etc., could still be on the roster (which they most likely will), but I don't care much for them hence why I didn't mention them. However, other characters that would be neat to see in MK11 would be Taven, Hotaru, Ashrah, Havik (if he somehow returned), Sektor, Cyrax (no Triborg bullcrap) and Bo'Rai Cho (but first gonna see how he is in MKX).

And of course, NO GUEST CHARACTERS! Or rather, at least put lacking and requested MK characters in first before adding a whole bunch of unnecessary guest characters. Yes, they might bring in the money from the casuals who wants them, but they also leave tons of upset and disappointed fans.

2) Variation system.
I wouldn't mind keeping this system, however, instead of 3 Variations, I would rather each character just had 2. I find that stretching a characters' abilities over 3 Variations in MKX has lead to some rather unfortunate decisions, such as giving Kitana a Variation with Jade's moves, and giving Scorpion a Variation where he summons demonic minions which was never part of his ability set before and seems more like something Noob could do with his shadows.
(Note: Speaking of, I think Scorpion's Inferno Variation and Quan Chi's Warlock Variation could both easily be given Noob instead)
So yeah, I would keep it at 2 Variations per character instead, making them a bit more focused this time.

3) Running and Dashing.
I'm no pro-gamer, but I've noticed many being unhappy with the way Running and Dashing works in MKX. I liked how you could dash-cancel into a move in MK9, so I would prefer it being like that in MK11 as well, and then have Running be a seperate function. Perhaps instead of having the "Turn Stance" button (which is completely useless and irrelevant other than in one of Johnny's Brutalities) could become a Run button instead and then function like in UMK3 where you could only do certain more powerful combos when running towards the opponent.

4) X-Ray Moves.
I enjoy the X-Ray Moves and would like for it to return to MK11. I don't feel the need to change the execution of it or anything.

5) Finishers.
- Fatalities.
Of course Fatalities will be in MK11. They are a stable to the series and I wouldn't want it any other way.

- Brutalities.
I would prefer having the UMK3 sort of Brutality back, where you start a running combo and then activates the Brutality - much like how an Ultra Combo is in Killer Instinct, ending the battle with a flashy combo which of course has a fatal end. It would be awesome if it was kinda like Liu Kang's MKX X-Ray Move, where there will be shown x-ray bone cracking and such during the flashy combo.

- MKX Brutalities.
However... I DO like the Brutalities in MKX! I just did not want them to be called Brutalities, because I want a Brutality to be as stated above. That said, I do want the MKX Brutalities to return in MKX, but under another name!

- Friendship.
MKX was all serious business... maybe a bit too serious, imo. I loved the Friendship finishers in MK2 and UMK3 and would like to see it return. MK9's Babalities were kind of a mix of the old-school Babality and Friendship, but I utterly hated those. No Babalities! Just Friendship. ^^

6) Modes.
- Story Mode.
Story Mode is a must, imo! The stories in MK9 and MKX may not be the best and there are indeed some flaws and plotholes here and there, but I would not want NRS to stop making Story Mode for future MK games. However, instead of being chapter-based, I would rather have it character-based. Maybe have a handful of characters to pick from who are considered "main characters" and then follow the story from their point of view, from start to finish! And there would be characters from all sides available. For example, Cassie could be available and show the Special Force's point of view, Sub-Zero would tell the one from Lin Kuei's, Kotal from the Outworld struggle's POV, Jade from the Edenian Resistance's POV, Liu Kang from the Netherrealm force's, etc...
And then after having completed each of the characters' stories, you unlock a "Final Chapter" where you go through the final battles and then confront Dark Raiden which then wraps up the story.
The optimal would be for every character to have their own story told, to have their own "chapters", but I doubt that will ever happen.

- Challenge Tower.
The towers in MKX felt rather lacking. They were basically just normal modes you see in other fighting games. And then the Living Towers which are just themed with something, but otherwise the same thing. However, the Challenge Tower in MK9 had alot of different kinds of mission that weren't just "defeat this opponent" kind of deal. I would like to see that return in MK11!

- Test Your Might/Luck/etc.
I liked these small challenges, especially Test your Luck which could turn absolutely crazy when throwing in a whole bunch of status effects! I'd like those to return to MK11 as well.

- Practise Mode.
The Practise mode in MKX was pretty cool and I'd like to see that return to MK11 too.

- Dojo Mode.
Killer Instinct Gold introduced a mode called "Dojo Mode". It was basically a mode that helped you through a sort of tutorial on what tools your character has - how to do combos, special moves, etc. I would like to have that in MK11 as well, where you pick a character, and then go through maybe 1-10 steps which shows you the aspects of how to play the chosen character. MK9 and MKX kinda had that too, but it was more general, where I would rather want it to be more character-specific.

7) The Krypt.
I don't mind the Krypt, I think it's a neat way to unlock things and MKX did it pretty well. Perhaps as you explore more of the many areas, you get to fast-travel between them so you don't have to start all the way back at the main gate and then walk all the way to the other end every time though. AND NO JUMP SCARES!

Last, but not least, I would of course want better netcode so playing online feels smooth.

... I think that's it.


I'd have Jacqui return.

Sonya should be the one to die this time. Johnny Cage and Jax can be NPCs for Story Mode and maybe DLC later on.

About the MKX brutalities, I think they should be called "Super Finishers".

My idea of brutalities are actually similar to MKSM but with BUTTON INPUTS LIKE FATALITIES. Once the input is placed, there'd be a timer for the player to press any off the attack buttons while performing the Brutality. Before the time runs out, the character would do a finishing move by default or by the last attack button the player presses during that time. If the input is activated but the player doesn't press anything during the timer, when the timer is over, the character would automatically finish the enemy off with a default finisher.

Other than that, I like your ideas especially about JADE. :)

Variations...

Kitana:
1. Assassin
2. Evil Empress (Very similar to Royal Storm but can shoot out dark tornadoes.)


Tanya:
1. Kobu Jutsu
2. Dragon Naginata
(Her attacks from Pyromancer can just be part of her general movesets.

Jade:
1. Edenian Bojutsu (Basically more elaborated attacks based on her staff with an attack that involves poking the opponent multiple times, Jade's Eclipse Kick will be like Kitana's Mournful Variation version from MKX, and the enhance staff grab is like the one in MK9. Her general Razorang toss attacks are still present.)
2. Razorang (Basically more elaborated attacks from the Razorang, being able to toss them up and down like in MK9 while general attacks from her staff are still present.)
General attacks: Boomerang Toss Forward, Air Boomerang Toss, Staff Grab (the enhanced version will be similar to Kitana's enhance version in the MKX Mournful Variation), Overhead Staff (can be performed in the air and would be a pop up, Shadow Kick (the enhanced version will do a Double Shadow Kick), Shadow Dive Kick (a dive kick she does in the air and the enhanced version will add an overhead staff attack, making the enemy pop-up), and her Shadow Glow attacks of course.

Jade and Noob Saibot would be nice unlockables too. ;)
 
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I don't like Jacqui, hence why I wouldn't want her to return. So instead I used her death as a catalyst for some of the characters I do like. Simple as that. ^^

Oh, and I would rather Tanya kept the Kobujutsu and Pyromancer Variation, leaving out the Dragon Naginata. As fun as that is, I don't think the weapon fits with Tanya, and again, it seems excessive for her to have two weapon Variations. I would rather the moveset of the Dragon Naginata be mixed with someone who already has a polearm, like Jade, or maybe give Sindel it (since she had a polearm in MKD, it could return as a Variation for her). Tanya's Dragon Naginata feels, to me, rather forced like Kitana's Mournful and Scorpion's Inferno Variations...
 
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Not going into too much details as to what I would personally like to see in the next Mortal Kombat -- I think two character's have to make the initial roster on it's release date. Fujin, and Noob Saibot. This post will be much of what I'd like to see in terms of story.

As I'm sure we already know, Raiden has been set up to be a more darker character in the next game, taking no half measures and to put it simple, destroy anyone who threatens Earthrealm. While Liu Kang and Kitana are now the Emperor and Empress of the Netherrealm. That alone opens up a ton of opportunities allowing characters absent in MKX to have a place in the next Mortal Kombat.


For example; Fujin could be the new protector of Earthrealm. He wouldn't agree with Raiden's new persona. The Elder Gods could relinquish Raiden of his status as Earthrealm's protector and appoint Fujin as his replacement -- This would set up a Raiden vs. Fujin dynamic. With each having a group of followers. Raiden should definitely ally himself with the Orderrealm. Hotaru could play the role of his enforcer.

Than there's Noob -- I think Smoke should find Noob being tortured or imprisoned in the Netherrealm, similar to how Noob found Smoke's decommissioned body in the original timeline. Smoke would recognize his former Lin Kuei brethren and set him free. In turn Noob and Smoke could become the next leaders of The Brotherhood of Shadow -- with both Quan Chi and Shinnok gone, Noob and Smoke have swore their and the BoS's allegiance to the new rulers of the Netherrealm Liu Kang, and Kitana, which in turn could set up conflict between the Lin Kuei and The Brotherhood, Leader vs. Leader -- Brother vs. Brother (Referring to Bi-Han and Kuai Liang.) Noob and Smoke in my opinion make a lot of sense to return in the next Mortal Kombat. Scorpion and Sub-Zero are now buddies, and have cleared the air, they are no longer enemies. So why not make Noob and Smoke fill that role, especially since Noob could feel some sort of resentment towards his brother for not avenging his death at the hands of Scorpion and forgiving him. The possibilities are endless with these unused characters
 
I have 2 variation ideas for Jade if she will be possessed by the mysterious woman...

Generalized Moveset: Basically she'd have all her staff moves and this time the staff can have retractable blades in one or both ends that can be as long as a katana for slicing. Plus her shadow kicks and dodging shadows return as well.

1. Razorang: Jade basically has her Razorang attacks as her projectiles with her generalized moves.

2. Hidden Power: Jade shoots out energy blasts as projectiles from her staff instead of turning the weapon into a Razorang. Her generalized moves can also be used in this variation.
 
Taking thing to another level: instead of choosing 3 styles, players will be able to choose some limited number of special moves (5 for example) from all avaible arsenal for their fighter, of course some specials should disable the others from the select menu, for balance sake.
 
With "create a moveset" idea, there also should be "create a moveset preset", so you don't need to choose each special every match, but can easily use 1 of your presets (up to 8 is enough number i think).

The other thing i want to be made is more fitting inputs where inputs should and a feel of being in this fight. For example imagine if Liu Kangs bycicle punches where a quick combination of left hand/right hand multiple times, or Jax's MK4 throws where "throw button, fw,up,back while holding throw button, back, up, fw while holding throw button, fw, up, back while still holding throw button" - you will feel like you yourself doing these moves.
 
I think 2 variations that can be switched during a match will be awesome!

Yeah, kinda like in MKDA-MKA.
I don't mind if you can't switch during a match, but 2 Variations per character is enough, imo.
3 per character was stretching it a bit too far which resulted in some bad choices for some characters in MKX.
 
I think the variation system was really cool for some characters but i don't want it to be back. I prefer that they take their time into each character, like it was on MK9. The only sad thing on MK9 is that they stopped supporting it and left some characters that needed buffs without it, like Sheeva and Jade.

My roster would be something like this:

FEMALES
1 Kitana
2 Jade
3 Sindel
4 Nitara
5 Cassie Cage
6 D'Vorah
7 Sareena
8 Sheeva
9 Tanya
10 New female

MALES
11 Sub-Zero
12 Scorpion
13 Noob Saibot
14 Rain
15 Smoke
16 Kotal Kahn
17 Erron Black
18 Kung Jin
19 Kenshi
20 Liu Kang
21 Raiden
22 Fujin
23 Shang Tsung
24 Kabal
25 Nightwolf
26 Reiko
27 Cyrax
28 Drahmin
29 Motaro
30 New male
31 Guest (DLC) - well, we know they will be there, wanting or not. let's hope it's just 2.
32 Guest (DLC)
 
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Another nice idea.

FEMALES
1 Kitana
2 Jade (Unlockable in story mode.)
3 Sindel
4 Nitara
5 Cassie Cage
6 D'Vorah
7 Sareena
8 Li Mei
9 Tanya
10 Jacqui

MALES
11 Sub-Zero
12 Scorpion
13 Noob Saibot (Unlockable in story mode.)
14 Rain
15 Havik
16 Kotal Kahn
17 Erron Black
18 Kung Jin
19 Hotaru
20 Liu Kang
21 Raiden
22 Fujin
23 Ermac
24 Takeda
25 Reptile
26 Daegon
27 Triborg
28 Drahmin
29 Taven
30 Onaga (Unlockable final boss after beating story mode.)

DLC
31 Guest (Male)
32 Shang Tsung
33 Kai
34 Mileena (Another clone perhaps.)
35 Guest (Female)
36 Johnny Cage
37 Kenshi
38 Jax

Jade and Noob Saibot would be nice unlockables because it'd be a good throwback of unlocking palette swaps of Sub-Zero and Kitana.
 
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Roster:
NuP6wXg.jpg


The most popular MKT characters, minimal parents and kids thing, all MKX debutants, 2 MKX DLCs as part of on disk roster, Fujin & Havik, 8 new characters
 
Example:

qQsSzQ8.gif

Reptile:
Special moves avaible:

acid hand (MK9)
acid spit fw (MK2,MKT,MKDA,MKA,MK9,MKX)
acid spit shower (MK4)
claw pounce (MKX)
elbow dash (MKT,MKA,MK9,MKX)
(fast) force ball (MKT,MK9,MKX)
(slow) force ball (MK2,MKT,MK9,MKX)
invisibility (MK2,MKT,MKA,MK9,MKX)
slide (MK2,MKT,MK9,MKX)
slide punch (MK4)
super crawl (MK4)
time slower (MKX)
toxic gas (MKX)

time slower cancels toxic gas as they are 2 additional cheap damage effects
all other moves can be mixed up how player wants them to - up to 7 special moves for Reptile


BicnANE.gif

Preset Ninja:
acid spit fw
elbow dash (MKT,MKA,MK9,MKX)
(fast) force ball (MKT,MK9,MKX)
(slow) force ball (MK2,MKT,MK9,MKX)
invisibility (MK2,MKT,MKA,MK9,MKX)
slide (MK2,MKT,MK9,MKX)
Time slower

joy6ISJ.gif

Preset Creature:
acid hand (MK9)
acid spit shower (MK4)
(fast) force ball (MKT,MK9,MKX)
(slow) force ball (MK2,MKT,MK9,MKX)
invisibility (MK2,MKT,MKA,MK9,MKX)
slide punch (MK4)
super crawl (MK4)

DGEZOyv.gif

Preset Noxious:
acid spit fw
claw pounce (MKX)
elbow dash (MKT,MKA,MK9,MKX)
(fast) force ball (MKT,MK9,MKX)
(slow) force ball (MK2,MKT,MK9,MKX)
slide (MK2,MKT,MK9,MKX)
toxic gas (MKX)

3 new presets can be added and edited, cpu characters use 3 default presets as i imagine it will be hard to program AI with all possible special moves variations
 
Last edited:
Roster:
NuP6wXg.jpg


The most popular MKT characters, minimal parents and kids thing, all MKX debutants, 2 MKX DLCs as part of on disk roster, Fujin & Havik, 8 new characters

im ALMOST ok with this idea. just leave out Johnny Cage and Triborg. and Shao Kahn isn't gunna be in the main roster lol. just replace those 3 with mkda or mk deception characters. oh and no Mileena.
 
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