Nerfing The Super Characters

REPTILE 0009

New member
It's no secret that characters like Kung Lao, Raiden, Reptile, Nightwolf, Cyrax, and Kano are undeniably S-tier characters. So much so, that pretty much all the other characters are unable to compete with them, which results in those characters not being used in tournaments. And I'm kinda sick of it. I'm creating this thread, not to b**** and whine about how these characters are, but to be constructive, and tell NRS how to make these characters more balanced with the rest of the cast. I you have any suggestions, leave a reply.

Kung Lao: Severely weaken his defensive game. As of right now, Kung Lao is pretty much good at everything, which unfortunately result in him being so overpowered, which is why I'm suggesting that his defense should be severely weakened, almost to the point where one mistake can cost a Kung Lao player the round.

NRS can start, by nerfing his Spin. No, I don't mean, make it so that his Spin is more punishable. I mean, remove his Spin as a wakeup option. The Spin is the prime reason why his is defense is so good. With the Spin, it's almost impossible to jump at, or cross up a decent Kung Lao player without eating at 30% combo, which is complete bulls***. Also, lower it's priority so it will be beat out by a jump punch.
 
maybe kung lao spin should not pop up, and not start imediately nor have priority over all other moves, remove the infinite mixup too
 
maybe kung lao spin should not pop up, and not start imediately nor have priority over all other moves, remove the infinite mixup too

The pop up should stay, the "reload" process for the move should me longer, you can show one after another, that should be changed.
 
I totally agree, these type of charcters should be "nerfed" but i dnt agree with all the characters you listed. Yes Kung lao 100% , hes almost the best at all strategys in this game. And ontop of that his wake up attack is stupidly fast and pops u up into a combo, he could be so easily sorted out , but we all know nothing is going to be fixed this late after launch.

I think nightwolf and Kano are totally fine, both can be countered and both are not overly fast, so there is oppotunites to retaliate and take control of the fight. But it is ridiculas how some other charcters are so fast that you can mix-up combo with them , leaving your opponent no way to retaliate. Im hoping these sort of charcters will be sorted in the next game, but i have no hope for it now.
 
It's no secret that characters like Kung Lao, Raiden, Reptile, Nightwolf, Cyrax, and Kano are undeniably S-tier characters.

I agree that Kung Lao, Cyrax and Reptile are S tier, though I don't think Kano, Raiden and Nightwolf belong to that rank. Perhaps A+ but definetly not S.
 
Kano is no where near S tier....

The only one that is actually problematic is KL and Cyrax because they do not have bad matchups and have a little too many tools. But screw nerfing characters, why dont they buff a couple things for some characters instead?
 
Kung Lao Has Been Nerfed Alot,He Has Alot Of Bread And Butters That Mix Up And Can Be Kept Going, His Spin Needs To Be Delayed A Bit, And If Done In Succession Twice, Or In A Pop-up Combo, Should Knock The Opponent Back, Not Up Again. Cyrax Needs Definite Nerfing, A 85% Combo Is Possible With Him With The Bombs, A Set Of 3 Combos Linked Together, They Need To Keep The Bomb Reset To 2. Nightwolf Is One Of The Best Mix-Up Characters, He's ANYONE's Tag Partner. He's Alright And Does Not Need Nerfing. Kano's Knife Throw Is Quite Fast, And If You're Using Someone Like Liu Kang, Who Does Not Have A Teleport, Armor Moves And Dash Blocking Is Your Only Hope, Kano's Upball Is Extremely Fast Too, But His Upball Is Very Vulnerable, Those Knife Throws Need To Be Weakened Down To At Least 5% Damage Like Mileena, Not 9%[Needs Testing] Damage Like They Are. Raiden Does NOT Need Nerfing In Any Moves At All. Raiden Is 100% Top Tier, As Said In The Official Strategy Guy, He Has 5 Stars Over Everyone In The Game. He Has The Fastest Teleport, Gets You Behind The Opponent, And His Flying Charge, Should Not Throw You As Far As It Does. Most People Use Raiden In The Wrong Way, They Get You With The Flying Charge Into The Corner After The 3,1,2 Combo And Then Just Keep Doing 3,3,4 In The Corner, Which Pretty Much Can Do Around 30% Damage If Done 3 Times. Reptile Does Not Need Too Much Nerfing, His Reptilian Dash Is Extremely Quick, And Most People Cannot See It Coming. The Animation Should Be Nerfed Down So That It May Not Be Done In Succession About 3 Times In A Row To Get Across To Your Opponent In Under One (1) Second. His Acid Spit Projectile Is Quite Fast, But It Is Not Much Of A Problem. Cyrax Does Need Definite Nerfing Though, He Can Do The Second Highest Damage In The Game Being 85% With 3 Combos Linked On Resets In Succession.
Shang Tsung Can Easily Do Around 89% Damage With Characters Like Stryker, Noob, And Raiden If Their Character Is Taken With The Soul Steal, Alongside The Damage Boost. Behind Cyrax Is Ermac With The 76% Damage Reset Link Combo, But This Combo Can Never Really Be Landed On Any Advanced Player Online, Alongside The Lag And Input Delays. In The End, Kung Lao And Cyrax Are Very Offensive+Defensive Characters... Meanwhile They Shouldn't Be A Sub-Zero With Reptile And Scorpions Powers Combined Like Chameleon And Shujinko, It'd Just Be Overall Unfair. Kung Lao Has Some Pretty Damaging 6 Hits Leading To Around 33% Alot Of BnB's, And Cyrax Can Fight ANY Character Without Any Troubles, With The Teleport, Bombs, Anti Air , And The Legendary Net He Catches Everyone In. Few Characters Can Take These Two, Such As Smoke And Maybe Scorpion Sometimes, Alongside A Very Smart Playing Liu Kang, But In The End, Cyrax And Kung Lao Will Always Have The Advantage. Any Advanced Fighter Can Take Them, But When We Talk Damage And Resets Alongside The Moveset? We'll Need A Makeover Sometime Soon.

-Thanks For Reading.
 
Nightwolf is fine the way it is. The only way he'd be over-powered is if they gave him F3 as low starter - he'd go crazy with it.

Also, the only characters among those I feel they need to be nerfed are Kung Lao and Cyrax. Reptile has glitches that need to be fixed.

I do not care what people say, a character that does constantly a 50% 1 meter combo is simply too ahead of the rest. And Raiden is S-tier, sorry, the dude has literally NO match-ups, it is IMPOSSIBLE to zone him, to counter attack him and even play defensive with his incredibly fast teleport and stupid superman. And people mourn his lack of mix-ups. Gosh!!! Undoubtely one of the best and most annoying characters in the game.
 
I think Night wolfs Lighting should be blockable , because i play'd a sH^t load of Players who shoulder charge then lighting. and repeat the same thing through out the whole match, For raiden tone down his out put damage or reduce the damage of his kicks and slow down his teleport a tad, Imo reptile isnt all that bad. the elbow dash gets annoying, but ive found ways around it.
 
If Nightwolf's lightning was blockable, his F2 reset would be pointless. Also lightning has a very slow start up, so I believe it's a fair trade gameplay-wise. Lightning is not even Nightwolf's best and most dangerous move IMO
 
If Nightwolf's lightning was blockable, his F2 reset would be pointless. Also lightning has a very slow start up, so I believe it's a fair trade gameplay-wise. Lightning is not even Nightwolf's best and most dangerous move IMO

Ooops I forgot to say Increase the speed on startup on the lighting, In the hands of a cheap player its very frustrating =/
 
last i had a nightwolf spammer that move i think its cals sholder dash is too fast i needed to block hol time and than he do lightning and back spaming sholder dash that move needs to have a longer reload time if u ask me
 
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You guys realize you can roll back and not get hit by Nightwolfs lightning? at least if hes trying to do it while your on the ground. Otherwise just jump
 
To punish shoulder, you just have to duck - really, that's all you have to do, and some moves have priority over it. It's far from being a cheap move. Also it is not faster than Johnny Cage's shadow kick anyway.
 
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You guys realize you can roll back and not get hit by Nightwolfs lightning? at least if hes trying to do it while your on the ground. Otherwise just jump

with button delay sometimes its hard, and you do jump it still hits you. imo it should be like rains lighting blockable with a fast start up and Jumping should evade it.
 
Cyrax NEEDS a damage nerf. His output is unacceptable IMO

KL is fine

The rest are fine... but maybe more recovery on Raiden's tele so that you can just spam it all day long and barely get punished for it... And maybe make the dash on reptile more punishable; but those are both just luxuries that aren't REALLY needed
 
Kung Lao should just have a delay in doing multiple spins in succession. You should look for Spin, you already know it's there, so bait for it. If they slow down the repeats, then you can get a decent combo in, without fear that he'll just trade your hit in his favor. As a result, he either uses Spin less or you keep baiting the Spin and make it punishable.

Cyrax and Kitana are some characters whose damage should simply be brought down. Yeah I know Kitana's damage is part of what makes her competitive, but ~50% combo really? She already controls the air so well and d1 plus cutter stagger combo is great, does she really need that much combo output, when the damage is gonna add up anyways? Same with Cyrax. Max damage should be mid-40% with using meter, and 50% with Xray.
 
Wow OP, just wow. I'm no KL fan but you're basically asking to nerf him into shitcity. Cyrax DEFINITELY needs addressing. Characters like Sindel get one reset only, it takes NO SKILL to throw out bomb, uppercut, bomb, uppercut, etc.. And it needs addressing. As for Raiden, he needs something done to his teleport. Kano, NW and Reptile are all fine and don't need touching at all.
 
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