BassCase26
New member
DD is very hard to block/avoid online for sure. I got beat by a supernova spammer because mobility is Lex's biggest flaw. I just could not avoid any of them.
Lol. I could use Hook Charge with Lobo just to get the fvck outta there.
I honestly hate spending meter on MB F3/B3 when I can simply dash to get out, and Meter is important to me against Doomdsday because without it I can do my Safe jump set up.
But she's full screen after a auto corrected MB dash, people can just lame her out afterwards.
Some characters have slow dashes making it pretty hard to dash on reaction, especially online. Playing online is my main reason for usually using meter to punish it.
Still gey.
I know your pain, online tactics are lame.
Wait, No.. She doesn't need it, on whiff.
False. B23 will only beat out Walking Corpse if you time it perfectly. He could still do a delayed wake up. It doesn't beat out Cleaver Spin since it has invincible frames on wake up. Also the MB version is +3 on block. He could also do a tech roll then a wake up attack, making you whiff your B23. If you think he will tech roll then wake up with Walking Corpse, even if you time B23 perfectly, it will only make his attack whiff and be back at the neutral game.
tl;dr: B23 will only beat out a normal Walking Corpse wakeup, but there are a lot more options that he has. I could wake up with MB Cleaver Spin and punish you for 47% or more with one bar.
Yeah, Doomsday's earthshake is definitely a d#%khead move. The best way to defend against it is to avoid it all together. I don't think I ever successfully blocked that move.