MKShao_Kahn
New member
If it is anything but a 100% MK game I am not interested. Period.
I'll be seriously pissed if its 3 button, back to block. For some reason, I don't like the feel of it, unless its a 3D fighter. This was one of the main reasons Injustice was whatever to me and I didn't bother picking it up.
Perhaps, and this is probably why I'm not into other 2D Fighters besides MK. I've used the current system since practically when I was old enough to understandably play video games and MKII was the first video game I've ever played.
Kharacters come first for me, too. What I'm trying to say is that without gore, they kind of feel...out of place.Blood and Gore was always second to me when it came to MK.
I've always been about the characters. As long as I can play as Predator cyber ninjas, ice men, feral tribesman and walking corpses it's MK to me.
How long has this viscous rivalry been going? You two cannot seem to agree on anything.
Plus, the back-to-block concept is total ass when it comes to teleporting characters, which MK9 has.
Didn't Freddy get his ass kicked by that 80s hair band?
Most fighting fighting games function just fine with teleportion moves, even with the back-to-block. If they were really problematic, they would no longer be in fighting games that don't have a block button.
If he did then Robert Englund, in Cyber Sub-Zero's words, is "Not so fearsome."Didn't Freddy get his ass kicked by that 80s hair band?
Sent from my SAMSUNG-SGH-I547 using Tapatalk
If he did then Robert Englund, in Cyber Sub-Zero's words, is "Not so fearsome."
They should keep the klassic control scheme, but put the run button back in.I hope it's something good! But the button layout should be klassic MK. They better not adopt the Injustice one. I didn't really like that game very much.
Aside from Scorpion in Injustice, I don't remember other characters teleporting, which was the big thing that people were b****ing about in Injustice when Scorpion first came out, until they fixed it.
Much of the fuss with Scorpion's teleport in Injustice is the unconventional method of defending against it, especially for MK-only people who don't understand cross-ups.
What about a return for the run button? Ya know, so players can easily close the distance between them and the opponent..
.
.
The ONLY things that need to be improved upon for MK10, control-wise, is:
- the terrible Player 1 advantage (which NRS has learned from)
- the terrible hit boxes (which NRS has learned from)
- the terrible online lag (which NRS has learned from)
The button scheme should stay as 1 (Front Punch or High Punch), 2 (Back Punch or Low Punch), 3 (Front Kick or High Kick), 4 (Back Kick or Low Kick), Block & Tag for MK10.
What about a return for the run button? Ya know, so players can easily close the distance between them and the opponent.