Checked out Inustice. Surprised by how different from MK it feels. It's back to block! Seems pretty interesting. Need For Speed next.
— Jeff Gerstmann (@jeffgerstmann) June 5, 2012
Just got out from seeing Injustice. Any reservations you may have of this not being good or MK vs DC 2 have been shattered. New experience!
— Scott Ellison II (@Hawk_SE) June 5, 2012
Just got out from seeing Injustice. Any reservations you may have of this not being good or MK vs DC 2 have been shattered. New experience!
Game Options
The demo was build 0.37-20 of the game. Menu only had options right now for seledcting One or Two Players. Only six characters on the roster, all we have already seen. Select Screen looks like it'll support up to 24 characters.
Loading screens are pictures and a horizontal line draws in separating the word Injustice from Gods Among Us.
Game HUD
The HUD is clean and on the corners of the screen and blends well so it doesn't get intrusive. Our demo had no counter and was only one round to win, this may be how the gameplay is.
Each character's life bar has an armor "shell" which wraps over the standard bar. It's silver and the armor gets broken off by fighting and using gadgets. Once removed, then it starts chipping off the health bar which is red.
At the bottom in the corner is the special meter. It's a half-circle that wraps the character logo: Batman's Batsignal, Superman's S, Flash's Lightning Bolt or Grundy's Tombstone. Once the meter is full the character logo lights up to let you know what you can use.
Special Attacks
Special attacks are long and epic both in scale and display. Superman punched Flash into space. Flash ran around the world to punch Superman. These have been seen in the video demos so far.
Environments
Environments can be destroyed and used against the enemy, like cars on the ground and using a button that deploys missiles from the Batmobile. Bat cave and Daily Planet shown. Each fight was able to transition to three different areas of the location, and can return the fight to the starting point.
The game has minimal blood, but was present. Moves real fast, hard hits. Gadgets will be used by many characters like Batman and Harley Quinn.
TRMK: The models look more detailed than the characters did in Mortal Kombat 9. There also seems to be a vast difference in character sizes in Injustice. For instance Solomon Grundy is HUGE when compared to someone smaller like Harley Quinn. Are there any notable enhancements being made under the hood to the engine after Mortal Kombat was completed that you want to point out to fans?
Ed Boon: One of the things we did with Mortal Kombat is that we consciously added features that are kind of like for the tournament guys, like there are details that maybe the more casual player isn’t even going to pick up on, but the tournament guys are going to count frames, take things apart, cancels and all those kind of more advanced strategies. We want to expand that way with this game. We want this game to be a tournament game, like EVO and what not. But at the same time, it’s going to be attracting a lot of players that don’t normally play fighting games. So we really want to make sure that we still have the accessibility that Mortal Kombat has always had. While also layering in those deeper features.
TRMK: There is talk of an improved network code is being developed for Injustice as well, how well is that going so far? Ed mentioned for instance that DLC content syncing has hopefully been solved.
Adam Urbano: Yep since the day we shipped Mortal Kombat 9 we’ve been working on improving the netcode. Alan and his team have gone ahead and they’ve been focusing solely on network connectivity getting the speed up as high as possible; making sure it works great on WiFi and all the different connections. We’ll be giving details on that stuff later. And the desync issues with compatibility packs; I’m really proud of what we did and not putting stuff on discs so doing right by the fans. But we took those lessons and figured out ways to make it so that we don’t have those issues for these games so we can give fans all the content after the fact and not have network issues.