Throwing in mkak (mk1)

danduffy

New member
When ever i try to perform a throw it just light punches them, im pressing forward and low punch.

for example i will do scorps spear and try and throw thwm, or subs freeze, but it dont work.

Am i doing something wrong ??
 
Yeah, you can throw after a freeze, but keep in mind that the AI knows full well that it can avoid being thrown by holding back, so the majority of the time, it will (especially after a freeze).
 
Yeah, you can throw after a freeze, but keep in mind that the AI knows full well that it can avoid being thrown by holding back, so the majority of the time, it will (especially after a freeze).

WHATTTTTTTTTTTTTT!?!?!?! This is awesome! I never knew that you could stop someone from throwing you by holding BACK! are you able to crouch and hold BACK, and it will still block throws?... AND MY FINAL QUESTION IS... Will this work on MK2 and UMK3?.... I hate all those F'n NOOBS that just run at you and throw, run and throw! I try to avoid it by jumping back and kicking at the same time, but it doesnt work 100% of the time. But this holding back while blocking seems to be the correct way of blocking a throw.... So can you PLEASE confirm this for me Super Moderator?... Super super PLEASEEEEEEEEEE!!!!

:D
 
Back+block works in all the classic games, yes. Down+back works too. I'm pretty sure it even works in MK4. It just doesn't necessarily work against the AI for whatever reason.
 
Yes, whenever you block, always hold back.

In fact, in MK and MKII (and I think MK3, but I'm not sure), you should always hold down and back while blocking. There's no reason not to crouch when you are blocking because if you stand, you will be nailed with a leg sweep, but these games didn't have overhead attacks, so there is nothing that will hit you if you are crouch blocking that wouldn't hit you if you were stand blocking.....BUT, there are attacks that will hit you (like leg sweeps) if you are stand blocking and not crouch blocking. So there really is no reason to ever stand block.

If you are holding back and crouch blocking, people who try to throw you will just stand there and punch air. You can throw low attacks at them to get them to back off, but some people have mastered the timing of an uppercut to counter it. When someone is just punching air above your head, they CAN be uppercutted out of it, but the timing is extremely difficult, and I have yet to figure out when exactly you are supposed to do it. People do it against me sometimes, but whenever I try I almost always end up getting punched.

BTW, if you want to be REALLY cheap, you can throw a frozen opponent with Sub-Zero and then immediately freeze the opponent again when they land. This is extremely cheap because it is a glitch in MK....you can actually freeze your opponent when he is in the blocking stance. It's kind of like Raiden. If you are fast enough, you can freeze a Raiden after uppercuting him when he is still materializing and has no opportunity to block or counter.

I have seen noobs come up to me and take advantage of these glitches. Sometimes I will get them by accident, but if I ever freeze a materializing Raiden or a blocking character, I will never hit them because obviously this was not intended to be in the game. If you ever encounter someone who tries to take advantage of these exploits, you should block them.
 
Back+block works in all the classic games, yes. Down+back works too. I'm pretty sure it even works in MK4. It just doesn't necessarily work against the AI for whatever reason.

Ai is cheap and because these games were designed to take your money. That's why you cannot prevent the ai from throwing.
 
back+block works in all the classic games, yes. Down+back works too. I'm pretty sure it even works in mk4. It just doesn't necessarily work against the ai for whatever reason.

thank you, thank you, thank youuuuuuuuuuuuuuuu! Whoooooooooot!

:d
 
BTW, if you want to be REALLY cheap, you can throw a frozen opponent with Sub-Zero and then immediately freeze the opponent again when they land. This is extremely cheap because it is a glitch in MK....you can actually freeze your opponent when he is in the blocking stance.
yes and no XD
yes: it's a glitch
no: you can prevent this by holding down. if you press down (not block down) when hit the ground you go to duck state instead of weak up from hit (or throw).
so if sub zero make another freeze and you duck it he is vulnerable for some frames.
 
is there a way i can stopped being grabbed by the cpu? in mk2 its too annoying! gets me everytime
 
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Back+block works in all the classic games, yes. Down+back works too. I'm pretty sure it even works in MK4. It just doesn't necessarily work against the AI for whatever reason.

Because the AI was designed to be a cheating bastard. Ever seen AI opponents pull off shit that's impossible for a human opponent to do? For instance, AI Sub-Zero doing the Ice Ball move while a Ground Freeze is still on the ground, or unmasked S-Z in MK3/UMK3 having his HP HP LP LK HK B+HK combo do only 23% damage when done by a human, yet when the AI does it it's 30% (meanwhile, skipping the LP in that combo results in 26% damage).

But if you can manipulate the AI properly, all that cheating will be a moot point.
 
Because the AI was designed to be a cheating bastard. Ever seen AI opponents pull off shit that's impossible for a human opponent to do? For instance, AI Sub-Zero doing the Ice Ball move while a Ground Freeze is still on the ground, or unmasked S-Z in MK3/UMK3 having his HP HP LP LK HK B+HK combo do only 23% damage when done by a human, yet when the AI does it it's 30% (meanwhile, skipping the LP in that combo results in 26% damage).

But if you can manipulate the AI properly, all that cheating will be a moot point.

Indeed, the point of the arcades was to take all your quarters... that's why. Remember how in MK2 opponents could grab you before connecting an uppercut? Impossible for human players. I was hoping MK:AK had a "reasonable" AI option besides the arcade original, since quarters are no longer in stake :P
 
Indeed, the point of the arcades was to take all your quarters... that's why. Remember how in MK2 opponents could grab you before connecting an uppercut? Impossible for human players. I was hoping MK:AK had a "reasonable" AI option besides the arcade original, since quarters are no longer in stake :P

In some cases, the AI ends up throwing you when you make an attempt to throw it. This is especially true in MK4.

And correct me if I'm wrong, but didn't the AI of these games carry over to the home ports?
 
In some cases, the AI ends up throwing you when you make an attempt to throw it. This is especially true in MK4.

And correct me if I'm wrong, but didn't the AI of these games carry over to the home ports?

I believe the home ports had a different AI... and well, they had difficulty levels too :bird:
 
And correct me if I'm wrong, but didn't the AI of these games carry over to the home ports?

Yeah, it did. It was tweaked, behaved a little bit differently in certain cases, and generally wasn't quite as brutal, but a lot of the ******* behaviors like throwing from sweep distance and exploits like the "jump back" reaction are still there. I know the Sega versions adopted them, anyway.

As far as the difficulty levels in the arcade version, if I recall correctly, for MK2 they basically just change how soon up the ladder you start dealing with impossible to beat fighters. I know on medium, the first 2 or 3 characters are manageable without knowing the AI exploits, and on very hard, none of them are.
 
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