December 3rd, 1997
12:00 PM CST -
It may not take a big leaky boat to get there, but there is a tournament occuring 12:00 noon on Saturday, December 13th in Hagerstown, Maryland at the Playland venue located on 13610 Pennsylvania Ave. Entry fee is $5, and the grand prize is $100 and a swell place on our (soon to be created) Supreme Warrior page, which will soon be a shrine to all who are sucessful in winning a MK4 tournament ranked by their winnings. If you have any inquiries regarding this tournament please contact Rich
12:01 PM CST -
The overall interface over at The Official Mortal Kombat 4 Site, is completed and looks very cool. the content, however, is still not centralized as most of it's content is still on other pages, such as Noob Saibot's Outworld. The MK4 Character Pages are being updated a little more carefully to make sure that none of the unknown Prison Stage fatalities are uncovered
12:02 PM CST -
For the past couple of days the members of the TRMK Staff have been collaborating on how to celebrate a certain occasion coming up, hence the lack of updates. We have plans for some MK stuff to give away and some nostalgia to share. We're looking forward to it and it should be quite interesting
December 5th, 1997
12:00 PM CST -
TRMK is giving away over $100 worth of Mortal Kombat merchandise to celebrate it's 1 year of existence. We will be giving away 4 copies of Mortal Kombat: The Movie on VHS, 3 copies of The Mortal Kombat Annihilation Soundtrack, and 2 other unique MK prizes soon to be announced. So how do you win all this great stuff? It's EASY. Later this week we will open up the contest directory, where you will have to answer 3 multiple choice MK trivia questions. We promise that they won't be too hard :). From the correct entries we will choose people at random to win one of the great MK prizes. Until then, break out your old MK game cartridges and manuals and get ready to WIN
12:01 PM CST -
TRMK has turned 1 year old with the first ever posting back on December 5th, 1996. Back then was a time of hiatus, where nothing in the world of MK was happening and MK4, MKM, and MKA were out of the scope. TRMK was not the first HTML project done by site creator, Jeff Greeson. In fact, back in June of 1995, Jeff began to develop the ultimate directory of Mortal Kombat sites based on the idea brought to him by Eric Giblock. The site was named The MK WWW Site Access, which has been brought back on-line for this weekend's special occasion. Back then MK3 was out in the arcades, living up it's success. MKWSA expanded to become one of the Premier MK Directory sites on the internet which finally tapped out at over 90 MK related links with full descriptions in 8 categories. MKWSA soon developed it's own HTML MK3/UMK3 Moves List, which is also featured on TRMK. Soon came MK Trilogy and the HTML Moves List for PSX and N64 were created, which are still on TRMK today. August 15th, 1996 came the periodical updates on the main page which soon evolved into Information Pages. From there came frequent MK information updates and finally TRMK was born. TRMK was first graciously housed on Novaré International's webserver. Soon came the need to branch off of the Novaré website and in came http://mk.hotweird.com. Initially, mk.hotweird.com was just an old Intel 486/66 with 8 megs of ram. It was a great machine for the trickle of traffic that was coming to the site. Suddenly word broke loose that the first beta of MK4 hit Chicago and soon that poor 486 couldn't handle the sheer amount of traffic it was getting. Now mk.hotweird.com is a Cyrix P200+ with 32MB EDO and 1GB of HD space. After this essential upgrade and MK4's presence, TRMK nearly tripled their traffic in the month of September from 55,000 page requests in August, to 131,000. Then almost doubled again in October with 230,479 page requests. These numbers are attributed to TetterkeT's speedy CGI database driven design of the page, which immerses the user into a graphical interface without large graphic files to download. TRMK is now a huge success, winning notoriety on MK Co-Creator, Ed Boon's Noob Saibot's Outworld, The Official Midway Mortal Kombat 4 Site, and on Gamespot News. TRMK is dedicated to bringing the MK 'net community the fastest and most accurate news and features for one year strong. TRMK could not have been such a huge success in it's first year without the dedicated and hard work of TetterkeT and the TRMK Staff past and present. Thanks everyone for all your support, especially Novaré International who has donated bandwidth even since the beginning, as we hope to bring many more outstanding years of service.
-TRMK Staff
December 6th, 1997
12:00 PM CST -
N64.com previews Mortal Kombat Mythologies: Sub-Zero for the N64. The preview is a somewhat negative with complaints about its lack of animation frames, low quality sound, and awkward controls. MKM:S-Z isn't the type of game for the Nintendo64 that will utilize the system's power to its fullest. However, if you're a N64 owner and have been itching to play MKM:S-Z, go out and get it, judge it for yourself. MKM:S-Z for the Nintendo64 should be arriving at select locations today and will be shipped out to stores nationwide on December 8th
12:01 PM CST -
The contest is now active! Answer the 3 questions for a chance to win a fabulous prize
December 7th, 1997
12:00 PM CST -
This week's revision of TRMK's Mortal Kombat 4 Weekly Text FAQ, by The IceMaster, is now available on the WWW, by FTP, and at the alt.games.mk USENET Newsgroup. This will be the final revision of the FAQ until something new is found or the new MK4 game revision is released nationwide.
December 19th, 1997
12:00 PM CST -
According to Mortal Kombat CyberCity, MK4 Design Team member John Vogel has confirmed that Ed's new revision of MK4 will in fact have more than one Fatality per character (not counting Stage Fatals)
12:01 PM CST -
New Line Television and Warner Bros. Domestic TV Distribution will be producing a weekly one-hour live action Mortal Kombat TV show to be run in syndication beginning next fall. See the report on VideoGameSpot. It has also been reported with much less professionalism by PSM Online and Next-Generation Online of the Imagine Games Network. Thanks go out to Cage on the #mk4 EFNet IRC Channel
December 20th, 1997
12:00 PM CST -
If you haven't entered in our First Annual Anniversary Contest yet, you're missing out on some great odds in winning some extremely cool Mortal Kombat prizes. Currently there are 9 prizes to be given away. That's 9 chances to win either Mortal Kombat: The Movie on VHS, the Mortal Kombat Annihilation Soundtrack, the Mortal Kombat Original Motion Picture Soundtrack, or Mortal Kombat The Animated Video: The Journey Begins. Enter before the deadline of January 10th or you will be missing out in one of the largest on-line MK giveaways ever!!!
12:01 PM CST -
Sorry to keep everyone in the dark here for almost 2 weeks. TRMK is going under some heavy construction. You may not be able to see any changes; however, the changes being made are to the tools that edit and maintain this wonderful news database we have created. Soon you will be able to Search TRMK for all articles relating to a certain MK production, gaming console, or by verbatim
12:02 PM CST -
Gamespot News reports that the home versions for the Nintendo64 and Playstation will be delayed past the original release date of March '98 in their news article. The current release date is unknown. Sources reveal that a basic port of the game has already been completed for over a month now. The reason for the delay is to add new features. New game modes have already been added, and other additions such as new characters are being worked on at this very moment.

December 21st, 1997
12:00 PM CST -
Development on Mortal Kombat 5 is expected to begin in about 2 months, aiming for an arcade release sometime in 1999; big changes to the gameplay format of the series are being considered. Also, John Tobias is considering a 2nd installment to the Mythologies series, evolving around the past(of another charecter, in 3D this time around, for a home release in 1999. Nothing further is known about these two projects yet, since neither of them have actually begun development as of this update. We should have more solid information on them within the next few months.

12:01 PM CST -
We have verified that the new revision of MK4 will in fact be known as Revision 3, and members of the MK4 design team have recently been helping the three programmers (Ed Boon, Todd Allen, and Mike Boon) on it. All of the game's characters now have at least 2 Fatalities each, and the added Fatalities are 100% newly motion-captured animations. We'll keep you posted as more information on MK4 Revision 3 is revealed.
12:02 PM CST -
We had originally speculated that the home ports were delayed for code conversion and polygonal reduction. However, both of these have been finished since Mid-November. Eurocom met with Midway in Chicago last week and discussed delaying the MK4 home versions in favor of more exclusive features and other noticeable improvements in the game. The delay will also allow Eurocom to add a certain old favorite to the MK4 lineup, and all we can say about that right now is that he definitely isn't another "ninja" character, nor does he look like one in any way.

December 23rd, 1997
12:00 PM CST -
We got our hands on some extremely cool new pictures of Jax's, Jarek's, Reiko's, Reptile's, and Scorpion's second fatalities in the upcoming Revision 3, which will be released soon nationwide.





Pictures used with Permission( Images digitally enhanced for better detail )

December 24th, 1997
12:00 PM CST -
MK4 Lead Designer, Ed Boon, has updated "Noob Saibot's Outworld" with pictures of new Fatalities and a screenshot of the Revision 3 title screen. He lists the features of the new revision: new Fatalities for every character, the Goro's Lair ceiling spikes Stage Fatality, new Kombat Kodes, new moves, an expanded Combo System, "Fatality Peeks" in the attract mode, the added closed captioning in endings, and a hint on "Meat". The MK4 Revision 3 upgrade is now shipping nationwide
December 26th, 1997
12:00 PM CST -
Jax's Arm Rip Fatality has been found and confirmed. Thanks go out to mk4km and BADRoCK.
Hold LK for 3 secs - F - F - D - F - Release LK (Close)

12:01 PM CST -
Quan Chi's Leg Rip Fatality and Sub-Zero's Stage Fatality have been found. Quan's Fatality has been confirmed by SekTrax, and Sub-Zero's Stage Fatal has been confirmed by BADRoCK. Thanks go out to osx.
Quan Chi's Leg Rip : Hold LK for 5 secs - F - D - F - Release LK (Close)
Sub-Zero's Stage Fatality : D - U - U - U - HK (Close)
December 28th, 1997
12:00 PM CST -
Here is a rumored description on what Quan Chi does for a Second Fatality in Revision 3. Thanks again MetalHed5.
"Quan picks up the opponent and
swings him around a la fan fatality, then he lets go and the opponent flails towards the screen. As soon as the opponent is about to hit the screen, Quan Chi throws an orange fireball and the opponent explodes, leaving the blood on the screen."


12:01 PM CST -
We have recieved an e-mail from MetalHed5 stating that you can make your opponent slide down the spikes and Dan Forden says "Toasty!!"on the Goro's Lair stage by holding D+BL right after you perform the stage fatality on a Revision 3.0 machine. We will try to confirm this soon
December 28th, 1997
12:02 PM CST -
Both the HTML and the Mini Moves List have been updated with the recently found Revision 2.0 moves. Revision 3.0 moves lists will be created as soon as Revision 3.0 becomes widely available in arcades everywhere. The weekly fullscale text FAQ is being updated for Revision 3 and should be ready to resume weekly releases by next week.

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12:03 PM CST -
The Goro's Lair Ceiling Spikes Stage Fatality (Revision 3 only) for Quan Chi and Reiko have been found. Reiko's has now been confirmed by our Chicago Correspondent, kn0wledge. Thanks to LGK.
Quan Chi: F - F - B - LK (Close)
Reiko: F - F - D - LK (Close)
12:04 PM CST -
As previously mentioned for the Goro's Lair Stage Fatality, you can see your victim slide off of the spikes, and hear Dan Forden say "TOASTY!!", by holding Down+BL. However, our Chicago Correspondent, kn0wledge, has confirmed that these two effects can also be done seperately: Hold BL individually after knocking your opponent up to the ceiling spikes to hear "TOASTY!!", or Down individually to see the victim slide down from it