General Injustice Gods Among Us Gameplay Chat

If anyway thinks I've been complaining about Lex , that's not the case. Especially after today. Lex is secret top tier. The pros need to get in the lab and open him up to the public. Full screen zoners can't zone him. You can't jump at him. You can't stay mid range. The only answer is get in his face with pressure. A little armor will fix that ... unless I'm facing Supes. And to top it all off if he has orbs out then kiss your combos and throws and interactables goodbye. They interrupt everything forcing you to respect them and try to block.
 
Delete the game update in the memory settings in the Injustice tab. Then when playing the game back in, don't update until you arrive in the game menu. Then update it from there.
 
Holy shit, that AA grab after Bats used that Bomb car was God like.

Shoulder beats slide, and Body splash blows up her parry :cry:

That's a Day 2 DD? It's pretty Good so far.
 
Once deathstroke or sinestro or any other full screen zoner gets knocked down , Lex can spam orbital strike until they are forced to come towards him. His orbs interrupt all combos , especially useful against Batmans bat pressure. He uses bats and then j2 into combo. If the orbs are out he can't do that and Lex is saved from 40% damage. Try jumping in on him and he has an improved d2 , standing 1 , corp charge , air corp charge , and j3 (best in the game) to anti air into another orb/mine setup. Rinse and repeat.

These are examples for iVital.
 
When you say knock down, you have to specify. Hard and Soft Knock downs are two different things, are you sure that people can't tech roll out of orbital strike? Are you sure that Death Stroke can't his Sword Flip invincibility while at fullscreen to escape because you can't punish him for it from Fullscreen, unless you have Orbs set up.

Lex's armor isn't that good as you're making it seem to be, Most multi-hitting projectiles can beat it out, Frost's Daggers, and All guns are examples.

How can Lex even knock Deathstroke down from fullscreen?

Edit: Orbital Strike starts up in 74 frames.. That should be plenty of time to roll out, but I'll test it tomorrow.
 
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