So, [MENTION=5028]Commander[/MENTION] ... Is the game everything you wanted it to be? ^^
I haven't gotten it yet. I've just recently moved to another place and haven't been able to afford any new games, but Dishonored 2 is definitely on my list of games to get. It looks good, but haven't spoiled myself alot.
So I'm interested to hear about your review of the game, since I know you've been so excited for it! I hope it hasn't been a disappointment.
For me it is, yes.
I'm playing on PS4, so my point-of-view is based on that.
The game itself is beautiful.
Story-wise, I'd recommend playing The Knife Of Dunwall and The Brigmore Witches, as a refresher before playing Dishonored 2.
Dishonored 2 does a great job of recapping some of what happened in the first Dishonored (but not the DLC), for those that didn't play it.
As for the story, I feel like people were expecting a big twist from the main villain, when the big twist is actually more geared towards 4 other characters.
The better stories come from those 4 other characters, imo.
I liked it and I thought that the story build up was well executed.
If you played the Dishonored DLC, you'll have a better appreciation for the villain and the progression in Dishonored 2, imo.
Depending on what you do to some of the main targets and factions in Dishonored 2, you'll get various ending permutations, and this time in Dishonored 2, WHO you kill matters as much as how many people you kill.
There isn't just a black and white kill __% of people and get a darker ending or don't kill __% of people and get a lighter ending.
Killing a serial killer, for example is worth less chaos, and you can use The Heart to help you find those people out, Similar to killing people in the way that Dexter (TV show) did, and the AI is randomized each time between innocent, neutral-evil and purely evil people.
Gameplay is awesome.
Took me a little while to get used to the new button configuration for R1, R2, L1, and L2, so instead I decided to use configuration C which just swapped the Square (X on X1) and O (B on X1) buttons and kept the trigger and shoulder buttons the same.
Enemies are more alert and AI is randomized, so if 2 guards hear a noise, 1 guard will search a certain part and another guard will search another area around where the sound came from, so it feels more realistic.
The themed missions (Clockwork Mansion, Dust District, A Crack In The Slab and The Royal Conservatory) are awesome and probably my top favorites.
I love the thought and originality that went into all the levels, in general, though.
Emily's powers are fun as hell to use, and I've gotten pretty creative with some of Corvo's power updates, as well.
1 of the things I love to do as Emily is to put a Doppelganger on the floor and assassinate my own Doppelganger.
It breaks my fall and doesn't count as a kill.

Speaking of Doppelganger, summoning a Doppelganger and Domino-ing it to 3 or 4 more enemies and choking the Doppelganger out is a GREAT way to clear a room without using much ammo or being spotted.
Corvo's possession is also awesome in that now you can chain possess from animal to human to animal again, and you can even possess a corpse, which comes in handy for hiding.
It also can break your fall if you throw an unconscious or dead person a few stories down and use possession to break your fall.
I won't go too much more into the other powers, but it's really fun to play and explore new routes.
Bone charm crafting is also cool to do, and you can upgrade it to craft your own runes, although I prefer hunting down the runes.
You can also upgrade bone charm crafting to upgrade the trait multiple times.
For example, Spirit Water is a bone charm that gives you a little bit of mana by drinking from faucets.
Well, with the upgrade under Bone Charm Crafting, you can use that Spirit Water trait 3 times, to have it give you even more mana every time you open a faucet, rather than just a little bit of mana.
Personally, I'd give it a 9.