Hm, I haven't watched much (just the first round) but I'll say what I see.
A lot of Juri's game comes from her fireballs, you can 'store them' by holding down the button when you press it so you only get the kick. This means you can like store anti air fireballs and stuff. This makes up her zoning game. Control the space with fireballs and your long ass pokes, crouching medium kick, slap (st.mp) etc. She gets out zoned a lot, but with characters like Ryu, her counter teleport is quite useful
Her two anti airs are crouching medium punch which has a massive hitbox and hardly ever fails and her crouching heavy punch which does more damage. If you're using divekicks then you want them to hit low, like the shin area so they can't be punished.
notable combos that I can remember: cr.lk,cr.lk,cr.lk, pinwheel.
There are a bunch of others, too but you can find them elsewhere and i don't trust my hazy memory